So, my question to anyone who thinks Rocket Pods are fair and balanced...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by hashinshin, Nov 30, 2012.

  1. {joer

    Never died to them, and don't see how they are a big deal. I've now died to air a total of 4 times while playing a ground pounder, all liberators.

    ESF whiners really need to learn to play, or more learn to not hang out in groups without aircover in the open.
    • Up x 1
  2. CheeseN!P

    I have not tried to do AA yet, but screwing around with reavers, I do not feel that they are OP at all. I get blown out of the sky all the time, sometimes by something as stupid as a friendly liberator bumping into me.
  3. Tasogie

    This is the constant trouble today mate, they dont want to learn how to play well, they just want it all given to them or all taken away from anyone so everyone is as miserable as them. It's called being a professional victim.

    We had same issue in EVE Online this year, Miners demanded to be carried by the Devs, an refused to use tools given to them to be 100% immune to getting ganked. It was simpler to have CCCP give them immunity.
  4. CheeseN!P

    If any one online knows the troubles with bitter vets or whiners its eve players.

    More AA tools wouldn't bother me, like missile pods for the sundy. I would be for that. but that is only because I like variety, and don't really think air is OP
  5. Tasogie

    Trouble with putting missile pods on Sundys, is there are more Sundys than tanks now.It would be really over the top
  6. Hael

    See this is the problem. Your issue is primarily with "pay 2 win" because most players don't have acccess to the proper counters. However, that has NOTHING TO DO WITH BALANCE. If your issue is not enough players can afford the counters, the solution isn't to nerf the weapon, because once those players DO have access, said weapon will be utterly worthless.

    Whether the weapon is "balanced" and whether the weapon is currently advantageous to acquire early in the game's lifecycle are two very different questions
    • Up x 1
  7. Madd0g

    The premium user:
    Got composite armor that allows him to ignore flak dmg OR flares which allow him to ignore lock on.
    Got rocket pods which actually allow you to get 60+ easy kills every hour.
    Got upgrades for faster turning and stuff like that(meaning a guaranteed win in a fight againts someone who dont) .
    Got 3 times more ammo and dont need to worry about reload every 2 mins.

    The just started player.
    Got a default minigun that is jack of all trades as in sucks against everything equally.

    Higby:We are activly trying to avoid pay to win.

    GJ SOE :)
  8. Ragarnoye

    Are you stupid or just trolling ?
    Composite armor denies small arms fire, so infantry fire nothing else.
    Rocket pods wont give you that much, but i "almost" agree on the fact that there's something wrong with it
    Being premium doesn't give you tons of certs, it helps level up Sure, It doesn't give you 2000 certs, because that's what you would need to get what you listed here. You are totally delusive, obviously mad and trying to blame it on something, sure blame it on the devs, but afaik being premium doesn't give you cert unless you actually play the game, and even if they buy Sony points or whatever they wont buy you upgrades.
  9. overcorpse

    Sorry bud i'm calling bs on that.Any tank that hits my Mag in the rear and i'm left with a half to a quarter armour which leaves me some reaction time to try and bail out from the fight.Every time i get hit with an ESF i see the first hit then the respawn screen.And another thing that that i have noticed,if i hit a ESF with a VPC round from the Mag it flys away with just over half damage.Wtf,its a tank round it should die regardless of what type of round its got hit with.
  10. Hael

    So you're upset that your tank round doesn't kill it in one hit but also upset that a volley of rockets kills too quickly?
  11. overcorpse

    Sorry fly boy farmer but do you know how hard it is to hit a moving plane with a tank cannon?No probably not,your probably hovering over a spawn point spamming your i "loliwinlolAAhaha" missile pods.
  12. Hashlak

    I think really think that OP is exaggerating and hating on Aircrafts.. I mean seriously, its an aerial vehicle that can fire rockets, what the hell do you expect ? Its suppose to be have a strong striking ability and low armour which all the ESF's are currently equiped with. Also if you equip anti-air guns you can easily keep them away.
  13. overcorpse

    So we might as well take the Liberator out of the game then.I mean who needs a 3 man plane which is designed to kill tanks/infantry when we have the one man killing machine.Or did you mean keep the the Lib and have even more death from the air but still without even a shred of a hard counter?
  14. Hael

    I'm just pointing out the ridiculous inconsistency of your statements. If your argument is "tank shells should destroy aircraft" then that argument works both ways. If you respond to me pointing this out with a non-sequitur like "tank shells are harder to hit with" and then flaming me, all that shows is you lack the basic functional skills to perform critical thinking, and should probably not be put in a position to decide balance.

    Think about this, my high-functioning friend, if I'm "hovering over a spawn point" like you said, then I'm not moving, which means your previous comment about "how hard it is to hit a moving plane" is completely irrelevant.
  15. Campor

    Stop whining. Seriously, that's all this is. You're not paying any attention to any of the points that negate your whining.

    The tiny, fragile fighters that are spamming rocket pods can be brought down miserably easily. All it takes is some forethought and not standing in huge massed groups. They hit hard, but they are also incredibly easy to kill by using DEFAULT equipment. If someone is using dumb-fire rocketpods, guess what? They aren't moving anywhere fast. Get a HA with even an unguided rocket, take a shot, boom. You've got them at least almost dead.

    Or, better yet, any of the many anti-air turrets on bases. Or, even better, a single MAX with a single Burster. You don't even need both arms. They may as well be made of paper-mache.

    Liberators on the other hand are fully decked out for air-to-ground support, and have heavy armour. They are quite literally gunships. I have died FAR more times as both infantry and ground armour to a default Lib than I have to Reavers or Scythes with rocketpod-esque armaments.

    Rocketpods on fighters are nowhere near as threatening or deadly as a Liberator gunship's default weapons, and nowhere near as durable. As soon as free players start getting anti-air certs more often, they'll be even less of an issue.
    • Up x 1
  16. overcorpse

    This has to be the worst launch of a PVP centric MMO in living memory.How the Devs let a launch with such an imbalance happen is beyond me.And if they refuse to acknowledge or act on said imbalance then they should get out of game design.
  17. Campor

    You're whining again without responding to any of the points made by people who are basically tearing apart every one of your complaints. So, instead of logical reasoning, I'll give you your own statement tailored to you-

    'And if you refuse to acknowledge or act on the tactics given to take down rocket pod equipped fighters then you should get out of playing tactic-based games.'
  18. overcorpse


    So you wont mind posting a screenshot with all the many kills you got with either the Bursters or Skyguard.Post and prove me and a very very large majority wrong.
  19. Maximilious

    try killing another fighter plane with them... yeah thats wut I tho.

    I will stick with my a2a missiles :)
  20. Kurreah

    I think you must have missed the first part of his post where he addresses the balance aspect:
    The pods are effective against infantry, MAXs, vehicles, and sometimes air.
    The counter costs the same as the pods, yet is only effective against air.
    That is the balance issue he was talking about. The large discrepancy between the two in effectiveness, which makes the counter inherently weaker than the pods are. This is further exacerbated by the fact that the rocketpod ESF is a much more attractive and effective playstyle: you can gain a lot of Exp for killing with the pods, flying off, and repairing your craft. The counter playstyle is much worse: you only get exp for kills, and against pilots with a little degree of skill, you are unlikely to actually destroy the ESF: it will simply escape at low health to repair. (Or even bail and deconstruct if it looks like he will be destroyed.)

    Finally, the "counter" to rocketpod ESFs is not a counter as such: it merely allows you to fight them effectively; they can still fight you effectively. Point an ESF and G2A HA, MAX, or skyguard at each other, stationary and short range to negate the ESF's speed and maneuver advantage. Start firing both at the same time and keep going until one dies. Even within the limitations imposed, the ESF will come out on top a fair amount.