Solo Lib Montage (Again) - We are Kings

Discussion in 'PlanetSide 2 Gameplay Discussion' started by xxNinjaPowersxx, May 14, 2014.

  1. z1967

    There are good pilots on Connery, they just happen to be wearing the wrong colors (or camping the warpgate, again). My beef with taking down Libs with the nosegun is how long it takes. Feels like forever if you don't have perfect 100% accuracy :|

    EDIT: saw your new post, regardless of the complaints solo libbing takes quite a bit of skill to pull off consistently. Good show on that.
  2. xxNinjaPowersxx

    Agree to most of that and see your point. But put ALL of the suggestions I said in the video into one. It would take so much time from the front of a Tank to kill it with a TB even with maxed out composite you could kill it before it kills you :p (The tank would kill the lib first if I wasn't clear). Now I think everyone (lib pilots) would like to have the 2 shot libs back. It kinda guaranteed a kill and not just burning which leaves open spaces for other things to get you while you try to finish off the burning lib. If they removed the composite buff from tank shells I wouldn't really care. I kinda didn't have any opinions at that time so just said that. And one of the main things is that not EVERY lib is running composite. Most of the competitive lib pilots are not running it. Also when I'm tanking I try to stick myself near some AA for that very reason lol. I know how it is getting pooped on by other libs, and yes its frustrating but guess what? Its a game.... you can get another. It isn't the end of the world or maybe it is lol. I am a very chill person when it comes to deaths. Not stupid ones though lol. Like getting rammed :p One last thing is I do agree with your opinions on the composite resistance to tank shells.
  3. xxNinjaPowersxx

    Thanks :)
  4. xxNinjaPowersxx

    lol
  5. xxNinjaPowersxx

    If you noticed the tank actually hit me lol (the Vanny). If they were paying attention and saw me before I killed the first they could have easily got me. And once again the goal of using a skyguard is to not truly kill the Lib. Now I can keep myself alive for a good time and not die even facing 2 libs, and you know how? Positioning. It can actually take thought to use a skyguard properly and not just sit in the open. I put myself near a shield or against a wall so they can't TB me from the back. That helps 100%. I could be the AA and only AA for a whole squad if its less than 4 Libs. BUT HOW you ask. Guess what? I'm not killing em.... I'm not even shooting..... I'm a distraction :p. They worry about me and give the infantry free room to move and cap points. Put myself right next to a shield and poke out and fire some, pull back, and fire again. And when one messes up or they get damaged by other things I hit em hard and fast lol. As I keep saying.... killing the lib isn't your goal.... its giving your guys free room to move. As you saw in that clip I wasn't able to farm them because of those 2 skyguards (if I wanted to farm). Now if they put themselves in a good position say in the tunnel where the vehicle spawn is I wouldn't be able to do jack **** about it. And thats a win. You aren't getting farmed by a Lib... GG. And you know how simple ALL of that was? Childs play xD
  6. xxNinjaPowersxx

    lol
  7. Radiant Stranger

    Wrong!
    Thats the MAIN goal of the Skyguard!
    ESF can be KILLED / sent off with lockons or Burster MAXs. Since those units are much more flexible, these are used as long as they work (Meaning as long as no Liberators are there. Skyguards work quite well against ESF too of course, no change necessary there).
    A Skyguard is completly inflexible, a Skyguard can only shoot at Air effectivly (although there is some use against infantry in 5 meters and vehicles in 15), cannot seek cover in a spawnroom (or get some rest there), etc.
    The Skyguard can therefore really only get certs from killing Air. Now if the deterrent XP vs. Liberators were tripled, we could talk about it not being for killing. As it is now, Skyguards want Certs too, and vs. Liberators they cannot get them, when they cannot kill them.

    And for consideration: Liberator vs. Skyguard is not a duel:

    A Skyguard has to watch for infantry (C4 and rockets), every kind of vehicle, ESF and Liberators. Many of my deaths in a Skyguard are to ground troops, because I have to watch the sky to do my job. And can only effectivly kill Air (At the moment only ESF).

    A Liberator only has to watch for one kind of infantry (Burster MAX, Lock Ons he can discard almost entirely by flying away at too much damage), and one kind of Tank (Skyguard, all others are almost non threat and can be avoided through chosing of altitude and approach). All the while, with all those Non-Threats, a Liberator can effectivly kill Infantry, Tanks and all Kind of Air.

    So a Skyguard is defending against everything around, since everything could kill him quite fast, while trying to kill Air. Certainly not a duel against liberators. While Liberators is defending against almost nothing, while killing everything around.

    Either:
    1) A Liberator should die faster to a Skyguard. Much faster. If a Liberator wants to get rid of a Skyguard he should send in the Ground Troops (Combined Arms and Teamwork are the Keywords :p), or "Learn to Play" (Since good Liberators can dictate the terms of engagement, take cover very well, and do not need to expose themselves to Skyguards at the back of the battle if they don't want to. And those at the front can easily be killed by the friendly Infantry and Tanks.).

    Or
    2) A Liberator gets weapons as specialized as Skyguards, then the complaining will stop too. Kill Infantry easy? Okay, but nearly no Air and Tank Damage. Kill Tanks? No Splashdamage and no good AntiAir Usefulness. Liberator Weapon usefull against Air? Then it shouldn't be effective against the ground.

    Two solutions, by far not the only ones, there are others around too.
    But please stop this nonsense about a very specialized AntiAir weapon being not for killing, but being killed in a second by its Main Target.
    Skyguards like Certs too :)
    • Up x 3
  8. Vixxing

    Drake aint that bad tbh... prefer it over walker ATM (love bulldog as tailgun though even if i got hyenas)
  9. Shinn

    I would think he'll just prioritise G2A and take me out first before moving to the stuff I was supposed to be protecting. I'd think myself extremely fortunate to last long enough in a Skyguard to get a fully certed Lib down to 50% health - 15 seconds if every one of my bullets hit, when even a solo Lib can kill me in One second? Yeah I ain't dropping 1,000 certs on that piece of crud thanks - I'll just keep on tickling Air with my Grounder : at least I'm not such a big target then.
    • Up x 1
  10. xThundergodx

    You have great skills but your logic is broken, the idea that air should only ever be killed by more air is wrong in so many levels. As i stated the skyguard gives everything to focus in 1 job to do AA duty, the liberator can kill air/infantry/tanks with a single loadout and can pick its fights, the idea that a specialized vehicle should be beaten by an all arounder is unbalanced.

    Im quite experienced with the skyguard and i can tell this if there arent multiple sources of AA a liberator can come flying straight at you eating all your shots and still kill you with shreder or dalton shots, this isnt a case of the lib being more skilled, this is a case of amulti purpose vehicle taking down its ground nemesis by just going head on against it.

    You said you dont farm ground, so you prolly dont know how most lib farmers actually behave, if a skyguard hits them enough to force them to repair, they will leave, repair and come back to kill your teamates, or even target and take down the AA by themselfs and continue farming. A ground dedicated AA should have the advantage against air and that just aint the case against libs, ESFs are fine right now, 1 skyguard can beat 1 ESF and will only be defeated if ground troops help, if more than 1 ESF work together to bring it down or if it is outplayed. A lib on the other hand can just fly straight at you and your dead.
  11. xxNinjaPowersxx

    Considering I get eaten up by flak from 2 hexes away I can get the idea of what a farmer goes threw. And yes I have farmed before, never said I didn't. And did you read about the positioning thing? Or the part where your keeping the lib occupied? Honestly I'm done replying to you guys, funny how one little video can cause so much ******* hate. Don't really know the point of me making/taking the time to make these videos when this is all I get (mostly). And once again yes the TB is outperforming against Tanks but you still want to argue. This video wasn't even about A2G. I knew something was gonna happen with me putting those 2 skyguard kills in...... And if your experienced please tell me your name. Would love to see lol. Also the lib eating all your shots part..... read the positioning portion. I hate people... all people. And if you were smart they wouldn't be able to fly straight at you.
  12. xxNinjaPowersxx

    You know thee is thing called shields which protect you 0_0. WHICH I CLEARLY STATED IN THE COMMENT.]
  13. xxNinjaPowersxx

    1 skyguard shouldn't be able to kill 1 Lib, unless its an idiot lib. I get shredded by 2 skyguards without composite. Even with composite I would instantly run away. 2 Skyguards = the key number. Now 2 skyguards plus 1 burster plus 1 Heavy with locks equals a kill or the lib will just not come back. And I'm done replying btw. Don't really care anymore about the whole Lib is OP stuff. Find another forum please.
  14. xxNinjaPowersxx

    And I'm done replying btw. Don't really care anymore about the whole Lib is OP stuff. Find another forum please.
  15. Robes

    I assume you've never learned to watch your minimap regarding the infantry part?

    If you're in the air, youre being shot at by everybody (tanks, infantry, air, turrets) within 700(?) meters, now think about how many people are shooting at you in your tank and compare the two.

    That has nothing to do with libs or skyguards though, thats just a general air will always take more heat than tanks will no matter how you try spinning it.
  16. FaLI3N

    I play aggressively and don't care about k/d but it sucks when every fight you go to you either get forced into playing constant AA or get farmed. If you don't pull AA then no-one else will until after you have already nearly been pushed to spawn, nobody else wants to do it because it is boring as hell and if you are actually doing your job you won't have anything to do. Even then you need to rely on others just to take out a couple of people because all ground AA are "deterrents" and if you don't have other AA sources you just single yourself out to be targeted next.

    One lib is a massive pain but more than one is just ridiculous..
    • Up x 1
  17. Robes

    You know, I've actually been going out of my way to hunt libs as infantry lately to try and understand where your group is coming from with the "im constantly dying to libs", and i still don't, I'm not pulling a max to shoot them (as thats AA), nor lockons(As thats a low form of AA), I'm sitting shooting them with a deci, and even going out of my to put myself as a priority target to them, I'm still not dying to them even a fraction of what people are making it out to be (not to mention im getting a lot of lib kills with just a dumbfire). Also I've found a single deci shot tends to make them leave in a hurry, and when they don't they die.
  18. FaLI3N

    You must come against some really bad pilots or be an amazing shot with the deci. Infantry don't render for libs as soon as vehicles do so they don't have it as bad, the only time they really have trouble is in specific places like biolab pads where there is less chance of any AA , low population fights and zergy spawn room camps.

    Biolab pads I couldn't care less about, but low scale fights is ridiculous because the amount of ammo they hold can completely lock down a lot of the spawn rooms and the answer to that should not be to pull your own lib. As for the zergy spawn camps well they are annoying because they punish the few people who are actually pushing out to try and take back the base and reinforcing the spawn room warrior mentality within a lot of players.

    Against vehicles it is just ridiculous, they are too survivable, have too much damage and have nearly a full 360 degree field of view when 3/3 with the ability to fly at high speeds (relative to anything on the ground). You can't always know what direction they will come from and if a single one of these farmers sneak up on your vehicle then it is as good as dead. There is no counter-play and 90% of the time you will hear the guns before you hear the actual liberator because they are so quiet. There is nothing fun or engaging about being killed in a MBT in less than 3 seconds without a chance to defend yourself at all, let alone actually fight back because even if you do see them coming they will out-DPS you or hover above you if they are terrible with the TB.
  19. Corporate Thug

    As you all know, the problem comes from pilots using them outside of larger fights. No one would complain if you used it in a high risk situations but most just don't and go for easy kills. Even the OP killed me in a liberator when he had like 70% pop at a hex and multiple liberators and galaxies trying to camp us into our spawn. What can you do then? We tried to play AA and even kept dropping back one base but when you don't have the pop to fight the ground forces AND the air when people use them in OP roles then it breaks the fun for EVERYONE. I think he realized how boring it is to f*g up fights because a little while later he went to some fight I was at on indar and shot gunned me in my back. I respawned and shot him directly in his face and tea bagged him...Now you know why I teabagged you Whatisourlimits. He got me again with his LA w/ PA but then I respawned again and shot him in the face..once again. You can kill me in your OP lib in small fights or while I'm distracted, but if i see you then I will show you just how bad you are, no matter what class you have or gun you are using <-response to his anger.
  20. Radiant Stranger

    Non Spotted Infantry does not show up on the map. No chance of the minimap seeing them. And of course I always watch the minimap, to see where other spotted Air is flying around ;-).
    That said, I consider Infantry that C4s my Skyguard (or the that tank drove right behind me, while I was guarding besides our base) a useful counter to my Skyguard, they played intelligent and took out threats for their aircraft (though sometimes i think its the aircraft pilots that where shot down, never look so much at the names to know though :p).
    I just say that Skyguards have to watch for them too.

    Now people shooting at me in my tank, I think I touched that in my previous post.
    And if you are in the open its much more than shooting at Aircraft (since only specialists can do that). But as repetition:

    Aircraft can only be shot at by specialists mostly (to specify: Liberators. ESF can also be shot at by every infantry, could add up in Damage). And Aircraft that can fly take cover in the Air against ground better than Ground could take cover from Air OR Ground. Spawnroom as cover, Cliff as cover, Tower as cover, Mountain as cover, etc.
    Those Liberators always visible from 700 meters are not the problem. They could even die, when played against them intelligent. But most don't play on those terms. Ducking behind mountains, cliff cover diving, hiding directly above their targets, low sound, fast speed, high manouverability (no obstacles like ground) make the Liberator a Stealth attack vehicle, if played as such.
    And if not played like that, it still gets kills and certs ;-) It just has to leave sooner behind that mountain to repair and be there again.

    And for Aircraft it might seem that they are shot at by everybody, but what counts is: Are they destroyed or not? Most of the times, the answer is: NOT. For Tanks its enough to be shot at by One Liberator, One ESF, One C4, One well placed Tank, One players Tank mines, One well placed Anti Tank placeable Turret, One well placed other Tank (Prowler mostly, for me, when in the Skyguard), etc.
    So when Aircraft feel everyone shoots at them, its because it is necessary and still less effective as One person attacking a tank.
    Tanks are much more attackeable than Air, and they still are killed easier.
    Many playstyles can kill them with a single person.

    I still say to give Light Assaults Zip Lines to zip up to Liberators to C4 them, then they get to know a bit of the constant danger to Tanks.