You are aware with the new hex-lane system that if say, just as an example, the TR push the Vanu off of Indar and into Amerish, the VS aren't likely to return to Indar until they can push the TR off of Amerish, or push through the NC on Esamir and return via the Esamir-Indar linked gate, right? Granted, this concept kind of relies on the warpgate being a transport hub, instead of a foothold, or less grand in terms of modification, the VS would need a territory adjacent to the Amerish-Indar linked gate on the Amerish side before they can even think of taking anything on Indar. In a subtle way, locking isn't so necessary so soon, because the number of continents is so low, but only as long as a warpgate can be captured or no longer acts as a foothold that provides valid adjacency. Oh, and I forgot to add... with just 3 continents, the more populated servers are kind of in a pickle regarding cont locking. I mean... Mattherson regularly sees a pop-locked Indar with heavy fighting on Esamir and some spill over on Amerish. Imagine what happens if one empire is backinto a corner with only access to one continent... the Esamir/Amerish portions will have to sit in a queue simply because they have no access to other continents. This isn't very good for business. I doubt we'll see a real working sense of cont locking, intercontinental lattice, or home continents until we're looking at at least 6 continents, maybe 4 at the very least. One continent to a faction, with the fourth open to all 3 at all times. A slightly more extreme alternative might be that each empire has a foothold on two of the three current continents, though I fear those with footholds on Indar will throw most of their pops onto Indar, and the remaining empire is stuck with essentially fighting ghosts and shadows.