So... New LMGs

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Oleker2, Jan 17, 2018.

  1. Prudentia

    base and MANA turrets as well as the AV turret have heatbars, therefor the VS perk was lost to a superior gun, like, one of them has an indestructible shield and the other damages vehicles :eek:
    and i must have missed the 200 damage automatic weapon VS got, i should unlock that right away
  2. Moz


    Firstly heat bar isn't the Vanu perk!

    Secondly, comparing something that can be used by ALL factions to an ES weapons is VERY silly!

    Thirdly, having a NC perk weapon on VS is potentially game breaking (even more so than the canis's house brick ammo) you have TWO factions specific traits on ONE gun!, I'm not going to say to much as i am yet to try them and as ever the proof is in the pudding! We will have to wait and see. Looking purely at the stats I am willing to speculate the Vanu weapon has a hotfix out within the first few days to nerf it and the NC one (off the stats alone the new NC LMG is the worst LMG in the NC arsenal) will be buffed in the same hotfix. Again we will have to wait and see how these new guns play out though.

    Let us not forget, most Vanu still think the original Canis was just fine...... ;-)
  3. LordKrelas

    Personally, no, I rather mean why VS gets the best gear - but if it's a jest, or the like, sure let's roll with that.
    However on a not-humor-reply:
    Day & night of work to produce ammo that made a chest-shot a head-shot, that needed work to cull the PR nightmare it spawned.
    Anyone bright, would know this is a severe issue, only making bank would warrant it..
    While also scrambling long-time Public order & opinion of the company itself.
    Since one side, and only one side got something completely excessively powerful & unmatched.

    I do find knowing, that my salt has literally been motivation to Aux crap weapons, resulting in said weapon finally arriving to be a glorious thing.
    Of which it is fueled by BS.


    Be advised, I have little of a sense of humor.
    And you should've seen the 200+ words of salt over TR blandness, NC exclusion of railguns & Gauss to favor shotguns, and VS getting untouched by NS: Now that was a detailed rant.
  4. Prudentia

    oh i must have mistaken that little intersected triangle at the bottom of the screen when i equip my eclipse. i guess it was just a slice of cheese all along. or maybe pizza? it could be pizza
  5. DarkStarAnubis

    Jests aside (the previous was a jest obviously).

    I think there was a unaccounted design flaw in the UA that lead to that, it is poor testing more than anything else.

    Aside from that, I fail to see such a widespread difference in weapons and performance across factions. I play all the factions and I have chosen to advance all my mains equally, so the time spent in each faction is more or less the same.

    Speaking about infantry weapons (it is the only aspect I play) I have always found good weapons in each faction.

    For NC I love Carbines like the AC-X11 and the Reaper Assault Rifle, even if the Mercenary and the Gauss Rifle are good, why do you see those weapons as less performing? I dislike the SAW (for different reasons), but the GD-22S is good, dirty cheap and versatile, you do not need to spend 1000 certs to buy the Anchor just because it offers SPA in top. The Desperado is an excellent sidearm. The Phoenix is an unique weapon and if there is a weapon that has no counterparty, it's that one. Sure, it is useless outside any spawn room, but it has incredible tactical options: you can fire it straight out and then scan the horizon to locate hidden sunderers or other armor. It is very useful, not mentioning the fact it is fun as hell to use it.

    For TR, the Carv is a monster only limited by its looong reload. Default Assault rifles and carbines are good. If there is a faction screwed for long-range/hard hitting weapons (the trait I prefer) it is TR: their best assault rifles (the SABR something) is a weirdo semi-auto stuff (who designed that thing???), the Cougar could be a tad more powerful and so on. The TMG-50 is a long-range but so not precise LMG. However, TR has the BEST sidearm in the game, the Repeater.

    VS.. Well they are screwed when we speak about sidearms. No really good options. The Orion is a superb LMG but then there isn't much more: the Ursa? Meh. I like the Corvus assault rifle, it is really a bad boy, but even the default carbines and assault rifles are good. If anything, the VS weapons are easier to use. They recoil less and are more controllable. You can feel the difference immediately when you switch and I do it often. But that has always been "THE" VS trait. In exchange, VS weapons are not as powerful as their NC counterparties and not as fast-firing as their TR counterparties. There is balance.

    If I had a pick a faction that, all in all, has a good selection of weapons for all kind of scenarios (CQC, medium, long-range combat) I would pick NC immediately.
    • Up x 1
  6. Moz

    That's a gun mechanic not a faction trait...... -.-

    Do you actually KNOW what the faction traits even are? Well from your previous posts i don't even need to ask that. You clearly do not!

    Go away and do some googling!
  7. LordKrelas

    Yeah, they could've done that weapon itself some proper justice, if they tested that ammo.

    Also, I didn't see them as under-preforming:
    The higher accuracy requirements are on the LMGs & shotguns more than AR's, Carbines, and the like oddly.
    As well, I aux'ed that weapon first: The weapon I haven't is the Anchor ironically.
    Did the Gauss Saw first, the EM1, The EM6 (Dear gods I miss this one), GD, and did the Gauss Saw S.
    Anchor likely would've been easier, but I bought them in advance in bulk ahead of time.
    Despad is useful yes, made plenty of certs on it: Same with the Default pistols however.
    Phoenix Launchers outside of recon, are literally useless outside of spawn compared to the other ES launchers.
    So it it under-preforming? in that weapon's case yes.

    Outside of the NC's seemingly random shotgun fetish, NC has an odd spot for effective CQC.
    The Anchor for example is most people' staple, and has the stats about it, as per this thread.
    And the new VS LMG is built on NC's damage tier, with additional VS perks on top of it.
    So rather than NC gear under-preforming I see VS gear over-preforming.

    The Orion, the Beetle, are great examples.
    The Beetle in particular has a lead on Directive LMGs, severely.
    Does that mean the Butcher & Godsaw are under-preforming? Likely not.

    Beamer, is a reliable weapon.
    While not as "effective" in CQC as the TR, or heavy hitting as the NC version..
    The Spiker is an NC desperado with a charge-blast.
    The others being an NC pistol nearly, and another being an inbetween.
    NC's own sidearms, are basically the Gauss Saw's stats on a starter, a slightly harder-hitting pistol, and the RNG shotgun.

    The issue being that VS trait, allows their weapons to be more accurate by their nature.
    Which leads to more shots landed, which leads to more practical damage output, which leads to higher damage dealt.
    Less time or work needed to hit the mark, no slowing down as required with ADS
    Less work for the same or better results: Incredibly tactical, and empowers the novice let alone the skilled.

    This is best shown by the Gauss Saw.
    While it deals more damage, it is entirely dependent on accuracy of the user.
    It can not fire as fast, nor does it have the time to, the best use requires a slow-down rendering easier shots on user.
    In skilled hands, it kills faster - in novice hands, or the common hands, it barely can keep up if at all.
    In equally skilled hands, the more accurate or more plentiful fire, out-preforms the slower shots.
    This is since, the DPS isn't actually balanced: And the closer the range, the worse it gets, as inaccuracy (the cost) of TR's weapons drops, and any velocity issue for VS vanishes.
    If the DPS was truly balanced, in the same period of time, the weapons would deal the same damage:
    Unless you land head-shots, this isn't true for NC, as you die first.

    A lot of NC weapons follow this trend.
    Thankfully not them all, but it does affect the most numerous class, basically built for the objective-rooms, and was given the weapon most affected by this trend.
    Which amplifies the problem of it.

    For claims about "VS" power, We can look at the Magrider.
    With fewer tanks, the Magrider should be scoring less by the severity of the numeric difference.
    Instead, it scores near equal or better to tanks of greater numbers.
    VS commonly says the tank is a harasser or inferior, while if NC & TR had 25 tanks, VS's 5 tanks would equal them.
    Following the defense of "two-manned-only" for VS, then we can cut NC & TR's tanks in half to "consider" that.
    In which, 12.5 tanks, round down to 12 vs 5: More than double, yet VS's tank holds up... and is called inferior.
    This tank is also the hardest to hit with infantry-scale anti-armor, and is capable of literally flattening any infantry easier.

    VS has an anti-armor weapon of considerable range, against the massive front of the Prowler, and the massive sides of the Vanguard.
    NC & TR have slow missiles against a curved hull that can strafe.

    For adapting to the battlefield, NC is lacking.
    The max is incapable of it, the Heavy weapon is situation-specific, and the Vanguard is suited to one task, in an ever changing battlefield.
    If you have the skill, and the enemy does not match it or surpass: NC gear reins hard.
    If the battlefield changes however, the equipment fails to work as needed, causing the requirements to win the actual battle to be steeper for NC: As such, even with the skill, you can't change the tools given.
  8. Prudentia

    i'm not the person who claims that the AV mode of the Godsaw is the defining faction trait of NC and that the entire faction got ruined by the VS Spiker getting a chargeup AV mode as an alternate firemode. i merely applied his logic to the VS directive weapons and suddenly it's not an argument anymore?
    so go cuddle some more with krelas and leave discussions to people who can read
  9. Moz

    And yet still you defended your bulls....

    Just for the record, the other dude claiming the GODSAW vehicle damage is also incorrect! That's a gun mechanic also.

    Jsut so we know what the faction traits ACTUALLY are:

    NC - Weapons are generally hard hitting

    TR - Weapons are generally fast firing

    VS - Weapons generally have no drop

    These are the faction traits! NOTHING ELSE!

    Have a look at this Iridar blog post thingy might help:

    http://iridar.net/planetside2/beginner-guides/factions/
  10. Prudentia

    ofcourse why wouldn't i. i was still entirely correct if i follow krelas logic
  11. Moz

    And your own! ;-)
  12. LordKrelas

    Actually, I never state it's the defining trait.
    I state it's the directive trait NC's had.
    Infinite ammo is the VS Directive trait.
    NC gained a directive-weapon trait \ ability, and lost it to a VS non-directive weapon quick.

    But hey, it helps your insanity.

    I never said it was a faction trait.
    A directive trait -- Since Directive Weapons have often had special capabilities in same manner.
    The AV Mode was NC's only Directive trait granted, and was then promptly given to VS on a normal pistol.
    VS's own fancy Directive weapons do not share their traits with normal weapons.

    As well, you're not gonna like Prudentia's logic on this topic.
    As it seems to be a grand deal of claiming someone said something else entirely to make their own points.
    Not to mention called VS having the trait "Adaptive", for why VS gets the NC damage tier of the Anchor for their new LMG.
    Heaven forbid someone recalls what adaptive means..
    • Up x 1
  13. Prudentia

    VS DOES NOT GET THE MEOW CAUSE OF A TRAIT. THEY GET IT BECAUSE OF A HOLE IN THEIR LINEUP.
    NC DOES NOT GET THE BALLAST CAUSE OF A TRAIT. THEY GET IT BECAUSE OF A HOLE IN THEIR LINEUP.
    there was that loud enough for you to understand? VS has the least diverse weapons because almost all of them are of the same damage tier: 143
    and has very few 167
    TR suffers from a similiar problem but atleast they have ontop of their majority 143 weapons a few 167 and a few 125 ones.
    NC have majority 167weapons with a few 143 and their staple 200 ones.
    The Meow gives the VS more options because they are in the middle of the 125 and the 200 damage tiers so they can't get their own damage tier. instead they get a middle of the row gun from NC.
    TR finally get their defining LMG.
    NC already have their defining tier but they only have a single weapon thats on the lower damage faster firing range, so they get an additional one for more options.
    do you finally understand that?
    • Up x 1
  14. LordKrelas

    What hole in their line-up of CQC weapons demands NC's best CQC LMG? Why did VS's anchor get upgraded stats as well?
    What about TR's line-up? What makes them get that kind of new gun?
    Why does NC's hole get filled not by VS's actual best with upgrades, but an inferior copy of one of them?

    Least Diverse.
    And TR has literally more same-old same-old but don't get upgraded NC guns.
    A grand number of NC weapons even are similar, but they don't upgrades of VS guns.
    A literal downgraded VS weapon was given to NC, while VS gets an upgrade NC gun.

    A hole in their line-up grants VS, NC's best CQC's LMG's entire damage tier & better stats.
    A hole in NC's, gains them an inferior copy of a VS LMG.
    Since they can't get their own, They take NC's.... without the flaws of an NC weapon.

    Great TR gets their daka.
    VS get's NC's fire entirely.
    NC gets an inferior copy of a VS weapon system.

    Defining Damage tier.
    Great, we get an additional lower-damage weapon with inferior stats to the VS weapon of the same field.
    While on the flip-side, VS's rapid reloads, middle of the road gets a superior version of an NC top-of-the-line LMG, the best in NC's line-up for CQC..

    NC got a weakened copy of a VS gun.
    VS got an enhanced copy of one of the best NC guns.
    TR gets their own actual gun.

    The hole in NC's line-up grants them inferior quality.
    A hole in TR's, grants them a weapon that suits them brutally.
    A hole in VS's line up grants them the best of NC, and added perks on top.

    What was the hole in VS's CQC line-up? Not enough firepower?
    Orion didn't cut it, Need NC's own Anchor to ensure dominance in firepower, accuracy & reload?
    • Up x 2
  15. Rydenan

    Join us next week, when VS gets a 200/500 weapon because of a "hole in their lineup."
  16. Prudentia

    the Ballast is a goddamn Pulsar LSW which is an absolute dream of a gun to use. if you don't want to use it then don't and continue using the Anchor,it's not getting a nerf,it's still gonna be exactly the same gun as before.
    join us in 2 weeks when NC get a 125/900 weapon because they whined enough that the Gauss Saw is underpowered
  17. Rydenan

    So you're agreeing with me that your "hole in the lineup" logic is BS.

    But really -
    FTFY
  18. Prudentia

    also the Meow still has a .6 second longer long and a .2 second longer short reload than the Anchor and Recoil stats aren't even out yet.
  19. Prudentia

    ah yes... both claims, VS getting a 125/900 or a 200/500 weapon are equally dumb and have no say for this discussion. both of those are faction weapons,167/600 is NOT.
  20. Rydenan

    False. Name one non-NC 167/600 from before these new Doku weapons.