[Suggestion] So now LA is more better than HA in killing vehicles

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Masyaka, May 27, 2017.

  1. Masyaka

    Originally HA was the only proper vehicle fighter, but now LA annihilates sunderers far better than him.
    After you added rocklet launcher for LA you made it so.

    So as a nerf, remove ability to have 2 bricks for LA. Its going too far when a single LA kills a sunderers in a single shot. LA is not vehicle fighter - its a class to flank enemies and nuke maxes with C4, but not annihilate sunderers.


    Put your opinion and hates down there
  2. LordKrelas

    Well, it's short-ranged, while the Rocket launcher is longer ranged.

    As well, C-4 is melee range unless dropped from a height.
    None but the LA can actively use it to any reliable effect...
    So you killed off C-4 basically.
  3. Masyaka

    HA has: Rockets, Grenades (useless), C4 <Planned as vehicle killer

    LA has: Rockets, C4 <Planned as flanker

    Isnt 1 C4 brick enough? Remove rocket launcher then, its combo is too amazing.

    Give instakill AA rocket launchers to HA then.
  4. Zazen

    A single LA was always better than a single HA at killing vehicles. The balancing factor was 75% of the players play HA and when they stack, they are greater than the sum of their parts at killing vehicles.
  5. Eternaloptimist

    LA strength against vehicles is a tired old argument.

    And LA has always been better than HA at killing vehicles AFAIK. Nothing much has changed in HA and LA ability to reach and then brick a stationary vehicle in the two years I've been playing. So whatever case there may be for nerfing AV capabilities, it is not that.

    I wonder how things will be after the changes to vehicle resistance go live? There must be someone who does PTS play testing who can give us a glimpse of the future.
    • Up x 1
  6. Masyaka

    Isnt winning about stacking? 2 prowlers are enough to instakill a vanguard, so why not allow HAs to do the same?
  7. Cinnamon

    HA are a lot better than LA for jumping up vertical walls and up on rooftops to dominate fights. So I guess it's all swings and roundabouts.
  8. LordKrelas

    And what shall you do with this one brick? Oh right, pray your damage actually kills the target.
    You already need to be in melee range, and it's the one-dedicated way to kill a tank.

    The Rocklet Launcher is incredibly limited.
    It certainly ain't instant-kill.

    Anti C-4 armor is already on PTS.

    C-4 is only reliable by LA.
    Tanks need two C-4.
    Hell, most vehicles need two at this point.
    Let alone with the new armor on PTS, if there wasn't two bricks, they'd never give a **** about LA's again.
  9. Masyaka


    HA cant instakill a ASF even after 5 seconds lockon, and air has decoy flares meantime.

    Better invest nanites in air rather in land. Balance issue found.
  10. LordKrelas

    ESF*
    C-4 defense: Move a mili-meter.
    Rocklet defense: Move, or shoot the LA.
    Both require a LA to be near. Aircraft is ******** incarnate.

    Nothing has changed.
    Beyond LAs not being a one-trick pony we call a fairy, for flanking vehicles.
    After all, if all vehicles had to worry about, with radar, armor, and soon C-4 Armor, was a Heavy or C-4...
    Vehicles would lose any concept of fear in their Tunnel vision.
  11. Eternaloptimist

    I fired my G2A launcher at esfs four times in the last battle I had before the EU server I was on went down:
    1. kill
    2. damage
    3. damage
    4. kill
    They ain't so bad if you pick your targets carefully. Not at the moment anyway.............
  12. Liewec123

    for ground AV work i see it like this:
    long range = engi
    mid range = heavy
    close range - LA

    obviously there are some exceptions, like VS are able to do crazy long range with lancers.

    but generally i'd consider an engi turret to be far deadlier at further ranges than a standard rocketlauncher.
    and while rocklet rifle packs a punch it doesn't have much range due to crazy drop and spread.
    • Up x 1
  13. Nilithium

    Let me be the first of many to assure you of the context you leave out of this vehicle equation:
    The Sunderer is a completely stationary vehicle, that depending on the amount of people spawning out of it, are likely to make a dash to the inside of the fortress they are parked next to, leaving a Sunderer with few active defenses. On an average day, it's deployed, and (get this) HAS NO GUNNERS OR DRIVERS.
    Anyone with half a brain will shoot you to ribbons if they see you. The intelligent LA carries Drifter jumpjets and picks a high object to take off from, say a building or a cliffside. After maneuvering through trees and hills, they proceed to drop C4 on a STATIONARY, UNGUARDED Sunderer. And yes, no one ever looks up unless they're BR 150, minimum, or have (un)common sense. After detonating, you still need a clip of Typhoon Rocklets to finish it off, two if standard. But guess what? Add Blockade Armor, and you need 2 clips of Typhoon Rocklets, 3 standard. Add a Deploy shield, and you need 4 Typhoon Rocklet clips; 3 to break the shield and deal a little damage, then detonate, and one clip to finish it off (another extra if they have both). If you detonate the C4 early, you get to use 5, and all 6 clips if both are installed. God knows how many standard clips are required; I'd acquired the Typhoon versions by that time. By the time you detonate the C4, you kick the bee hive. Enemy units swarm the bus, with anyone that isn't an Engineer shooting at you as the Engineers begin repaired faster than one clip of Rocklets can finish it off (with Blockade Armor OR Deploy Shield).

    Even with Drifter jumpjets, which neuter vertical height gain for horizontal speed, you can't catch up with any MBT, Lightning, Sunderer, Harasser, or Flash. Your Rocklet Rifle shots (even with Typhoon warheads) won't deal any significant damage, and shooting a target will give away your position, at which point the gunner will shoot you. Dropping C4 on a moving target is practically impossible. You need to be flying ahead of the target, at which point the driver/gunner(s) will shoot you. C4 drops pretty much drops straight down, which means that the only likely targets you'll have with C4 are Lockdown Prowlers and any person dumb enough not to move when they see a floaty person above the tank unless you're 75m above your target. Magriders are especially tough, as there aren't any visual cues to how they'll slide next, plus Mag turbo.

    Case in point, the HA (and MAX) still hold an important place in I2V combat. With a bevy of launchers and arm mounted weapons, they hold the front lines during an armor invasion when it's infeasible or incapable of summoning your own wave of armor, or for when the target is too numerous or too fast to drop C4 on, which is to say, any vehicle that isn't parked and being assisted by friendly Infantry support, which slims down your options big time.

    Oh, did I mention every brick, whether it misses your target or even explodes, is 75 nanites? You also can't detonate C4 after you respawn, so no at least getting away with placing them and getting shot, then respawning and detonating.

    Finally, "more better"? Grab a thesaurus on your way out.
    • Up x 4
  14. Shocky

    how about we all give drifter jetting a try and only go AV for an hour and lets see how well everyone does
  15. Chubzdoomer

    You're conveniently ignoring the fact that the Rocklet Rifle doesn't even COMPARE to the devastating launchers Heavy Assaults can carry (like the Decimator). The only truly viable AV weapon Light Assaults have is C4. Unless of course you're talking about destroying Flashes, or very badly damaged Harassers/tanks.
  16. Pat22

    Hold up.

    HOLD THE HELL UP.

    Did you just say the AV grenades are useless? The thing that basically equates to a rapid-fire dumbfire launcher in close range is useless?
    What world do you live in? AV grenades wreck maxes, AV grenades wreck parked sunderers, AV grenades wreck harassers that were silly enough to get close and let you stick one onto them.

    A AV grenade bandoliere + C4 + rocket launcher heavy can kill any sunderer easier than a Light Assault can.
    • Up x 1
  17. Movoza

    I'm missing something very important in your argument. Why should the HA be better at AV? The HA is master in nearly every category and competent in all others, so I don't get why it shouldn't be just competent in the AV category.

    Besides the above, I'll rehash their arguments. LA is short ranged and thus takes more risks. The jetpack can mitigate this, but in my experience it is quite easy to protect yourself against an LA. People just seem unaware or too greedy to do so. Sunderers are still easy to protect with Spitfires, which kill/damage LA and notify the spawning players, if they aren't firing already.

    All in all the LA packs a punch if at close range. The HA packs a punch on close and mid range, but has more difficulty getting up close. HA is still more competent in most categories with little effort. All seems well to me.
    • Up x 3
  18. adamts01

    This is all that needs to be said. HAs are the best AA, best AV, best anti-max, by far the best anti-infantry... I still say they need to pick shield or launcher, that class is just stupid.
  19. Demigan

    Despite everything said above, I think I can still contribute some unique vision on the subject: units, their roles and their design.

    First off the argument of "but it's supposed to be designed that way" is a terrible argument. It doesn't matter what something is "supposed to be designed as", what matters is how their current stats and capabilities affect the gameplay for both the player and the opponent. And this includes how the opponent can react to it, relevant video below:


    Second off, unit roles. The OP says "but the HA was designed as an AV class", and instantly assumes that this role is suddenly off-limits to any other class. But that's immensely narrow-minded. If this were the case, then we would have one class for AV, one class for AI, maybe one class for AA and that was it. Done, no more classes.
    What others already have hinted at is that unit roles is more than "this one does AV" and "this one does AI". Unit roles consists also out of how they execute their role. The HA's role isn't a plain AV role, it's a mid- to long-range AV role. The HA also have received the tools to make this work through a shield to reduce damage from the normally OHK shells that vehicles launch at them. LA's have received a CQC AV role, and has the tools in their mobility to get in CQC in the first place. Unlike a HA however their main AV is resource-costly, which means the firepower of the one-shot AV capabilities is allowed to be higher.

    Is C4 currently too multi-purpose? Yes. Should C4 be changed at some point? Yes. Because C4 can only be successfully delivered when the opponent spots the LA too late the victims feel they couldn't have prevented it, and that's a bad thing to have in your game. That said, C4 can only be changed if viable alternative AV weapons are introduced. HA's are the most numerous AV unit in the game and yet they kill only a fraction of the vehicles driving around compared to most AV weapons. And this is the hallmark of just about any infantry AV weapon, leaving infantry almost defenseless in the face of vehicles and causing them to have the exact same feeling as a vehicle user when C4red.

    Back to different roles. Every infantry has their own unique role in the AI business. Medics reduce the effect of enemy AI, LA's can avoid chokepoint and attack from interesting angles etc. This same kind of differentiation can be applied to infantry AV roles. LA's offer the CQC flanking AV, HA's the mainstay AV, Engineers a more specialist deployable. Medics could offer bonusses to nearby vehicles, add damage prevention on their resume with shieldwalls (seriously give the current shield wall to the Medic!) and perhaps use debuffs on enemy vehicles, and the Infiltrator could also offer some debuffs and hack empty vehicles (excepting deployed Sunderers).
    • Up x 2
  20. Kristan

    Against static vehicles that appeared to be at close range near the spawn point... maybe.

    But against shielded Sunderer, distant vehicle or a tank with a gunner? Pfff, no, hell no.