So... New LMGs

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Oleker2, Jan 17, 2018.

  1. LordKrelas

    That's a great cop-out.
    I state besides a set of weapons, You rail on them specifically.

    You say VS has a grenade launcher, while it's TR: Whom have it on their Maxes & MBTs\Harassers.
    VS does not have a grenade launcher.

    You called the Saron, a weapon with spin,charge or the like..
    It's a semi-auto weapon, that does not behave nor have anything like a Spin-up which ramps up the RPM while firing, nor charge-states where the holding of the fire amplifies the damage of the shot when released.
    Not a single one of these is like the other, nor on the Saron.

    Well done, you failed.
  2. Prudentia

    The Lasher is a fully automatic grenade launcher
    The saron is a variable RoF weapon not by mechanic, but by stats. you can either magdump at close range for high DPS or pace your shots for lower DPS and pinpoint accuracy and anything inbetween
    The Canis is a variable RoF weapon by mechanic, short bursts for low rof medium range shots or magdumping for close range High DPSing
    the Ground PPA is exactly the same as the saron, just with splash damage
    The Lancer is a variable RoF weapon with either quick low DPS shots or charging it up for a single shot every 3 seconds with high damage
    all of these are the same, just with different implementations. all of these are heavily designed to have way exaggerated effects between fast firing or slow firing and being rewarding to the user if he tries to get exactly the right RoF for the distance they are engaging at
  3. Zero Cool

    Vs already had 2 167dmg lmg's. Twice you mentioned they only had one. Flare, Ursa, and now the meow.
    • Up x 1
  4. Prudentia

    Flare and ursa are the same weapon with different attachment choices
  5. LordKrelas

    Lasher isn't what comes to mind as a Grenade, given sure it's AOE, but it has no arc.
    There is a grand difference between Charge-up, Spin-up and that: Or every single Semi-Auto is the same thing.
    Or we are gonna call a Gauss Saw, a Charge-up weapon for giggles?

    Canis is a spin-up weapon, not a charge-up weapon: it affects RPM by use, not damage.

    Lancer is a Charge-state weapon: Not a spin-up. Charging does not fire, and amplifies the damage of the shot when released.

    There is a grand difference between them, that you can't call a Lancer, a spin-up, a Canis as a charge-up or a Saron as either.
    Heavily different in the end for using it: Sure, similar mechanic in the end.
    But by no small margin is the term switchable between the weapons.

    Just like we don't call a Gauss Saw, a highly adaptive piece of equipment by having a high damage tier.
    Nor do we call it a Spin-up weapon, nor a Charge-up.
    But it is like the Saron, in that very description of yours.

    So how in ****, is the VS LMG having NC Anchor damage-tier adaptive?

    Or are we pedaling on technicalities, and being liberal with characteristics just when referencing VS gear?
    As heaven forbid, a detail isn't exact when defining the Phoenix characteristics, but we can call the Saron, a spin-up apparently.
    • Up x 2
  6. Zero Cool

    No they are not.
  7. Prudentia

    so a grenade launcher is defined by having bulletdrop? so the UBGL is less of a grenade launcher than the pounder cause it has less gravity? how much more of a grenadelauncher is the Marauder compared to the pounder?

    and nowwhere did i all the canis a chargeup, the lancer a spinup and neither the PPA or the Saron either. and no the Gauss Saw is not a variable fire weapon because you can either fire it slow or fire it slow and it does either high damage or high damage.
    and there is absolutely nothing the Meow that is about being adaptable, it's simply filling a gap in a factions lineup with having low damage high rof weapons, low damage low rof, high damage high rof and high damage low rof.
    just the same way the NC get the Pulsar LSW/SVA88 from vanu because they don't have access to a low damage high rof weapon yet on LMGs
  8. LordKrelas

    Lasher is not as easily called a Grenade Launcher, when there is actual grenade launchers whom have a noticeable drop, and aren't full-auto.
    Not to mention, It's a heavy weapon: with AOE spam balls.
    Rather than the Pounder, or any of the more generalized grenade launchers whom have arc'ing fire.
    Which also aren't heavy-weapons either.

    [IMG]
    Variable fire.
    "exactly" is a bit over-statement.

    Saron fired at high-speed or single-fire, is the same damage per shot.
    Gauss Saw fired at either, is also the same damage per shot.

    You said NC can't get a high-damage LMG since the Saw Exists.
    [IMG]
    So NC can't get a closer-range LMG, of that capability due to a Long-range LMG.

    Is the VS LMG, designed for long-range?
    Close-ranges? You mean like the Orion?
    Except with NC's higher damage characteristics added onto it as "Adaptive"?

    So would NC not be Hard-hitting, low ROF, if given an LMG like the SAW for closer-ranges?
    But no no, we gets an EM1 \ EM6, with low-damage tier, while VS gets the best NC CQC LMG added to their line-up.

    After all, that hard-hitting aspect, is adaptability.
    In which case, the ability to switch between target types, range-differences, and the like which are actually adapting to the situation...
    Can't be Vanu -- yet they are.

    You can't say VS gets this, as adaptability, when it's not adapting at all.
    AV Mode is adapting \ switching to the situation.
    Switching fire-types entirely is also adapting (Phase-Shift).

    Having NC damage tier added onto VS weapon traits is not adaptive at all.
    It just adds a hard-hitting CQC weapon to VS's arsenal, with the baseline damage of NC's best CQC.
    While NC, after having their best CQC weapon grafted onto a VS weapon, get a different EM1.

    VS scores a grand NC weapon.
    TR scores a lovely LMG.
    NC gets... a weapon from TR basically.

    Reminds me of the SMGs a bit.
    • Up x 1
  9. pnkdth


    EM1 has 652RPM and its TR/VS cousins are Rhino/Bull/Polaris.

    The Ballast is an improved Pulsar LSW (143/698). It has amazing hip fire, very easy mode ADS accuracy (bursting is next to pointless) and a bigger magazine. It is a beast. Assuming it ends up being the same on live I look forward to auraxiuming it.

    It is bizarre though, to see VS get a NC weapon and NC get a VS weapon.
    • Up x 1
  10. Icehole1999

    Just stepping back in here to speak on one point, the Lasher is definitely not a grenade launcher.

    Examples in game of the GL are the Fury, the Pounder, and UBGL.

    The Lasher is an AoE energy weapon, and is no more a GL than the Archer, which is an anti material AoE sniper rifle.

    But also, Krelas really is right about this.

    Ok carry on.
    • Up x 1
  11. Lord_Avatar

    Screenshots anyone?

    Scratch that. Did my digging. The models look good indeed.
    • Up x 1
  12. LordKrelas

    Useful data.

    Still, why exactly is VS getting NC level firepower, not just any, but NC's best CQC LMG?
    Is NC getting VS's best in any field? (actual question)
    Not to mention, can the Ballast fill a void NC is lacking in?
    Can it compete with the other weapons in the same range & class?

    Can it stack up to what VS is getting out of this?
    Which is Anchor-level Firepower to VS's already potent line-up of CQC LMGs.

    -- This isn't mentioning how it's "Adaptability" is apparently covering why VS is gaining NC's Anchor
    Which is the most inaccurate word possible, for what that would be.
  13. The Shady Engineer

    As someone who hasn't tried these on PTS just yet, what is unique about the NC lmg? I mean does it have some interesting mechanic to it (other than the special ammo obv) or is it a copy paste of the LSW/Carv-S?

    Other than that, we finally got our Torq/Lynx-ified lmg so yay for that and the VS one seems really good. Although it does seem to take a huge dump on the Flare and Ursa because of the better time-to-kill.
  14. chamks

    the la1 ancore is still the best lmg in the game, like all nc weapons
  15. pnkdth

    It does look like the Ballast will be the best 143/698 LMG. The hip fire truly is great and the sustained fire is without equal.

    As is, the Ballast knocks the EM1, GD-22S, SAW S, and possibly EM6 too, out the park. Anchor or Ballast = top NC LMGs.

    But yeah, It is just stupid. Nothing new though as when VS and NC were missing CQC carbines they just dropped the Serpent/GD-7F into the game which hilariously were the highest ROF (and DPS) carbines in the game for a very very long time.

    At this point Imma just roll with it.
    • Up x 3
  16. Lord_Avatar


    I'm interested in the hip fire part. Is it comparable to an AR/Carbine, or just good for an LMG?
  17. pnkdth


    With a laser sight it is useful up to 10 meters and you can even get lucky at 15 meters (but that's not recommended). So in terms of practical game play I'd say cutting corners and being surprised hip fire is going to save you a lot of times. So we're not really talking Adv. laser sight on CQC carbines here.
  18. Dualice

    Same here! An LMG iteration of the TORQ... folk have been suggesting it for quite a while. I'll be really interested to try it out.

    And yeah, TORQ for life :D
  19. Rydenan

    The fact that all of NC's LMGs have worse DPS and TTK than the other factions' 143/750 LMGs has long been made somewhat easier to swallow due to the fact that, if an NC user was skilled enough at getting headshots, they could theoretically beat the 143/750 guns' TTK with a 167/600 gun. That was NC's only LMG "ace-in-the hole."

    So, of course, like almost everything else good in the game, it's now been given to VS. Color me shocked.

    And NC still doesn't get a 143/750 LMG as recompense. Just a weird EM1 knock off with higher ROF but shorter max. damage range, slower muzzle velocity, smaller magazine, and more recoil.
    • Up x 1
  20. Prudentia

    aka they get an SVA88 which is one of the best LMGs VS has
    • Up x 1