I guess that qualifies me to disseminate my opinions on how the weapon plays and whether or not it's worth 250 certs. This is the worst carbine in the NC arsenal. It has a skill floor that must be met before it can be used with any real effectiveness; the player using it has to be able to consistently land most of their rounds on target. My personal accuracy (if the stats site is to be trusted) is only 22%, a figure I attribute to purchasing the weapon when I was new to the game and getting my first 700 kills while having a mediocre framerate and running with a large outfit. Suffice to say I eventually grew very frustrated with the AC-X11 and went back to the stock Mercenary as I became better at the game. I recently revisited the weapon and finished getting those last 400 kills. The AC-X11 is generally billed as being a mid-range carbine, given its high damage per bullet, 0.0 stationary ADS CoF, small magazine and low rate of fire. The problem with utilising carbines at midrange are twofold: carbines have a more significant damage drop off than other classes of weapon and, more significantly, that is the intended range of LMGs, Assault Rifles, and Sniper Rifles. So not only are carbines' shots doing less damage, most other classes are using weapons with recoil patterns and attachments built for that type of firefight. All of which relegates the AC-X11 to even more of an ambush and flanking role than the average carbine, but that is a role almost any weapon could realisitcally fill. The stationary ADS CoF is only a meaningful advantage in situations where you can afford to stand still and your enemies are not aware of your position. The Mag-Shot pistol would often be my weapon of choice when faced with an unaware opponent simply because it has a more usuable hipfire CoF and allowed me to miss a few shots while still getting the kill. It even does the same amount of damage per bullet point blank. Despite the mediocrity of the weapon in any practical scenario, I'm very glad it exists. It's a true NC gun, being the highest damage, lowest RoF weapon of its class that rewards careful movements and surprising unaware enemies. The problem is that it trades too much usability for that uniqueness and I don't think it can be buffed without sacrificing some of that flavour. The best advice I can give a new player is don't buy it; 250 certs is deceptively cheap, but this weapon is a true sidegrade that trades magazine size, RoF, hip CoF, CoF bloom per shot and recoil per shot for 200 damage and 0.0 ADS CoF. The Mercenary will serve you better in every fight.