So I haven't been playing this game since May

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Akeita, Jun 22, 2014.

  1. Akeita

    Is there any changes/buff/nerf in weapons and vehicles ?
    Too lazy to search and reach patch note, since SOE just can't make a list like league does
  2. Iridar51

    Nothing major, save for the implants. You know May was the last month, right? How much do you expect can change in that timeframe.

    From Update Chronicles in my LA guide:
    Second 64 Bit Client Fail - April 16 2014
    - Second failure to implement 64 bit client
    - New carbines: AF-4A Bandit, HC1 Cougar, Zenith VX-5
    - LC2 Lynx revamped into a lower damage tier with higher RoF and better handling
    - Unintentionally falling short distances will no longer apply jump penalties or force a weapon out of iron sights.
    - Knife damage has been reduced from 625 to 500. The previous damage value was compensating for the old Nanoweave functionality where players could have up to 1250 health and is too high now that players cap out at 1000 health (not counting abilities).
    - TRAC-5 Burst now has 42 rounds in a magazine, so that the burst count matches up.
    - Lots of marginal changes to weapons
    Changelog

    Implants, medic update and new shotgun - May 20 2014
    - Added implants
    - New shotgun: NS Baron G5
    - You will now hear a special hit sound when you hit a target with nanoweave with bullets, or a target with flak with explosives. Not mentioned in the official patchnotes.
    - Medic update:

    - Three new ARs
    - New ability that deploys a shield regeneration device
    - Access to Battle Rifles and Adrenaline Pump
    Changelog

    Bugfix and Quality of Life patch - June 6 2014
    Changelog

    Liberator nerf and Quality of Life patch - June 19 2014
    - Liberator armor and weapon nerfs.
    - Tank primary turrets are now stabilized. Their elevation will not move with chassis elevation changes, unless it hits the upper or lower constraint.
    - NS Baron shotgun reload speed increased, ADS Stand Move CoF reduced from 0.9 to 0.7, interrupting reload to fire is now faster.
    - Added an option to turn down bloom. PS2 has some horrible integrated AA, and now we can finally turn it off.
    - Engineers can now equip the ammunition package directly by pressing the ability key (default: F). Ammunition package is no longer equipped in the utility slot and is no longer an alternate fire mode on the ACE Tool. The thrown ammunition package is now a physics object and can be thrown anywhere.
    - The Medic tool now uses right click to revive and left click to heal.
    - Soldiers who place explosives will now get an assist xp award if they are detonated by someone else and the explosion kills an enemy. Assist XP from explosive kills = exact same xp as a full kill.
    - Sunderer owners now get 5xp per player who spawns on their deployed Sunderer. Increased from 2xp.
    - Flash kills are now worth 100xp. Increased from 25xp.
    - Added spotting voice callouts for spotting both deployed enemy Sunderers and enemy spawn beacons.
    - Adjusted lag compensation to improve overall responsiveness.
    - Increased collision size of placed Spawn Beacons so that they’re easier to shoot and hit with explosives.
    - Various bug fixes.
    Changelog
    • Up x 1
  3. Tommyp2006

  4. Kimble

    how much has changed in last 8 months.