SOE pls change the "Proximity Radar" and make it worth

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Sergio Lima, Jul 22, 2014.

  1. Sergio Lima

    Why is the "Proximity Radar" extends only 50 meters from your vehicle? As you all know C4 is the worst enemy to tanks and honestly, i am tired of dying to LA Drifters with C4 that doenst even appear on the radar cause they so high on top of you.

    Its even worse for Prowlers because of Anchor, when you have the chance to realize an LA Drifters on the radar for the most part is already at least 1 brick of C4 stuck on you, and due to the delay of the un-anchor you just dying for the second C4.

    I pay close attention to Reavers and Scythes that commits suicide near me, because 80% of the times its is a LA Drifter trying to put a C4 on me.

    What would make maximize the Proximity Radar worth? Make it extend the range to at least 100 meters and indicate in the minimap if your target is under or on top of you.
    • Up x 5
  2. Ronin Oni

    they could also make it 50m radius cylinder to flight ceiling.... That should do the trick
    • Up x 5
  3. GhostAvatar


    That wouldn't be enough for an anchored Prowler. Those 50m can be traversed before you can fully unanchor.
  4. Hypersot

    I'm not a vehicle user and almost always I destroy vehicles instead of using them but yes, those 50m are a ridiculous range for such an expensive addon.
    I'd easily vote for 100m even if that would make my life harder in-game

    Another solution would be to make C-4s require the user to spend time attaching them on the vehicles instead of just throwing them from xx distance. I know this suggestion would get a flame on me though
    • Up x 8
  5. Ronin Oni

    prowler unanchor (and MAX for that matter) time should be reduced as well.

    Also, it takes 2 secodns to throw 2 bricks of C4... so there is time to unpack and move before they can get a second brick on you... easily... IF it showed them.

    Delays/sync is probably what kills you.

    100m seems reasonable anyways though TBQFH. It's for vehicle occupants only for crying out loud.
    • Up x 1
  6. Prudentia

    i still don't understand why People do Suicide ESF to C4 someone... in 9 of 10 cases it's easier, faster and cheaper to just use the closest jumppad to propell you over to a tank...
    and it's not like you would notice someone even if he is inside the cone, i can't Count how many times i stood behind a tank with Proxy Radar farming a place and had enough time to taunt them a few times before i got bored and blew them up....
  7. Ronin Oni

    I won't flame you but that'd make using C4 against MAXes almost useless which is how I personally mostly use C4...

    so I must disagree with that notion.
    • Up x 4
  8. Hypersot

    That's because it's currently very common to just spam c-4 anywhere you like with easiness, but maxes and vehicles have currently many ways that can be countered and using c-4 it's just overkill, just my opinion of course and it's also off-topic.

    At least we agree that radar should be increased to 100m :) for so many certs anything less is counter-effective.
    • Up x 1
  9. Ronin Oni

    Resource overhaul will reduce C4 spam I think.
  10. LT_Latency

    100 meters??? yeah i guess it should just tell you where ever single player on the battle field is so you don't have to think at all
  11. Canno

    If you're tired of being blown up while in a tank try this neat trick: Move around.
    • Up x 2
  12. Halon

    It's already worth it, the best (and probably only) buff the devs gave to tanks in a long time was moving the radar to the defense slot so that now you CAN use lockdown and radar.

    The amount of times it's useful on my magrider is astounding.

    I wouldn't lockdown unless you are at long range in the middle of nowhere, or at midrange surrounded by a friendly zerg. I don't think drifter c4 should be much of a concern.

    Invisible c4 flashes, now thats something that needs to be looked at.
  13. Whatupwidat


    Maybe that's the price you pay for anchoring?
    • Up x 2
  14. Talthos

    I like this; it has potential. Maybe give it an "arming animation" or something? Idk, just pushing a couple buttons to arm the fuse that triggers when you press the handheld detonator.

    And on that note, I'd really love it if anti-personnel mines could adhere to surfaces like C4 currently does. I mean, this is a distant future; why couldn't we attach an adhesive to these mines? Would make for more clever "mine traps" (remember 007 Goldeneye? And the green proximity mines? Good times, good times...).
  15. lawn gnome

    aim gun, fire, problem solved. works for my skyguard. 50 meters has always been plenty for my lightning as long as i am actually paying a little attention to my minimap.
  16. lothbrook

    Not the same being in an agile lightning than being in a VG that can't back up faster than infantry can sprint, or a lockdown prowler, if you see that dot late you're dead. 50m is painfully short and makes almost anything better in that slot.
  17. Typhoeus

    You know I was just thinking about how little 50m for proxy radars is the other day. Glad I'm not the only one who feels this way. 200m like the esf scout radar is a bit much but maybe 75-100m would be more reasonable?
  18. lawn gnome

    so 54.7 yards or more than half a football field is a short distance?
  19. EliteEskimo


    Being an immobile sitting duck with a long deploy and undeploy time isn't enough? Give me a break.:rolleyes:
    • Up x 2
  20. GhostAvatar


    Aim gun, realise I can aim as high as Skygaurd and watch LA C4 me while I can't hit him. Problem not solved

    Put it this way. There has been many a time I have had to jump out of my tank to kill C4 fairies with my carbine. There is something wrong when it is more effective to jump out of a tank to kill a single person, than staying in it.
    • Up x 3
  21. Talthos

    Seriously??

    Consider that Anchor Mode deploys and packs up much faster than another tank with a similar "deploy mode"; the Siege Tank of StarCraft. Like the Prowler, when a Siege Tank deployed into "Siege Mode", it became immobile, and its effective range was increased. But that's where the similarities stop.

    The Siege Tank deployed quite noticeably slower than an Anchor Mode Prowler, and its firing speed was reduced to less than half of what it was in "Tank Mode". The compensation that made it more "balanced"? Power. Sure, it gained a "deadzone" in a small point-blank radius around it, but its firepower was more than doubled while in Siege Mode, which gave it a well-defined, but not overspecialized niche for what it was used for.

    Anchor Mode deploys faster, boosts muzzle velocity, doesn't get a "deadzone" inherent to Anchor Mode, boosts reload speed, and is far too easily abused for very little trade-off. For what it's worth, you gain too much, regardless of being "anchored in place", especially with AP Rounds.

    In my honest opinion? Make Anchor Mode something closer to what the Siege Tank did, and still does, in Siege Mode. Because that's really what Anchor Mode is supposed to be; a "Siege Mode". It is not supposed to be an "easy-mode anchor mode".

    I have a forum topic on the matter in my signature; TR players might want to check it out. It's gotten very little coverage, but I need more input (and opinions) to really make it go somewhere. I also have a post for possible ways to make the TR Striker closer in overall effectiveness to the NC Phoenix, and VS Lancer (it's not "useless", just "lacklustre").