So... New LMGs

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Oleker2, Jan 17, 2018.

  1. OldMaster80

    It's because they contracted an external artist (d0ku), the same guy who made the smgs and the last armor sets.
  2. Campagne

    Well that sort of just highlights the base problem of giving two guns an almost identical name while having the third be completely unique.

    H = heavy, et cetera, has the issue of the LMG being heavy but not long/vice versa and leads to an AR that's long but not heavy/vice versa.

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    In my opinion, if they want one faction to have a trio of modular weapons with the same descriptors that's fine, but they shouldn't use what is practically identical to describe another faction's equipment.

    The MGR-S1 and MR-S1 SMGs for example are so similar in name if they were not called the "Jackal" and "Gladius" respectively players might be confused. One could just as easily miss typing a G and refer to a completely different weapon. New players might not even realize they are two different guns.

    From a practical standpoint, the names of either the NC's or TR's "modular" line of weapons should be changed. Personally I'd advocate for keeping the MGR tag and create a new name for the TR's. --When referring to the VS' versions, there is no confusion.
  3. The Rogue Wolf

    It would please me greatly if the community referred to these guns as the "Baller", the "Wassup" and the "Meow". :D
    • Up x 3
  4. LordKrelas

    So, what I'm getting out of this, is that TR gets an Odd LMG, NC gets a VS \ TR LMG with EM1 issues, and VS gets one of the better NC LMGs.

    Why aren't these weapons amplifying \ displaying faction traits rather than this very strange set-up?
  5. That_One_Kane_Guy

    I will be a sad Panda Bear indeed if this does not happen.
  6. Prudentia

    i started calling it the meow the minute i saw the name :p
    like literally sat there a minute thinking how to call it and going over different names i'm already using like the battlegoose
    • Up x 1
  7. Prudentia

    again:
    TRs is high rof, low damage high cap: they get that
    VS is sustainability and adaptability aka a second 167dmg LMG
    NCs is high damage low rof... but they already have that with the Gauss SAW so instead they get something to fill a gap in their lineup with a second 143 LMG
  8. LordKrelas

    TR's attachments.. you see them right?
    And have tons of it -- yet in the NC example, can't have two similar things... some how.

    So, NC gets a second 143 LMG, since they can't have a high-damage weapon due to the SAW...
    Since, we have a SAW with 100 bullets, we don't need a less-capacity, high damage weapon apparently alternate to the SAW..
    Nor a closer-range high-damage LMG, only long-range low RPM... since our stated High damage low ROF is the SAW..
    While we need to use the Anchor in the more practical situations.

    While VS gets the Anchor, which is called adaptability some how?
    I can't see how exactly, Adaptability & sustainability is demonstrated by a higher damage LMG for VS.
    Better Damage fall-off? Sure.
    Mimicking NC's Anchor for damage? What exactly about that is sustaining or adaptive?
    VS gets NC firepower as Adaptability?



    Not to mention, I never actually defined the faction Traits at all.
    • Up x 2
  9. Prudentia

    Tr is spread across the 7 Shots To Kill damage model +- 1
    NC is spread across the 6 STK damage model +-1
    VS is more or less evenly spread between 6 and 7 STK model

    yes maybe NC will get a second 200 damage LMG just like they got a second 200 Assault Rifle
    hey, maybe TR will also get additional 125dmg weapons.
    and maybe if we are really lucky VS will get something thats atleast slightly different to other guns in the game like the canis spinup
    but untill then the 167/600 of the anchor is not an exclusive NC thing, it's simply a NC *flavored* thing and still well within the range of normal VS guns.
    and just as the NC have the 167/600 and now share it with VS to give the Vanu a few more options than just 143 of varying RoF and a single 167Dmg gun, the NC now get an additional option for 143dmg.
    so really there is no need to "amplify" the faction diversity because NC and TR already have faction diverse guns while the new NC gun fills a gap in the *basic* weapons that every faction should have for all around use.
    or do you want more "faction diversity" and turn the Ballad into a Tengu and give the VS one... i don't know? splash damage? heatseaking projectiles? another chargeup gun?
    while that would be cool, it would still mean that there is less options for players
  10. csvfr

    With these weapons TR will be the go-to faction for LMG mains. They already have the CARV and MSW-R both with a 750RPM * 143DMG, the highest damage-per-second (DPS) in the game for LMGs. Now comes a third LMG at the pinnacle of damage over time, packed in an extraordinary damage profile.

    TTK CARV/MSW-R: 0.48s
    TTK Watchman: 0.49s

    Difference is that the Watchman will be more forgiving to misses, have better hipfire accuracy, and more than plenty in ammo to take out multiple opponents. I'd guess it will be OP when it arrives, or is showing to be so currently on the PTS?
  11. csvfr

    Interestingly enough, the Watchman with impact ammo will be the strongest at long range, requiring a flat 9 hits to kill / 0.56s, same as CARV's min damage which is slower with TTK 0.64s.
  12. Prudentia

    also has the same bloom per bullet as the CARV which means if you aren't perfectly accurate being off target means more missed bullets over time at higher bloom. and at min damage range hitting all bullets is pretty much impossible already with the starting CoF. so really the impact ammo will have less effect than one might think on first glance, one fewer bullet to hit is not that much of a deal when you need to fire like 20 to 30 bullets already to even get that much damage on target
  13. csvfr

    Point is that it requires 8 bullets before 10m, then 9 bullets after that, which makes the gun rather consistent in its damage output. Of course no doubt hitting long range full auto will be difficult to pull of consistently. But certainly it rivals the other top tier LMGs.
    • Up x 1
  14. LordKrelas

    NC's trait isn't inaccurate shotgun weapons out-classed at every range while being shafted with RNGesus.
    Why exactly VS gets the more tactically useful capabilities is also absurd.. Heat-seeking, splash...
    How about NC gets some rails, TR gets some explosives rather than VS gets all the shiny things, NC gets a sub-par, and TR gets if lucky, a functional gun.

    VS already "shares" NC's only directive trait, already "shares" TR's Daka, "shares" Long-range AV options for MBTs, "shares" higher MBT reload speeds from TR...
    The only thing VS isn't sharing from someone else is:
    • Infinite ammo
    • Plentiful splash
    • Charge-Weapons
    • Reload advantages infantry-side
    • Near-perfect Direct-fire (No drop)
    • Quiet
    • Natural Camouflage
    Not even NS has VS's fancy things.

    TR's shared Spin-up, Reload speeds (Vehicles), Ammo capacity, Damage Tier, AV Range, RPM, all with NS, and quite a bit with VS, with Ammo being shared with NC's Gauss Saw \ God Saw weapons.
    NS has a lot of TR gear basically.

    NC's shared Damage-Tier, Directive Traits, Close-range Firepower, with NS & VS.
    Everyone is mostly spared from the shotgun fetish -- but gets things like the highest damage per bullet for side-arms.
    To the only directive perk for NC, being handed off in a better form, for VS.

    VS has shared with NS, TR & NC:
    Lancer's Firing range with the Archer.


    I'd like TR & NC to have some actual fancy ES specialties.
    Both are barren from traits in even their directive weapons, let alone fancy bits.
    Outside of Heavy Weapons & Launchers, VS can pull any specialized TR or NC gear out of NS, or their own personal ES gear.
    TR & NC however, can't pull out a weapon of their own empire not matched or bested by NS or VS hardware due to their traits, capabilities, or the like existing completely in those stockpiles.
    VS however can.

    So yes there is a Need.
    Look at the SMG's even:
    VS got something that wasn't present at all, on a weapon that looked more TR : Spin-up is a great example.
    TR got a very predefined burst-fire -- for a very confused SMG.
    NC got to cancel out a suppressor in velocity loss. On an SMG, that is comic for hip-fire.

    NS gets basically distinct TR & NC gear.
    VS gets VS Gear, and has access to NS gear..
    And now even gets an NC level LMG for output... one of the best NC LMGs for CQC
    So we have VS with Anchors, Orions, Beetles, and NC with Anchors, EM1's, EM6's...

    Adaptability...
    Is what one calls an AV mode.
    It's not when you take a high damage model, and mix it with VS traits on top.
    • Up x 1
  15. Corezer

    Gladius sucks guys... I know u all thing gimping the ACX-11's damage drop off EVEN MORE for a piddly 20 rpm has created a tier 0 weapon, but ur just in hysterics, there actually isn't anything OP about it...
  16. Icehole1999

    For what it’s worth, I’m still getting killed more by NC players using the Gladius than by NC players using any other weapon. It could very well be every single NC player I come across is trying to get the auraxium. So it’s possible that it is in fact a **** gun. But I ran across an NC squad and every single one of them were using it. An auraxium attempt party?


    Krelas was right though about the line dividing faction traits getting awful blurry. My opinion is that the devs should either dump the traits all together and should focus on just NS weapons available to all factions, or reel this **** back in and stick to the system they created.

    To quote Rocco from Boondock Saints:

    “This mix and match **** has gotta go.”
  17. Prudentia

    TR have [Guns] and a rapidfire flak rocketlauncher, 125x850+rpm weapons, a sustained bullethose, a high rpm auto pistol, rapid fire vehicle weapons.
    NC have [Guns] and a low rof camera guided missile 200x500 weapons, an adaptable shotgun, a stalker shotgun and hard hitting low rof vehicle weapons.
    VS have [Guns] and a variable rof AV Laser, a fully automatic Grenadelauncher, and variable rof Vehicle weapons.
    calling the AV mode of the GODSAW and the spiker a "trait" is just hilarious as it's useless on the godsaw and even more useless on the spiker which has even less DPS.
    NS gets a mix of everything and the wacky stuff. NC rpm with TR damage with ammo between NC and TR and the reload of a VS gun. you know, middle of the road for everything. the naginata even literally as it has 150 damage.
    as you see all factions have their unique things, VS even has a whole 2 different ones. The 167/600 is not a faction unique thing and neither is the 143/695 of the high capacity orion a VS only thing. cause these weapons are baselines and VS gets access to the middleground weapons for TR with weapons like the serpent, orion HV45 and such and middleground weapons from NC like the Pulsar C, Corvus and now the Meow.
    and just to highlight again: the canis spinup is exactly the same variable RoF feature that is already present in the Lancer,the Saron,the Ground PPA and the Aphelion. just implemented slightly different.
  18. Campagne

    What's this? Campagne's coming in to complain about how sh-t the Gladius is? Whaaat? :confused:

    It's likely either just a perception bias or it is only being used because it's new and looks & sounds nice. Maybe, likely, a bit of both.

    Statistically, the Gladius is just inferior to almost every other option the NC have.
    • Headshot TTK: Cyclone, Blitz is better
    • Bodyshot TTK: Cyclone is better
    • Nanoweave TTK: Cyclone, Blitz is better
    • ADS Accuracy: Cyclone, Blitz is better
    • Hipfire Accuracy: Cyclone, Blitz is better
    • Other 200/~500 primaries: All are better
    There is zero reason to ever choose a Gladius for any other purpose than directives or aesthetics.
    • It's the most inaccurate automatic infantry weapon in the game, second only to the AMP
    • It suffers intense damage drop-off
    • It has a short maximum damage range
    • It has a rather small magazine
    • It has a long short & long reload time
    • It doesn't even have smooth recoil
    The Gladius just plain sucks. It has no strengths, it serves no new niche, it's worse than everything else a player has access to, and it's expensive to cert. It's not even a sidegrade.

    It is, in fact, a sh-t gun.
    • Up x 1
  19. LordKrelas

    ....What part of Launchers & Heavy weapons can you not understand.

    Sustained bullet-house: Visit NS, they have lots.
    High RPM auto-pistol: Pilot.
    Rapid fire vehicle weapons: Outside of the burst-fire, they have the Vulcan. Similar to this, is the VS version.

    Again, Launcher & Heavy weapons.
    RNG pistol is a comedy gold.
    [IMG]
    Like you even quoted me saying outside of Heavy Weapons & Launchers.

    TR has an ES Grenade Launcher: As does NS.
    VS does not.

    AV Mode is adapting to the situation.
    Having NC Damage output is not adapting to anything.

    Where exactly does NS, have VS capabilities?
    Rapid reloads?
    It ain't even a comparison, when you consider how many NC & TR toys are in the NS list, while Key VS bits are never shown there.

    Canis Spin-up, isn't a charge-up mechanic.
    TR has the original Spin-up, and it's on the Chaingun. It was even originally on the Butcher.

    Lancer, is charge-states.
    You don't amp up the fire-rates while charging.
    Spin-up is literally ramping up the fire-rate.

    The charge-blast of the Aphelion, as well isn't exactly anywhere else, nor liked all that much.
    Saron does not have a charge or spin-up.
    It has semi-auto fire.

    Do you know the difference between semi-auto, Charge-states, and Spin-up?
    As it doesn't sound like it.
    But I do bet you are primary VS.
  20. Prudentia

    ok this is pointless, you are literally incapable of understanding how to analyze the basic function of game mechanics