Let me introduce you to sniper rifle category: CQC - TSAR-42, SAS-R, Ghost. Tier1 - M77-B, NC14 Bolt Driver, XM98 Tier2 - SR-7, LA80, V10 Tier3 - RAMS .50M, EM4 Longshot, Parallax VX3 Exceptions - Railjerk, Phase****, SR-200, DieMao(will not be included) CQC - fastest chamber, access to 1x-4x scopes, but slowest projectile speed. Ask any salty vet and he will say what it is the best sniper rifle in the game. Tier1 - intendent to be a cheap and kinda long range sniper rifle, excluding railjerk this is the worst sniper rifle in the game and it's best upside is price - 325certs (default for NC) which clearly not enough to cover it's downsides Tier2 - apart from having really handy magazine size this sniper rifle also have "better" scope-in time. In "better" means this is the best sniper rifle for quick-scoping since it have tightest CoF before scope appear on your screen. Very niche and unknown feature of this weapon. Tier3 - longest chamber, longest reload, not enough damage for such low ergonomics weapon. Overshadowed by auraxium version, because it have even faster projectile velocity, a lot more comfortable reload speed and 750dmg to oneshot everything. Railjerk - Because of it's 200ms trigger delay other stats doesn't matter, this is the worst sniper rifle in entire game (you have to move immidiatly after shot and even this not guaratneed you avoiding counter-sniping, trigger delay also mitigate fastest projectile speed). Only usable for quick-scoping since this 200ms delay is ideal do so. SR-200 - Tries to be specialist in everything. Have features of CQC (4x scope) and Tier2 (mag capacity), average bullet velocity, access to ballistic computer (no scope sway in high magnification optics), but cannot kill nanoweave wearer in 2 bodyshots. Phase**** - Unique and probably most fun sniper rifle in the entire game. Like SR-200 cannot 2-bodyshot nanoweave wearer, but it compensates by it's ability to shot twice like semi-auto sniper rifle. Inifinite ammo pool, one and only sniper rifle without bullet drop. Can finish overshielded heavy with headshot+bodyshot combo. _________________________________________________________________ Let's sort them by their role: (to avoid unnecessary complication i will not include min dmg and ranges since they doesn't really matter anyway) CQC - 700dmg 1.1chamber 500m/s 5mag 2.8Sreload 2.1HSM 1x-4x Tier1 - 650dmg 1.225chamber 500m/s 5mag 2.8Sreload 2.1HSM 6x-12x Tier2 - 650dmg 1.35chamber 600m/s 8mag 3.1Sreload 2.1HSM 6x-12x Tier3 - 700dmg 1.5chamber 650m/s 5mag 4.72Sreload 2.1HSM 6x-12x Aurax - 750dmg 1.5chamber 680m/s 5mab 3.86Sreload 2.1HSM 6x-12x Railjerk - 750dmg 1.7chamber 850m/s 4mag 4.1Sreload 2.1HSM 6x-12x 200ms trigger delay SR-200 - 600dmg 1.4-1.75chamber 600m/s 6-9mag 2.5Sreload 2.25HSM 4x-12x Phase**** - 550dmg (Var)chamber 550m/s (Inf)mag (Var)reload 2.2HSM 6x-12x Sniper rifles was ranged by their "effective range" and we can immediately see the trend, the more long-range the rifle is supposed to be, it's chamber time becomes longer, projectile speed faster, but damage... For some ******* reason the most popular CQC sniper rifle have 700dmg. To understand why this is important you must know what exactly all these damage values mean. Hovewer, you must believe me, because i am not in the mood to type here simpliest math, for example if you think what nanoweave wearer have 1200 effective health and not 1250 go to school and stop bothering me. 750dmg is enough to oneshot if headshot overshielded heavy assault which using resist shield 700dmg is enough to oneshot if headshot overshielded heavy assault which using adrenaline/NMG shield 650dmg is not enough to oneshot overshielded heavy 600dmg is not enough to 2-bodyshot nanoweave wearer 550dmg is not enough to 2-bodyshot nanoweave wearer Since resist shield was nerfed in to abyss (from 45% to 40% and then to it's current 35%) almost no one uses it. Which means what 700dmg is usually enough to running around oneshotting everything. What a surprise what CQC sniper rifles have exactly 700dmg and this is the primary reason why they overpowered. This means what in game actually usable is: CQC - for obvious reasons Auraxium - when you need more range or kill that pesky resist shield user Phase**** - because it's ******* fun _________________________________________________________________ How stats should look like: CQC - 600dmg 1.1chamber 500m/s 5mag 2.8Sreload 2.1HSM 1x-4x Tier1 - 650dmg 1.225chamber 500m/s 5mag 2.8Sreload 2.1HSM 6x-12x Tier2 - 700dmg 1.35chamber 600m/s 8mag 3.1Sreload 2.1HSM 6x-12x Tier3 - 750dmg 1.5chamber 650m/s 5mag 4.72Sreload 2.1HSM 6x-12x Aurax - 750dmg 1.5chamber 680m/s 5mab 3.86Sreload 2.1HSM 6x-12x Railjerk - 750dmg 1.7chamber 850m/s 4mag 4.1Sreload 2.1HSM 6x-12x 0ms trigger delay SR-200 - 650dmg 1.4-1.75chamber 600m/s 6-9mag 2.5Sreload 2.25HSM 4x-12x Phase**** - 550dmg (Var)chamber 550m/s (Inf)mag (Var)reload 2.2HSM 6x-12x All what changes is damage values, because it must be in line with other stats. Also i would like to see removing "Unique" feature of railjerk, because it is already have worst stats across entire sniper rifle category - smallest mag, longest reload, longest chamber time. I am not a guy who suffer or getting annoyed by CQC bolters. I am myself is a quite expirienced (but clearly not the best) bolt user so i know what i am talking about. Sorry elusiveone, but it has to be done, current stats is just wrong and make no sence. You have to sacrifice damage for better chamber time and reload speed otherwise tier1, tier2 and tier3 sniper rifles are left unused placeholders/tools for grinding Auraxium SR.