I'm curious why they essentially copied the flight model for BF3(which i think is horrid), when there are YEARS of flight sims and space combat sims that have far better models for flight when using a mouse and keyboard. They have the cockpit fully modeled, but make it awkward to stay inside it, which is why most folks switch to 3rd person view. When you use the freelook it locks the controls on your ship while you look around. This is something I thought was ridiculous in BF3, yet they brought it right into PS2. Just because you look around should never relinquish you of control of your aircraft. Not for a second. Its silly. PC has access to accessories like TrackIR, or even free tracking software that utilizes webcams or even the playstation camera. If you aren't interested in such accessories there are other ways to free up the controls in the aircraft while looking around in the cockpit. One method i've seen that I liked was the auto head tracking on planes you've 'targeted'. You toggle the feature on a targeted aircraft and your view follows the target while you are free to control your aircraft to pursue it. If the plane flies out of view or past a certain point where your neck would snap your view snaps back to center. My gaming waaaay back began with flight sims. I've always had a fondness for them. When Arma came out, I found out about the TrackIR. So, I bought a trackir 5. The difference was pretty amazing. Usually when you get into an aircaft in a game, you essentially become that aircraft. Your view is the view of that aircraft. The Trackir separates you from that object, and you are suddenly inside an aircraft. That artificial sense is gone. Your head movements are your own, you lean forward, backwards, side to side..you are in that 3d space. Its quite immersive. For a PC release, its a shame they did not push the envelope to give pilots that experience. Its worth it in any game i've been able to utilize it in. I know they've been contacted by the makers of these products. Even given the SDK to implement them into gameplay. So...in any event, it would be nice if they could take another look at how they've setup the controls within the cockpit. Why they've limited pilots to either have control of their aircraft, or not when simply looking around. Maybe look into how other games have found solutions around this, or into the existing hardware and software out there already that helps to solve such limitations.