Sniper Changes are RIDICULOUS. Good job SOE.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Darsh, Nov 12, 2013.

  1. starecrow

    It's pretty amazing that people lamenting the demise of the long range sniper don't know this.
    • Up x 2
  2. MonnyMoony

    I snipe and I didnt know you could do this. TBH - now that I do know - it'll make no difference. I take shots based on what I know or feel I can pull off. I dont base my shots on whether my enemy is 150m or 175m away.

    Accurate measure of distance would only be useful to a sniper if the game had realistic telescopic sights (with adjustable windage, elevation and bullet drop controls). As it stands - I bet most snipers just get a feel for how far away the enemy is, where the shot will land and compensate by eye (thats certainly how I do it).
  3. starecrow

    The mil-dots are actually pretty well calibrated for certain distances (at least the 10x on the "tier 3" ones). It's 1st mil-dot from center for 200m or something like that. Thst takes out a bit of the gueeswork (and "skill") out of sniping.
  4. Aerindis

    And that matters, why? They're still going in. And they're still bad changes.

    For the rest of the thread: Infiltrator is the second least-played class, and after the changes go in it'll probably be less played than MAX. 150 meters is a joke for a supposedly high-end rifle that costs $10 for all three factions. Anyone with a 4x scope can countersnipe at that range. If they want to eliminate sniping from the game entirely, fine. But then a refund is in order for those who spent certs and Station Cash on BASRs.

    inb4 "BUT DA ROOLZ SAY NO WEEFUNDS"
    If they suddenly nerfed AV missiles to a 150 meter range, you'd want a refund too.

    It's also curious how no one was screaming for an Infiltrator nerf before SOE announced one. Infiltrators weren't dominating killboards. Infiltrators weren't decimating whole platoons. Infiltrators were rare, and GOOD Infils were even rarer. But now that the nerfs are here, there's suddenly all this jubilation on the forums.

    Why?

    The picture becomes whole lot clearer when you realize that the Infiltrator's sole job right now is to eliminate engineers, medics, and turret users which, given current mechanics, absolutely dominate the game by eliminating armored columns and air support in seconds. There's no other counter in the game to massed AV missile spamming except foot zerging and sniping. And massed foot zerging is rare, usually happening only during alerts. That leaves snipers, who now can't do their job since OHK will put them squarely in the range of every conventional weapon in the game. They might as well give Infils a Kaiser helmet and a metal shield to hide behind, since we're apparently going full World War 1.

    That sound you tank and ESF pilots are now hearing is the chant of "Yippy skippy, uninterrupted AV cert farming!"

    To everyone else complaining about snipers: If you get sniped, you did something wrong or got lazy. It's that simple.

    Getting a OHK was hard for an Infil even before the recent changes. Even coming out of beta it was hard. You have to calculate for bullet drop, whether or not the target is moving, whether or not you or the target has latency, watching out for scout ESFs with thermal scopes, sensor darts, tanks, and anyone who might also be in the area, including counter-snipers. Long story short, its very hard to hit a moving target with a BASR in this game.

    What it ISN'T hard to do, is getting a OHK on an engineer holding down the mouse button on their repair gun while standing behind a MAX. Or a medic waiting patiently for someone to die in order to rez them. Or an HA with a missile launcher standing perfectly still on a hill. And I get the distinct feeling that the only people happy with the changes to Infils are those aforementioned poor souls who do all of the above.
    • Up x 1
  5. LT_Latency



    Because it's not a nerf, Before you had to be inside 80 or 90m because they good high level players that are most likely to kill you have NW5 on. Now you can back out to 150m and you can switch to rifles that shoot faster and reload quicker
    • Up x 1
  6. DirArtillerySupport

    How silly would it be if the entertainment industry went to a two shot sniper kill standard? “Well I put one in his head but the second shot didn't line up...so he lived...and threw a rock at me”.
    • Up x 1
  7. MarioPIe

    thats already implemented in the form of NW2+
  8. MajiinBuu

  9. Aerindis

    Watch some Youtube. I've personally seen VG on Mattherson destroy 10+ tanks in seconds.
  10. MajiinBuu

    Any organized group can do anything. But most players are unorganized random solo players.
  11. Czuuk

    150m effective range for a sniper rifle is a joke. The selling point of this game is epic scale. Lots of players. Big maps. Now they're just forcing it to be a bunch of isolated Team Fortresses.

    Oh except for VS who's bullets hit targets unerringly at 200 meters. And apparently the damage reduction trade off is so insignificant that it doesn't even change the number of rounds required to kill a target.
  12. Jachim


    Yes. Absolutely make them as useless as possible so they'll DO SOMETHING USEFUL FOR THEIR TEAM instead of pad their stats.
  13. PapaMojo

    Yes, like use some recon darts, hack some terminals, and then......change class.
  14. Spartan3123

    if you support this change please go and play TF2 instead
    • Up x 1
  15. EMP1RE

    Like what?

    The infiltrator with a sniper rifle is a sniper. A snipers role is to harass, recon, mark and kill targets from a long distance. A 150m cap on a snipers effective OHK (which takes some time to get good at when firing at large distances) is ridiculous for continents that are in the realm of 8 x 8 km2 (Indar). If this game is about scale then SOE are murdering it.

    Hacking is bordering on completely useless, their 'cloak' is a joke, recon darts are laughable gimmicks and spotting in this game is terrible (it's actually more of a hindrance than anything)... There is no cover which works well for them except for the odd bush in the middle of a road, the camo (which people have paid for) have been nerfed massively... f### some 'infiltrators' even have f###### glow sticks attached to them??

    When you say 'do something useful for their team' I take it you mean join the big foot zerg that runs with crowd, camps a spawn room, gets killed, respawns at the nearest sundy... rinse and repeat... That to some is boring. It is for me now... I did it for an Auraxium in my SAW and some what beyond before getting bored and taking up ESF's and LA. Infils choose to sit back, far away and hit the dudes the 'useful' HA dudes don't see. The ones on the ledges, on roofs, on canyons, the camping AV turret 200m away...

    If this game had more depth and less hat simulation bulls### then there wouldn't be a problem.
  16. LIKE A BOSS!

    As a guy who spends about 75% of time sniping as an Infl (my most played class about 3x as the next) I would ONLY support these changes if:
    • Allow us to re-bolt/reload while staying scoped
    • Increase the steady to 20 seconds (Or make a passive cert sink for it)
    • Make body shots ~30m OHK for the Parrallax and RAM.50M ect.
    • Add high magnification scopes than 12x
    • Have the 1st tier sniper rifles 1000 certs (v10 etc.) have an extremely high bullet velocity and less drop
    With these I would be ok taking the hit for OHKs if they added this to compensate for long range. A LMG shouldn't be better at long ranges than a sniper rifle.
  17. Shadowyc

    Yay copy/paste! Anyway, Flinch throws the in-scope aim off enough that you end up missing more than you hit because you're trying to finish up the aim on a moving target and someone else saw you. You're also probably going to die anyway, since you've got less HP than everyone else (With NW5, you get to health ranges around where an NW2 - 3 would be).

    The drop is still there. I've aimed at heads and hit the body instead. :p All on people who aren't moving because I suck *** at hitting anything moving. (Always too late on the actual shooting) They're also projectiles, not hitscan, which makes it more hilarious when someone decides to move juuuust before the bullet hits them.

    http://en.wikipedia.org/wiki/Kaiser_helmet
  18. Kid Gloves


    Nanites.

    :D
    • Up x 1
  19. Fabien

    Would adding helmets and certifiable add-ons be a solution? Add additional head armor but ~7% slower & turning speed? Add an extra second or two on holding breath? Better IFF or really short 5 second active radar with recharge time? Whatever that could sink certs in and add more dynamics to the game play? I think I'll try making a thread on this.
  20. Kalashar

    Which means the rifle that you purchased for your inf is no longer the weapon of choice. It's a nerf of the style.