Let's give them their due: The Spawn beacons can be spawned on quickly and effectively again. Fights already changed with much more variation in how defenders and attackers move through bases. Additionally the ability to use a Biolab teleporter room as spawn is a great change. It not only makes it easier for the attackers to get into one of them without requiring to spawn at a Sunderer in another base that will usually not be available. It also makes it easier for the defenders to make use of all their options, making them use more than the main spawnroom which makes it harder to spawncamp. The spawn system still has some annoying features, but it's getting there! I like how they are finally doing these updates right: In small increments until they get the right system in place.
The bio lab spawns are producing much hilarity. I have much enjoyed watching 6 cut off 48 again and again and....