So I just got killed by a claymore

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Jrgsubzero, Mar 15, 2013.

  1. CaligoIllioneus

    That increased range compared to the other mines is absolutely useless because it just makes up for the fact that you had to put the claymore more far away in order to hide it.

    A claymore hiding in one side of a doorway gets extra range that makes it able to cover the whole doorway. A proximity mine or bouncing betty can be dropped on the middle of the doorway for exactly the same effect, in fact it is better as they claymore is easily seen if you happen to access the doorway the other way....

    Also, claymores can't be put in the middle of rooms like other mines, they are basically restricted to doorways, jump pads and teleporters. None of these situations benefits from an increase in explosion range.
    • Up x 2
  2. Tuco

    *enter Benny Hill music*
    • Up x 1
  3. Copasetic

    The inner explosion radius was already reduced 3x as much as the other AP mines in this patch (1.5m vs 0.5m for the others). And the green lasers, tall profile and directional trigger make it garbage compared to the others.
    • Up x 3
  4. prowler707

    it is apparent that yes you did take damage at a considerable distance. however you need to remember that the damage is less not only when you put on flak armor but also as you are farther away. i agree with the rest of the people you prolly took some bullet or other explosive damage. and claymores are directional so of course their damage output is going to be focused in a particular direction which would only make sense to expect it to have a much larger AOE in that direction.
  5. Jrgsubzero


    Nah, but my shield wasn't fully done regenerating.
    • Up x 1
  6. matt0027

    Claymores should be longer-ranged than the other mines... that's simply how claymores work. A RL claymore will shred anything within 50-100 yards of it, not really viable from a balance standpoint but claymores in PS2 should have a longer range than AP mines for the other two factions.

    I noticed some naysayers... as someone who plays a TR engineer 95% of the time, I quite like them. I've got 250 kills with them and 40% of the claymores I place end up with a kill.

    They might have disadvantages when they're placed like bouncing betties or proximity mines, but that's not how they're supposed to be placed. They need to be strategically placed where they're not immediately visible to an incoming enemy but their placement guarantees they'll be tripped by one that needs to come through that point.

    [IMG]
    [IMG]
    • Up x 1
  7. TheRealMetalstorm

    You forget that the NC/VS AP mines can do all that your claymore does, while also being able to do things the claymore can't.

    It's like having a $5 dollar note and a $100 dollar note.

    The $5 dollar note can get you this, that, and that.
    The $100 dollar note can get you everything the $5 can, and also buy you some weed.

    First image: an enemy coming from the direction you're standing at will probably see the claymore. Another factions' AP mine placed in the middle of the doorway will (from experience) kill in a good fraction of encounters. Both ways! And also be relatively invisible/unnoticeable

    Second image: Another faction's AP mines in the middle of the room will do the trick. Why bother with having to get into the corner to place the AP mine when you can just chuck the mine down while running, if you have to lay them quickly?
    • Up x 4
  8. JokeForgrim

    Pretty sure its like 8m in the direction is facing, I think the proxy mines are 4m in 360 degrees.

    They also stand upright making them very easy to see/shoot. The others tend to drop through the floor and become invisible 90% of the time.

    As with all mines, the render distance is atrocious so dont run up stairways. Slow down and check the ground.

    Mines to infantry/Vehicles are the equivalent of Ammo towers to Air craft. If you going to fast and one appears you wont have time to react.
    • Up x 1
  9. Hoki

    They don't trigger from that range, thats for sure.
  10. Ganelon

    You managed to run into two of those? o_O
    • Up x 1
  11. 0prometheus0


    wait wait wait wait wait... let me get this straight, you are QQing because you got killed by a TR Claymore mine, you know that fat little red brick that sticks up several inches off the ground, and is a single direction weapon by nature, and you want it nerfed? Yet... the multi-directional Bouncing betties, and the prox mines they are fine.. because I mean who cares that you can get killed from any angle when its obviously the single direction weapons that are OP.

    Do us all a favor and go QQ somewhere else, im sick and tired of hearing how OP TR is, or let alone any faction for that matter... THIS GAME IS BEING RUINED BY PEOPLE LIKE YOU.. LITTLE BABIES WHO QQ BECAUSE THEY GOT KILLED... IN A WAR!!!!
    • Up x 1
  12. NoXousX

    Clymores/BBs/etc. should not be in the game in their current state. In a game of this size nothing should be instigibbing players unless manually operated, particularly with the scale of the game and the fact it's near impossible to see the things. This isn't CoD.
    • Up x 1
  13. Veri

    This is why.
  14. OneRedBlock

    Whilst everyone else noticed the claymore and the odd angle he's in, I noticed his certs.

    5431.

    wat
    • Up x 2
  15. Jrgsubzero

    I agree. The point of this thread was to show that the claymore has an advantage.
  16. Mustarde

    Not a fan of AI mines in general in this game - cheesy no-skill XP sponges IMO.

    But you won't find much sympathy on these forums regarding claymore death. My mines get spotted and deactivated almost 50% of the time I throw them down. BB's and Prox mines, even when they aren't bugged, are still stealthy as ****. It's ridiculous that they haven't been addressed already, given the game is 4-5 months out of "beta" and people have been pointing this out at least that long.

    But no, they decide to nerf claymores with GU04. Good thing I gave up on them a while ago and just use restoration kits.
    • Up x 1
  17. Minsc

    How do you get a Claymore in this position?

    You'd have to be IN the wall while placing for it to be facing the camera. There is currently no way I know of to have a claymore be right up against a wall and still be effective.
  18. Jrgsubzero

    Don't want sympathy, was just amazed at the range at which it killed me.
  19. Crayv

    I edited that one image a bit to show a few scenarios.
    [IMG]

    Anyone running in from the red arrows will only take outer radius damage.
    If someone sprints (and only if they sprint) they will take no damage as unless they removed the delay they will be out of the blast radius before it goes off (meaning you lose your mine and you do no damage).
  20. matt0027

    Nope, simply back yourself into the corner, crouch, and adjust your viewing angle so your crosshairs are pointing directly downward at the ground, and place the claymore.

    It's an effective placement, I've gotten kills with claymores placed as such.