SOE Controlling our resources by not allowing us to spend it, but AUTO RESUPPLY..PAY 2 WIN much?....

Discussion in 'PlanetSide 2 Gameplay Discussion' started by G.O.A.T, Aug 5, 2014.

  1. uhlan

    I know there are people who spam consumables fast in their game play style, but other than med-kits during an intense tower fight, I can't see how the new system hinders the average player.

    Now, I play pretty hard myself, but I'm not a so-called elite player by any means. Still, even when I'm teasing attackers at a base with mines and turrets as an engineer, or tossing "stun" grenades as a HA, I rarely ever have issues with consumables.

    This isn't to say that the system is perfect, however, as there IS one type of player that gets the shaft in all this.

    It's the player that isn't dedicated to running infantry or vehicles, but pulls whatever is necessary to the task at hand.

    You know, the guy that pulls an AA max to defend his compatriots at a base because no one else bothers to. One minute he's running a Skyguard, then jumps to a max or maybe runs off early from a doomed base to set up mines and "booby trap" the traffic lines at the next one in line.

    Sometimes these folks aren't able to stay with the vehicle they pull because there are more pressing issues to contend with at a particular base amounting to a waste of nanites.

    It makes life difficult for those that swap between vehicles and infantry classes trying to keep the team alive.

    Combine this with the intense directive focus and I think you may see less of these guys especially during off hours helping out.

    Even with all this said, I think the resource system is a decent way to limit the excess of the old system.
  2. Gambitual

    I don't know what is worse. That people think this new system is P2W or that they make new threads constantly and consistently about the same thing. I am a F2P player and this is not P2W.

    If you are finding yourself resource deprived after spending resources on several costly things in quick succession, then you have met the purpose of the new system.

    Here is the big kicker. Even if this is blatant P2W, it is such a minute form of it that nobody should care. I think some people love getting angry at game developers.

    I have more to share, but I already posted a very constructive post in a thread about this same subject by MisterBond:
    https://forums.station.sony.com/ps2...resource-system-or-fix-this-one.196068/page-7 First post.
    https://forums.station.sony.com/ps2...esource-system-or-fix-this-one.196068/page-10 Sixth post.

    Also, does HTML linking not work here?
    • Up x 2
  3. SimonFiction

    I love this change, since the patch i've;
    Been able to chainpull maxes, mossies, sundees, tanks, anything.

    In order to do so i've literally stopped using grenades unless it's my medics revival gren, i now only use like 1 or 2 tank mines at a time, rather than flooding a road with them, etc. Also i was in a tech plant fight yday fighting on the stairs that are usually just grenade spammed 24/7 and claymored to high hell at the top and there's probably like 1/3rd of the amounts of grenades thrown now, you can actually fight without being constantly blown up xD

    I gain like 62 nanites per minute at the moment (25% more) and can chain pull without ever going under like 200, it's all about making that life / vehicle last long enough to make your next one free. The infantry side of nanites is a tad expensive, but i like the idea behind it - you shouldn't be able to c4 people without it costing you the ability to c4 a sundee.
  4. CaptAmazing

    As a subscriber I have to say the resources come in to fast. As many have mentioned - it creates a unbalance. While you could lower the pull timer before, there was still an CD. Now if I pull a tank - drive over a mine 2 seconds later- no problem: Immedialty pull another one.

    The sitation now is supposed to be a first step in a resource revamp - but even than I think subscribers shouldn't have more resource gain than nonsubscribers. I even go so far to say there should be no buyable boosts at all for resources. The new system had made it more obvious than it was before.
  5. SimonFiction


    Anyone can chain pull though, i only gain +25% resources and walk around with enough to pull a sundee as a bare minimum whilst chain pulling whatever i fancy. If you can survive longer than 5 minutes in your vehicle then you've got it for free, even without the sub - you just have to sacrifice grenades / proxy / c4, etc.

    The only benefit i can see myself gaining from the additional 75% i'll get over the next 5 months (assuming i keep playing) is that i'll be able to also use grenades and proxy mines, etc whilst chain pulling which i can't see myself doing, i wouldn't get out of my mossy to put down anti-tank mines i don't think. The whole thing needs another look unless the idea is that chain pulling the future.
  6. Tacom

    I completely agree with you. That's a balance problem because it destroy gameplay for everybody, members and non members. Nothing to do with P2W, because, what exactly are they winning?
  7. Colakold

    will never happen. people paid money to get faster resources. if you take that from the list i wish you happy refunding.
  8. Frotang

    The problem isn't about not getting enough resources, the problem is players losing the freedom over their load outs and play styles. I ranked up my resto kit to level 4, now I'm forced to always purchase 4 resto kits every time. The way it should work is that I should be able to have different load outs with different levels if I want, maybe I've got one load out with 2 kits and another with 4. Maybe I have one engie load out with 2 Tank mines and then another with 3, and then another with 5. etc etc, all of that freedom you had with the new system is gone now. You certify to rank up certain things in the game and once you do so it is irreversible, as soon as your cert AT mines to lvl two you are stuck pulling a minimum of 3 tank mines every time you spawn, that's a flawed system that punishes a player who chose to advance their character.

    It may not matter now because it's phase one and resources are abundant. Once the final phases come in and you start seeing your resources become drained at individual bases players will find themselves in positions where their higher levels of certifications are harming them rather than helping them. A player should have the choice to only purchase 1 tank mine at a time, they certed it so why can't they? Same with every single consumable in the game. All they need to do is put in the little plus symbol that allows you to purchase things one at a time if you have auto-resupply un checked. I made a post on reddit and an SOE dev did take notice so I am hopeful that they realize the horrible mistake theyv'e made with this system. With the implementation of this system it makes Planetside 2 the only game I can ever think of that purposefully punishes it's players for progressing and advancing their characters in the game. Truly an oversight by the development team but hopefully they will correct it before too many people realize just how bad it is.
  9. Goretzu

    It's not about restricting to paying members at all, it's that paying members aren't given the whole game.

    ESO, PS1, WoW, WAR, SWG etc. are (or were in PS1's/WARs/SWGs case) subscription models and you got the whole game for your subscription (barring some cosmetics and expansions).

    In PS2 you don't get the whole game for a subscription/membership, you instead get some boosts to help you progress along faster.



    Levelling is NOT "not getting access to the whole game", it is just the game - you have the access you just have to level - in PS2 you still have to buy stuff, albeit with the boosts from memembership buying that stuff should be easier/cheaper than without them.
    Having full access in PS2, for example, would be having access to every weapon/vehicle (while you paid - and if you stopped paying you'd lose access to them, but retain the upgrades if you started paying or bought them directly), but still having to cert them up.





    Although I think Sovereign's idea of "prefered status" might help with the middle ground issues for the new system (those that have paid a lot, but may not have membership).
  10. FateJH

    Highlight some text you typed and use the "linked chain" button on the text controls above the text field. Paste the link in the window that appears and approve to create the link.
    A lot of HTML tagging (I haven't tested it all) will not work when manually typed.

    Under the previous system, turning off "Auto-resupply" fixed this, forcing me to allocate items manually. At least, that's how I remember it working for me (before I turned on "Auto-resupply"). Did they change it or am I forgetting things?

    I'm sorry; but, I did not find that explanation any more helpful at determining what you mean. Maybe.
    Instead of trying to explain to us what "getting the whole game" would mean for PS2, can you explain how the current system we have is not "getting the whole game?"
  11. Liam23490


    The title was a bit extreme but I am serious. If I've spent £80 or a little more, equating to more cash per month than a subscriber, why should I not get subscriber benefits?

    Every paying player should receive benefits. Subscribers get the highest benefit, but anyone who has put more than a few pounds or dollars into the game should have benefits. Faster resource gain, experience boosts and the like.
  12. Frotang

    From what I can tell, there is only one way to resupply/purchase consumables and that is to have "auto-resupply" checked and then equip a class with whatever consumable you want to be purchased. If you uncheck "auto-resupply" you just don't purchase anything when you spawn, there is no longer any way to allocate resources to items manually by buying just 1 or 2 of something. You either purchase all that your kit will allow or you purchase none at all. It's basically SOE telling it's playerbase that they don't think we have the intelligence to control our own play style or manage our own resources. This update is the first one that has turned me away from the game big time to where I don't really feel like playing much. I get sad when I think about it but also angry that the people I've trusted and supported to advance this game have made such poor decisions for it.
  13. Dreadnaut

    I guess you have to be smarter how you play now don't ya?
  14. Tacom

  15. Haquim

    Uhm...
    If I transfer that to a different product, lets say a car, it sounds like this:
    I spent two grand on upgrading my car with leather trim and a sound system, so I should also get air-conditioning.
    Basically - you paid money for items or cosmetics, not for a membership. So you get items and cosmetics, and not a membership.
    I bought a membership and occasionally a couple cosmetics, so thats what I got for my money.
    I don't see anything wrong with the principle "you get what you pay for"
  16. Nexus545

    I've never stockpiles consumables to begin with so this doesn't bother me. In fact I believe that people should not be able to stockpile, I don't mind stocking up for a big fight but buying loads whenever your income is high shouldn't be possible.
  17. sagolsun


    Resource income is high right now. Lots of tanks and nades. That will be changed soon.

    The problem is the same as with implants. Namely, throw money at it and a cost-benefit system turns into a straight buff from a list.

    Let's say we have two outfits fighting. There's outfit [CS] for cheapskate and [MCC] for Mom's Credit Card. MCC can pull more vehicles, more maxes, more ESFs. MCC can do suicide ESF runs, CS can't. MCC can do wave after wave of max crashes. CS is going to have more squishies and less maxes. Losing a lib or a sunderer is going to hurt MCC less than CS. Ultimately, MCC will win. Not because of skill, but because they can throw more high-value units at the enemy.

    The previous system was clunky, but it did indeed provide a fair bit of insulation from resource denial. The amount of insulation was the same for paying and free players. The current system rightly removes the resource insulation, but by doing so amplifies the handicap of free players.

    The system isn't finished, values will be tweaked, the disparity between free and paying players will only get deeper.
  18. Liam23490


    It's not at all like that. First off, cars are not free.
    With cars, you get what you pay for - you pay a set price up front for the car, and you pay extra for upgrades. This is a system very much like a lot of games that you pay for. You purchase the game for a set price, and on top of that, you purchase DLC. There are no entitlement issues, because everyone pays the same amount of money and everyone gets the same stuff.

    PlanetSide 2 is free. Nobody pays up front to play PS2. You get upgrades in two ways - you either subscribe, or purchase items individually. However for some reason, subscribing gives you increases to XP and resource gain, as well as station cash - everyone who just buys items individually gets only the items, no boosts, no access to member double XP weekends, none of it. Even if the guy buying items individually pays more than a subscriber, they still don't get these benefits.

    This is wrong, this is an entitlement issue because the game is free to play. The car is not free to own.

    The only way to make this fair, on this free to play game, is to give resource and XP benefits ALL PAYING CUSTOMERS. Have tiers of it, give more of it to subscribers, but ALL PAYING CUSTOMERS should receive these benefits on some level.
  19. Haquim

    No, its exactly like that.
    I didn't mention any car price on purpose, because it doesnt matter. Whether you upgrade a Ferrari or a Ford, you get what you bought, nothing more and nothing less. No matter what car you own, the car dealer won't give you airconditioning for free because you bought a leather trim and a mini-fridge.

    You may be a paying customer, but you paid for instant items, not for 50% XP/Res gain and queue priority.
    If you want the membership bonus, pay for a membership.
    What you want is getting something for free. And no business will give you anything for free except for marketing purposes.
  20. Vanon

    First off, use regular text like a grown-up. This hurts my eyes.



    You can win a free car, you can be gifted a free car. You can get a free car in a promotion.


    Never bought a car eh? There are promotions like Chevy's Blow-a-Thon, and then their is negotiation over price. Lets not forget rebates!


    Except for the people who buy it on discount, or used, and the people who don't buy the DLC. Now if the DLC of this imaginary game had a gun of +5 Ogre slaying that insta gibbed Vanu, would you consider that pay to win, even though its not F2P?



    So you want anyone who pays money to get all the benefits of subscription? Then why would anyone subscribe? To get the nifty forum badge? Also why can't the non members buy XP boosts with their SC? I don't get your logic here. Their are 2 seperate items that you can buy, each giving you different things. If you like the perks of one (like the sub) why not just buy that instead of a new gun?



    See, this is just dumb. It's a F2P game. That does not mean the game is free. If no one pays money, the servers get shut down. The entitlement comes from the idea that since it's free, everyone should have the same access to everything at the same time, including things like cosmetics. The idea that you are not getting a full and complete game is absurd. Everyone has access to all weapons and vehicles, all continents, etc. You might as well complain about the guy who has the super nice mouse, or good internet connection, as they are receiving far more of an advantage then the ability to fill a completely empty resource pool by 5 minutes. When was the last time you actually ran out of resources with the new system anyways?



    So your solution is to give subscribers even MORE of a boost, while you have been arguing that it hurts the game and is unfair. I think i am understanding your logic. If it helps you specifically, then it does not matter if it helps or hurts the game, or anyone else, as long as you get to have your cake and eat it to. Well, I think i finally found where the Entitlement problem comes from!

    Now