The population problem, which I have mentioned many times, has deteriorated to the point where Soltech cannot survive if it is not addressed now. Soltech has long been using the Nanite-inspired method where NC is 40%~60% of the population in most situations. They have moved on, mistaking people, including at least me, for cheats, but that's not at all what you get from me. If you want to survive in a situation where 50%~60% of the forces keep setting up NaniteZarg, you have to be strong. Recently, I was in a situation where I could not even understand what it meant to actually fight against a dozen or more Vanguard and Lightning aircraft attacking simultaneously or in waves against a few Sunderer planes. I made a VR training character and assigned him to practice almost all day, treating the actual battle as an extra. I made a VR training character and assigned him to practice almost all day and treated the actual fight as an added bonus. As a result, I grew even more, but they seemed to think that individuals who tried to adapt to repeated unreasonableness and strong people were even cheats. As a result, the situation continued to worsen. In the first place, NC had been spreading the cheat hoax on Yell for more than 3 years, and players who thought it had gained credibility on its own started to use even more relentless attacks and the number of Nanites.I don't know if they think even their allies are cheaters or if they are just fed up with the situation that they can't even call it a match, but the legitimate VS players have either stopped logging in or moved to overseas servers. Also, some of the players who believed the hoax and some of those who are still alive in Soltech because they can't play the game have defected from VS and turned over to NC, and the situation is extremely serious. Due to the severe population gap, VS has had to attack NC due to a conflict of interest with TR, but there are more and more situations where I can only assume that some of NC is moving to TR because it is not a match and returning to NC after cutting the VS link, and the very foundation of the game is being fatally shaken. I am very different from the idea that NC players are advocating, but the current situation, where even past allies are increasingly joining overwhelmingly favorable Join, is a situation that cannot be talked about unless it is addressed as soon as possible, even if it is only one second. Considering that at least Soltech is no longer the only problem, and that separate problems are occurring at Miller and other servers where it has been moved to, it seems that the Soltech problem is an issue that needs to be addressed as soon as possible. At one time, we had a decent population of VS because the mercenary forces that mainly work on NC were moving to other camps, but now it is getting to the point where the game is completely impossible without direct improvements to the framework by the management. I think the problem is more serious than VS, especially with Soltech's TR being split between extremely crowded and unpopulated days. To be honest, I don't deny that the bugs I don't understand and the stats alone make me suspicious. But I denied it in the beginning when it was said for more than 3 years, and I denied it even more when I certified others as cheaters as well. I have been told too many unjustified things, and I have ignored them after denying the main points, but when the number of players who believe in hoaxes increases to such an extent that the server is tilting, I have to make the highest level of protests.
I have often raised the issue of population problems. Each time I mention it, the severity of the problem increases, but this time the situation is becoming completely irreversible. The most populated camps, especially those with as much or more than two camps, are simply using Nanite to keep the enemy from getting up to the ground or to screw them over with overwhelming firepower. MBTs and Liberators are being deployed, and A2Gs and Spurs are sometimes used. It is often the case that Sunderer keeps getting bumped by Sunderer. And even if it is barely an infantry battle, there are multiple semi-auto snipers, etc. All they want to do is break the game completely one-sidedly. This alone is untenable, and then some of the less populated camps have to attack the other less populated population and take on two forces. Furthermore, we have raised concerns about systemic problems that exacerbate these problems, and they are not being addressed at all. First of all, is the management willing to change for this situation? Do you recognize that this is a problem in the first place? Do they continue to watch and let the situation deteriorate as it has been, or do they intend to do something about it? At the very least, I would prefer that Bastion Fleet Carrier, Colossus, MBT, ESF, and Liberator be banned during low-traffic hours. Also, the population should not allow one camp to exceed 40%.
Soltech population concerns is a matter the team has been reviewing. It's a topic that has been brought up in recent discussions. As soon as we have more information to share, I will let the community know.
I appreciate it very much. I also forgot to mention, but I think there should be a restriction on NaniteZerg which would accelerate the worsening of the population problem. Personally, I think it would be better to have a 30 second re-use time restriction on vehicle terminals. As it is now, the attacker's Sunderer will be attacked endlessly by countless Nanites. I also feel that instant spawning, which designates vehicle production from the map, regardless of whether or not the occupation of a base is in progress, should be eliminated. It also seems necessary to have a tactic where the Infiltrator tries to prevent vehicle production.
Since we raised this issue, the substance of the population problem has been changing. First of all, the extreme decrease in TR's population is probably related to the fact that for at least about 5 months now, there have been repeated actions by a small number of players aimed at sabotaging the invasion of their own forces. (However, as of now, the TR population is growing again.) Examples of such actions include destroying Sunderers and building structures that obstruct the progress of allies with multiple characters. Also, after I raised this issue, the population of VS increased, but after a while, the same behavior was repeated for several months in VS, and we are still on our guard. The population has further decreased and the number of farmers has increased. Also, about a month ago, the number of people who log out when the link is broken increased, and the more serious fighters kept running into difficult situations. At one point, there were people who moved to the camp that took the center, and the way the game is played, which is far removed from the original game, is almost destroying the foundation of the game. As a result, the logistical support layer continued to be overburdened, and the number of players who did not protect the Sunderer at all, even at critical junctures, increased greatly. The problem is compounded: 1.The game system allows for overwhelming overpopulation, which has been pointed out by several people over the years; 2.Nanite gives the more populated forces an even greater advantage; 3.Vehicles are reproducing and coming at the Sunderer with little or no time difference; 4.The attacker's lack of awareness of Sunderer defense; 5.Indifference to logistical defense due to Farm's single-minded focus; 6.Lack of tutorials for Sunderer defense when under attack; 7.The importance of choosing a class that is not only an Infiltrator or Combat Medic, but also an anti-vehicle class; 8.Team kills; 9.The objective of each player is too much scattering by free action, and the battle line is not built by always putting oneself in a situation to confront multiple players; 10.The game is played repeatedly only to fight the enemy in front of you, with almost no strategy in the three-way battle; 11.Bugs and cheat problems; and, 12.False accusations based on misjudgments. I am very aware that there is more than one way to play this game. However, the original game tactics are not being established. The situation is being worsened by the fact that such a state of affairs continues for too long.