Platoon+ size forces are too easily able to move from one side of the map clear to the other, crashing fights with 96+ in the last 30 seconds. Maybe limit their range to 2 hexes? Gal spawns could maybe be limited to 3 hexes. On a platoon level, it would be nice to see where the enemy has committed their forces. They could still redeploy to the warpgate for Gal drops, but you can at least see their warpgate pop spike and track where that platoon is headed. The spawn changes definitely helped keep clutch fights more competitive, but the system still needs some tuning.