In case folks lurking here don't reddit, I saw this today. I used to think smoke was viable... but... what shockingly inconsistent result from High to Low settings. I normally play on high settings so Iv never actually seen how bad it was. I really think that a tactical tool like this has to be consistent between graphic settings. In the same way I see Decoys on infiltrator as a waste of time - and worthless because I can't know exactly what my enemy is going to see. The decoy dot changes for every players mini map, and since you can't reliably predict the outcome it kinda ruins that grenades tactical advantage. Based on your personal experience do you still find smoke useful? What would you change about it?