[Suggestion] Solutions for Waterson, a message to the Vanu

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Invako, May 11, 2013.

  1. The King

    [quoxxxxxxe="Clowndicg, post: 1709457, member: 110448"][/quote]
    Keyword "if"


    When you make a new character, it's not on the recommended list, you would have to click show all servers.

    They should allow character transfers. No one wants to play all over again from the start.
    No one is going to join the VS on Waterson.
    Unless, SOE allows players to switch toons giving exactly the equivalent of the items they used certs and SC for. So they cannot gain 14,000 certs(level 53?) and skip buying weapons they no longer use, would be unfair as I have quite a few weapons I will never use again.

    Get some of the VS on Materson to come here. I think they have more than everyone else there...

    SOE needs to do something...If I was in an overpopulated faction, I would hate it.
    This morning, I gained ~16,000 XP as an NC on Materson for the end of the alert. No boosts...

    As a VS on Waterson, we're lucky to get around 3000 XP....
  2. AssaultPig

    I guess people never get tired of making these threads. I very much doubt any two factions ever actually make an alliance to take down the third, and if they did it wasn't on waterson because lord knows nobody there can muster enough coordination for that (even single-faction command chat is usually a useless CF.) If TR have (literally) 50% of the population on the server of course VS/NC are both going to be fighting them more: 2/3s of their available enemies are TR!

    VS on waterson have a rough time on offpeak hours though, no question. I wish they'd make the under-population bonus more compelling so that people would either play their alts to take advantage of it, or the underpopulated faction had a bit of an edge in combat (increasing resource rate for the low pop faction, maybe.)
  3. MastrOfChaos

    Oh no, there was an alliance....I'm with DAWN and we were specifically helping NCSO on the NC front by screwing over TR(Held off quite a few armor columns and air raids)

    And many times in orders chat there were "Don't attack NC" calls

    BUT I also talked to some NCSO after the cap and they said they would as soon help TR get us, as they would help us get TR
  4. Trucky

    Something similar happens to Helios, the chinese army Always -ALWAYS- outnumbers with 52% everyday. Sometimes tr and vs allys against them but it's not good enough, i am very happy that the tr capped indar and broke the triple lock continent of the NC that last almost 1 month.
  5. RadioTR

    You guys are all missing a far more important point here.
    I started out with the Vanu, and I still think they are the most hilariously gimmicky faction in the game. I love and respect that as it's what makes a Vanu, Vanu. However I was also actually at Camp Waterson on Indar last night. I was there when more and more allies kept showing up. My outfit stood proudly side by side with the few others that showed up, giving our expertise in defending against superior numbers out and trying to organize the lines of rocket and burster walls.

    This is the kind of Battle which SOE is constantly talking about. THe kind of situation that is supposed to make Planetside 2 the most epic shooter ever. We're not talking about a platoon against platoon, or Platoons, or even a Zerg. We're talking about an entire faction descending upon another in an unholy bloodlust the likes of which the server has never seen. By all TR accounts, it should have been a glorious last stand ending in a tragic, yet noble and inevitable defeat. We even had Bagpipes standing by.

    Trouble is, as it turns out the server had never seen a battle on that scale. At the very least it wasn't prepared. Rather then the amazing fight which we all signed in and set up for, we had a highlight reel of all of the issues that will keep Planetside 2 from those situations.

    It started out ok, a large platoon(s) sized force of Vanguards swing wide from the East and catching us offguard. I have little doubt that, had we been less numbers and less experienced, the armor would have overwhelmed us quickly. After repelling that attack we had a brief few minutes of calm before the next impending wave of attack.

    It was only when enemy aircraft started coming into range of our Bursters that we noticed the server starting to break. Ammo Packs, a core staple of the gameplay, were not giving out even a single drop of ammo. Guns which should have been firing quickly went dry as the problems with a lack of ammunition proved themselves to be just as true in a video game. "But Radio!" You NC and VS cry, "Couldn't you just use one of the terminals to resupply?". In a defensive situation leaving your position because you have to get ammo is one of the worst possible things to do. Not only does it expose the weakest flank, but it shouldn't have even be a factor with Ammo Packs being a part of the game to begin with

    As the relatively short battle progressed our positions on the wall were quickly overcome by sheer numbers, although as a Waterson TR I must say, the lack of ScatMax and HackMax rushing was not only refreshing but incredibly enjoyable. The infantry fighting was mostly between regular infantry rather then the Goliath armor suits, a very nice change of pace.

    It was around this time we noticed problem number 2... Revives were not working. We did have Maxes, mostly bursters that had been pulled to deal with aircraft that come overhead. As these Maxes were slain and medics made their attempt to revive them, many in our teamspeak complained about the revives not coming at all. The server was coping so poorly that not only was it ignoring ammo packs, but revive grenades and medic tools were also being ignored.

    Finally, pushed inward to nothing but the Spawn Room and Alpha. I decided to simply farm some certs while I could and try to enjoy the dramatic moment. I enjoy sniping, I love my RAMS .50 despite it sounding like a 90s Nerf Gun (Seriously, since when does a Fifty Cal go "Pffffff!" when you shoot it SOE?! D:<), for closer engagements I enjoy my TSAR 42 and it's low optics. I don't meant to brag, but I tend to hit when I pull the trigger with both of them. I started out looking for headshots on targets standing still, only to find that the range had somehow increased from 50m to 250m. A shot that should have only traveled for half a second took two and a half seconds to actually hit it's mark. The lag was so bad that I had to specifically aim for Engineers and Medics, because every other class would move too much for a hit to be reliable, even on the center mass.

    I'm not the only one who encountered these problems, and comrades with lower power computers then mine, according to the Teamspeak, had it much much worse. I don't pretend to be in expert in computers, nor an expert in programming or coding or any of that. I'm clearly not. What I am however is an avid fan of a game where I'm part of a community. A game which is fun to play, and enjoyable. Whatever SOE is doing with their servers doesn't seem to be enough, because I can't tell you how mentally exhausted we were at the end of that siege, or how many of us got off simply because we were braindead. If Jaeger was Merged into Waterson just because SOE wanted more big-fights and Zergfits to fight Zergfits, they really screwed up royally. From my perspective the server is over populated and incapable of coping with a giant-scale battle.

    TL/DR
    - Ammo Packs were Broken
    - Revives were Broken
    - Bullets were Broken
    - Server was Broken
    - Waterson OverPopulated, needs better server before more anything

    ...May we have our Jaeger back now, Please?
    • Up x 3
  6. TheBigHert

    I was there for the Indar battle. We tactically didn't attack the NC, but I wouldn't go as far as calling that an alliance.

    Pop balances won't happen until drastic measures are taken like damage bonuses/penalties. Then it would happen pretty quick.
  7. Shockwave44

    We all had that problem, not just you.
  8. Zotamedu

    Oh how totally and utterly wrong you are. I have seen it many times, Vanu and NC running side by side, Magriders guarding NC Sunderers. We have even had both VS and NC outfits admitted it at several occasions. There are alliances between NC and VS on Waterson and has been since release. It no secret, it's a fact. If you have missed that then you must have been living under a rock.

    There are other alliances on other servers as well.
  9. Obscura

    Lol these paranoid delusions are hilarious to read. Show me proof of our "alliance" you ******* idiot, you wont find any because there simply isn't one. Just because two factions have a common goal of neutralizing a continent from a single faction does NOT mean theres an alliance between VS and NC, get that through your thick, paranoid, delusional skulls TR.
    • Up x 1
  10. Obscura

    It's not secret, yet you seem to not be able to find any proof at all of this. So all the evidence we're left with is the anecdotal bull-**** hearsay from a nameless,faceless,outfitless TR on the general discussion forums. Yeah, I think whoever told you this "secret" was trolling you pretty hard
  11. Zotamedu

    As I've said, I've seen it with my own eyes.

    Then there's the small fact that a VS just told everybody that there was an alliance in this very thread. It's post number 23 and here's a link: http://forums.station.sony.com/ps2/...essage-to-the-vanu.124992/page-2#post-1709641

    How much more proof do you need?

    I guess the magriders guarding the NC sunderer was just trolling me as well.
  12. Clowndicg

    Here, I'll make it really simple for you.

    You start off with:

    and then you go on to say:

    You must be in high school.
    This threads topic isn't about faction alliances, it's about:

    Everybody here is talking about population balance and you're just giving a hypothetical, ideal scenario where faction alliances could be a problem. Don't you think if population imbalance wasn't a problem (or even perceived as a problem), that these topics would even exist? That two factions would have to ally for the VS to be of any significance? Possible (and I guess confirmed) alliances are a result of imbalanced populations. These alliances are not supposed to happen, and are difficult to form, coordinate, and preserve.

    The problem with your logic Zotamedu, is that TR is never at a "great numerical disadvantage" on Waterson, and that if TR did somehow manage to ever have that disadvantage, would you really think it's in the best interest of the other two factions to ally against them?

    Anyway, it must be getting into "peak hours" because VS on Waterson finally has 30% population. That's great for us (VS), but consider that it's Saturday afternoon/evening in the servers timezone. What about the other 95% of the week?
    • Up x 2
  13. Serevn

    Really? Mattherson has battles like that almost daily.
  14. Obscura

    LOL so let me get this straight.

    You think ONE post from some guy in a SMALL VS waterson outfit saying that his outfit wasn't attacking NC at that moment qualifies as an "outfit alliance" ROFL sir, you are delusional. That isn't proof you idiot, THATS ONE OUTFIT agreeing with ONE other NC OUTFIT to not attack each other until the continent is neutralized. Sorry to burst your bubble, but thats not an alliance between two factions, thats an alliance between two outfits. Meanwhile, the rest of the large VS outfits were doing their own thing trying to neutralize indar, and not attacking the NC when we're right at the TR's warpgate because it is a SMART decision. Do you expect the VS and NC to fight it out when we're inches away from taking indar from you as to "Not double team the poor wittle TR"?

    OMG look! the NC and TR have officially allianced themselves against the VS now! look! They're both attacking VS so it must be true![IMG]
    • Up x 1
  15. CupBoy

    I think the faction balance is the most serious problem in the game. Playing as VS on Waterson (and other low-VS servers) must suck. Props to all of you for not rage quitting.

    Pretty much all issues with weapon and vehicle balance are completely moot when the populations are 40/40/20 or 20/60/20.

    The game is awesome when the populations are balanced. Getting steamrolled because of population isn't fun. Being the steamroller isn't much fun either.
  16. InMedeasRage

    Server pop DOES NOT EQUAL continent pop. Waterson VS is thankfully not in such a dire position that we can't population lock Indar when an Alert pops up in prime time. But good ******* luck getting population lock on Amerish at any time of day when we don't have the SERVER POP to spare. We can choose to loose the Esamir (now Indar) continent bonus OR win the alert and not both.

    NC and TR regularly have the population to lock a continent population wise AND go after an alert successfully.

    As for what happened last night? My platoon ran, ran, from Alkali Storage to Camp Waterson to camp the TR spawn there. It was epic, we just ran right into the back. The NC took about three minutes to realize that we weren't firing on anything yellow and didn't give a damn about how many times we died to them. We were rabid with zeal at that point.
    • Up x 1
  17. Zotamedu

    Lets see here. We have two outfits of opposing factions admitting to having an alliance. I'm pretty sure that's the definition of a cross faction alliance. You could dig through the forum because it's been up a lot of times. Some outfits make a no aggression pact to take out TR. It's happened every now and then for six months. I really do not understand how on earth you can have missed that when they are openly admitting it.

    We have a pretty good example a month or two ago when the VS sent some people to save the NC from being neutralized when they held Indar when they had the south west warpgate on Indar. The smart thing to do then would have been to help the TR attack the NC to neutralize the continent but they spent all their efforts on cutting the TR off and attack our offence in the back. So it's not just the smart thing to do.

    We have two basic types of alliances. The official ones where outfits organize themsleves and do a non aggression pacts. They often tell pubbies not to attack the other faction as well. Then there's the unspoken one where they just focus their efforts on the TR out of habbit because it's always been VS and NC against TR. As I have stated before, this has been the case since launch because we had both TotalBiscuit and Angry Joe playing TR on Waterson so we had a lot of TR players. Often 50-60 % of the population back in December. So the other factions didn't have much of a choice. It was the smart thing to do back then and old habits die hard. They have always been attacking TR first. It calmed down quite a bit after the merger since Jaeger didn't have that extreme population imbalance from the start.

    TL;DR you are wrong.
  18. NoctD

    Just getting back to the original point - SOE really needs a more sensible "Recommended Servers" listing.

    Currently its coded and rotated on their whim and fancy, and isn't faction specific. WTH they're recommending Briggs as a server for me is just beyond dumb, for eg.

    Recommended servers need to take ping times into account, and faction choice as well. If someone wants to play VS and is in the US, pointing them towards Waterson is a good idea. If someone wants to play TR, then point them towards Helios. Its not terribly hard to code and would at least help funnel new accounts to factions that need it the most!

    Beyond that - SOE can't really control individual choice, so if someone wants to play a particular faction, SOE's not going to stop them. Again if they have a friend asking them to join up and play PS2, that's why they might go to an overpop faction on a particular server... but the least SOE could do is funnel the new pubbies into underpop servers based on faction choice.
  19. Obscura

    TL:DR you still have 0 proof of what you say lol. Thats the thing here, EVERY thing your stating is purely hearsay besides a single comment from some random DAWN guy in this thread. Sorry, but just because a small VS outfit has a nonagression pact with a medium sized NC outfit doesn't mean it's an faction alliance. For it to be a faction alliance there would have to be the majority of both players on each faction agreeing not to attack each other. You can froth at the mouth and tighten that tin foil hat all you want buddy, but it doesn't make it true lol
  20. Zotamedu

    You seem to be bent on missunderstanding and I don't see what my level of education has to do with it. I'm currently writing my master's thesis to get a master of science in engineering if you must know. I also live in Gothenburg and like to cook. Now you know some more totally unrelated facts about me.

    Let's try this again. I was giving you the background of the alliances between the NC and VS and why they kind of make sense. Even if they are not official most of the time, it has always been two against one on Waterson. The TS seems to think that this is a major problem but it really isn't because the very reason you yourself mention. The TR still has a pretty decent numerical advantage so going two against one makes sense. The TS seems to think this is somehow cheating or at least highly unfair but it's just a matter of trying to get a reasonably fair fight. There was a time just after the merger when the two against one was a problem because the population was pretty balanced back then.

    You're problem is still reading comprehension. I stated that the fact that NC and VS are focusing on TR is not a problem as long as TR have a numerical advantage. Then I gave an example when it would be a problem. It's not that complicated. Try reading it one more time and you might understand it.
    • Up x 1