[Suggestion] Some more stuff for engineer, the support class

Discussion in 'Engineer' started by Falzs, Jan 5, 2013.

  1. Falzs

    I think that while all classes provide some kind of support one way of another, the one that's more in tune with the role is the engineer. And yet, other than repairing and dropping ammo packs, there's not a whole lot of supporting the engineer can do. I believe it's ok for a class to have more stuff to cert than others, provided they can't all be used at once and doesn't give a combat edge to that class alone. It would create specialization for support roles.
    I'd love to see new items and abilities that aren't necessarily lethal. Here's a couple ideas;

    Grenades:
    Smoke grenade: Already in game. Pure support, no idea why the engineer doesn't have it already.

    Sticky smoke grenade: Sticks on enemy tanks! Throw one on its front to make sure it can't farm infantry that easily, or force it to expose it's back side to shoot at you.

    Dense smoke grenade: Spews a column of smoke that rises until a certain level, then spreads around, covering a large area. The result is a "ceiling of smoke" to protect infantry and tanks against those pesky air units. Infrared protection certable, maybe.

    IR flare: A flare that creates a big illuminated spot to disrupt NV and thermal optics.


    Deployables:
    Lock on jammer: Creates an area that "erases" lock ons. A HA away can still lock on and shoot at a tank inside it, but as soon as the missile enters the effect area it loses the lock and moves straight only.

    Big *** magnet thing: Deforms missile, shells and other heavy projectile's trajectories that pass through it. Affects friendly shots, too. Very visible and easily destroyed by small arms fire.
    Barrier: A semi-circle barrier at a crouched man's height that blocks shots both ways. Does not impede movement so it can't be used to block or grief. Each shot blocked reduces it's hp.

    Air Barrier: Just the top part of a dome, to protect from air attacks. Covers an area slightly larger than a MBT. Has a flat profile on the ground and doesn't explode if a tank drives over it.


    More damagey ones:
    AD mines: Regular AT mines aren't that good at area denial because you can't carry enough for that job, and you're more likely to kill the tank than prevent it from going somewhere. AD mines are pretty visible (size of a barrel) and die in one hit, but "shoots back" at it's attacker whenever destroyed, doing a good amount of damage. The idea is to make tank drivers see the mine and avoid that area, instead of just shooting randomly.

    Nanite cloud: Shoots kind of a rocket that explodes in a nanite cloud and affects enemy tanks, that take gradual damage. Think of it as tank poison. The effect is removed as soon as an engineer repairs the tank.