So when are the BFRs coming?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SpeedFreakPS0NE, May 21, 2017.

  1. PYROxSYCO

    AGREED!
    Two can play at this game.
  2. SpeedFreakPS0NE


    I had the flight variant for the VS (eclipse) and they were way too OP at first which is why everyone hated them so badly and sadly by the time they were essentially nerfed into walking, hopping tin cans a good portion of the veterans quit. The point is I think the lessons should be learned and if added to PS2 they have prior experience to go by on how to place them in the game.

    But man the Aphelion/Eclipse Continuous Laser was the most ridiculous weapon in the game I think, it alone was probably the cause of a good portion leaving. If people here think old ZOE was bad, compared to continuous laser it would be nerf gun lol

    Actually I can't remember now but I think if you imprinted once it applied to any other character you had TR or NC.
  3. SupaFlea


    There was a lot of stuff that i liked about PS1 that i think would of changed the game of PS2, The cert system only gave you hard cap and you certed in to your style of play. you were given enough to get you going then you would have to work for more. You couldn't drive all the vehicles in the game and have all the weapons and abilities on foot. people really specialised. You had a few selfish people with glue gun(medic) and Rek(repair tool, armour instead of shields) but you spent points in healing and repairing to support the people around them. Then you had a lvl cap so 1 character couldn't do everything just by swapping kits. You could reset your choices every 8 hours if you didnt like it, so people would have more than 1 character, I had an assault guy and a sniper character, vehicles wasn't my thing.

    Also The power system for each base kept the fights happening everywhere not just in certain bases. spawning at a base, using terminals and using turrets took small amounts of power out of the silo and if a base every dropped to 0 it would go neutral which meant any empire capture it. Ants were used to gather energy from the warpgates and bring it to each base and you get XP for the energy you provide.

    BFR's were great in the beginning because hey were rare enough to cool and not to damaging to fight if you work together. you could only spawn one every several hours. where as you could spawn a MBT every 8 mins at max MBT Cert lvl. 16 mins was the longest wait for vehicle so you took care of each vehicle . By the end of the game BFR's came around quite a lot and were a pain if there was more than one they could take on 2 or 3 MBT easy.
  4. FateJH

    The only thing I can say is that it must have been ages since you had played PlanetSide Classic! Did you catch the last official event on Gemini Live last year?
  5. SpeedFreakPS0NE


    No I did not. When I was finally able to login to the game after several years of being away, almost everytime I would play I would do /comall (on my VS CR5) and nobody would answer. I guess by that time the game was officially dead, I also noticed I was no longer able to pull a BFR for some reason.
  6. Metalsheep


    They only added the universal imprint after many many years. I think in one of the very final patches to the game before it went F2P fully. And it was only for Veteran characters. If you made a new toon, they had to earn their imprint. But if you had an account before X date, you got a free imprint.

    The Flight Varients were extremely powerful until they made it so that the shield disengaged while in flight. While in flight the Flight BFRs also became classified as Aircraft and could be targeted by AA weapons. A Lockdown Burster MAX could really ruin a flying BFRs day, (Lets face in, in PS1 ANY lockdown TR MAX was dangerous to basically everything.) same with the Starfire or Sparrow.

    The Laser was actually the WORST AI weapon for the BFRs lol. Not that it wasn't powerful, but it was horribly, horribly bugged. Sometimes you could shoot and One or Both arms would show the animation, and drain ammo, but do 0 damage to anything. When they actually worked, they were terrifying but you had to be literally pixel accurate. But that unreliability relegated them to near uselessness for most players.
  7. FateJH

    Yeah, they inadvertantly turned Core Combat off when they switched over to F2P and seemed to have lost the notes on how it worked.
  8. SpeedFreakPS0NE


    Yeah I remember driving the colossus and peregrin several times but couldn't remember if I hacked it or not.

    As for the laser, at least at the time when I was using it on infantry at least, all the lasers had to do is touch the target and they were dead. I could remember strafing across several targets on the field and they would literally drop like flies lol. I do remember for sometime though the lasers had a serious bug that wasn't discovered for a long time which was damage drop off was inverted. So the further the target was the more damage the lasers did, that was quite a bug lol
  9. DemonicTreerat

    Wish they would return. Aside from the huge population surge (Markov actually had 2 simultaneous pop locks when they were introduced), they were just fun. Fun to pilot as for the first time there was a vehicle that could anchor a defensive line or lead a push that didn't go down to 1 guy spamming rockets. Fun to fight against when you understood just what mayhem a few boomers set off under a leg or some AP rounds to the gun could do even if you didn't actually blow the whole thing up. To say nothing of the joy of crippling one, getting the pilot to bail, then hacking it and taking it for a joy ride. Only real downside was the endless stream of whiny "WHAAAA! I CAN'T SOLO IT! NERF NERF REMOVE!" posts by air ****** and solo-monkeys - culminating in Samhayne - who got them gutted.

    Instead of a heavy tank or Demigan's souped up MAX, I'm thinking they should be more along the lines of the walkers from BF2142. Less durable and slower than the MBTs but packing greater more firepower and better at handling rough terrain. Good for tank-hunting in rough terrain and direct fire support alongside infantry, but not the best choice for facing an MBT in open terrain. Against a lightning the situation flips with the BFR having the edge in a slugging match but the lightning's speed and low profile allowing it to decide when and how it engages.

    In terms of health BFRs would have larger pools than a lightning (to offset being a much larger target) but smaller than the faction MBT with comparable resistance. Speed would obviously be slower than an MBT and height would force them to travel around some bridges, but much better mobility in rough terrain including an unassisted jump and crouch mode (think TR MAX lock down but just lowers the profile). For weapons one set for the pilot that are basically MAX AI and/ or AV weaponry (2 total) albeit with larger magazines. The second set would be under the control of a gunner and be either a dedicated anti-armor, anti-aircraft, or close-range artillery plus a short-range AI weapon (Bulldog, Fury, or Kobalt).

    Options would include the usual defensive (composite armor, stealth, nanite repair), chassis (speed or handling), and options (fire-suppression, IR smoke) plus two more.The first extra being jump jets (not flight) that function similiar to the LA's Icarus jets in emphasis altitude gain over horizontal travel. Sufficient to clear most boulders and low walls but not enough to get on top of a building (unless you can basically fall onto it from a cliff). The second option is my favorite (and the reason why I considered the BFR a grunts best pal) . A regenerating shield bubble that covers the same area as a cloaked Sunderer whose rate of self-repair increases when the BFR crouches (5000 health, 0 to 100% in 10 seconds while crouched but 120 seconds walking). The only downside being that while active the BFR is limited to walking speeds and its pilots weapons are offline.
  10. Zagareth

    The problem with all future BFRs is their height - the higher you are, the sooner you get down.
    Render range in this game is about 900-1000m? What do you need to survive all the incoming firepower? Just look at the PMB turrets. 2-3 tanks shooting at it, down in no time. A BFR wouldnt be much better with low speed.

    You can only compensate the immense height with mobility, if you dont want uber armor or uber shields implemented. Mobility is the only thing that doesnt force a huge sh*tstorm raining on the devs.
    Mobility, together with balanced firepower.

    BFRs shouldnt be extremely fast, compared to vehicles on wheels, so the only alternate option to evade firepower is some kind of turbo or some kind of jumpsuit ability.
    The ground BFRs from PS1 wouldnt survive long. No matter how much armor or shield you give them, they get stomped in the ground.

    The flying/jumping BFRs instead could be a good alternate option, especially when you can get to positions where normal tanks cant get to.
    With the normal weaponset for MAXes (powerful enough), the ability to push into the fight and quick out ofthe fight, with moderate armor/shield it could be a good outside attack variant of the MAXes and a good option to the Lightning.
  11. stalkish

    ******** reason tbh.
    All youve basically said is, 'because i prefer them to use their time on something else'
    If thats the case then just say that, youre entitled to your opinion as are the rest of us.
    You dont need to make up some random crap to try and suppport your point, are you a politician?

    New content is new content, whether they spend 5 hours per week on 5 new weapons over 5 weeks, or 5 hours per week over 5 weeks on a new vehicle, it doesnt matter. Its new content that the playerbase will enjoy, perhaps not you yourself, but others will.

    I cant help but feel youre being a little selfish here tbh, 2 reasons youve stated for not implementing a new vehicle now that both just boil down to, 'because i dont want one'.
  12. stalkish

    I dont think that was the case.
    Im sure i had to imprint a second time when i switched to Emerald(think that was its name) before they finally merged all the servers into Gemini.
  13. Erendil

    I said no such thing.

    My personal preference has nothing to do with the statements you quoted. I've just stated what DBG employees have told us about the weapons that were released (that they already had the models), and what we know of the pre-Launch staffing numbers compared to now.

    Well, that is kinda the whole point of these forums. You know, to express our opinions on topics related to PS2. :cool:

    Nope, just a PS2 fan who's reiterating what I've read elsewhere.

    Agreed.

    :rolleyes:

    Up until now, I haven't said a single word in this thread about whether I personally want BFRs added or not. I've merely presented rather obvious, practical issues that in my opinion would need to be addressed in order for them to be implemented (lack of Devs resources, map flow issues, the necessity of a unique role that doesn't just replace already-existing units, their potential to disrupt and/or overrun what have been designed as infantry-only areas).

    But since you've obviously misinterpreted my words and my intentions, allow me to clarify and make my personal opinion clear:

    I actually *would* like to see BFRs introduced into the game if the above issues can be addressed. I think a Heavy MAX unit would provide a unique gaming experience for the user, although I think I'd prefer them to have an AA/AV role instead of AA/AI. That would give them more survivability outside of base compounds and still give them something to do when aircraft aren't around beside farm infantry inside bases.

    They could also then be used by base defenders to push out against a presumably-larger enemy force that's attacking them, a force that likely has a larger number of force multipliers at its disposal.
  14. stalkish

    O OK, so youre just arguing for the hell of it, fair enough. Have fun.