Spawn decamp suggestion

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ConradHorse, Sep 3, 2015.

  1. ConradHorse

    Ok, so here are my proposals to cure a severe disease called spawn camp
    1. EMP instead of pain fields which anyways aren't realistic
    2. Either all spawn room barriers except the biolab dome cause a heavy damage (over 50%), over repeating with time so staying for 2 seconds makes one roast OR give implant or special ability to infiltrators to cross these barriers like sundy
    3. heavy block barriers cause damage to friendlies (as they are so heavy) just for realism
    4. If you have emp, then when everyone stays in camp and there are only enemies , engies or someone could activate a minefield around the spawn each minute or so

    Anyways, I hope that ANT constructions help combat the spawn camp (turrets in better positions)
  2. Pikachu

    Its a disease in the same way that playing counter-strike when one team has lost 9/10 members and the team has lost none is a disease. If you are spawned camped then you have lost the battle. The timer is just there to prevent too fast capturing on the map.
    • Up x 2
  3. JohnGalt36


    ^This. Go to the next base, pull vehicles, and prepare to defend and counterattack. Rushing out of the spawnroom and yelling at pubbies doesn't help 99% of the time.
    • Up x 1
  4. Scr1nRusher



    But see that requires logic & using vehicles to kill things.

    Those concepts are frightening to the Infantryside 2 guys.