So I've been playing around with smoke grenades on my LA, with a full grenade bandolier and thus far I've been disappointed. I feel like smoke grenades are weak compared to normal frags or flashbangs. The few situations where I've gotten some visible use from them could have just as easily been replaced with flashbangs. Attempts to use them to mask my position, whether I was standing in or outside of the smoke, have been completely unsuccessful due to Q-spotting. Then there's the issue with smoke not coming out at all if the grenade is thrown too far away. I've also heard that by setting the particle or render effects to low then smoke does not appear at all, though I have not confirmed. After bug fixes, I suggest giving the smoke grenades an additional effect of cancelling Q-spot markers within a small area, for about 3/4s of the duration of the smoke. It would also be nice to see the smoke come out more quickly, possibly instantaneously after the fuse timer ends. Making them sticky is an interesting change that someone suggested before, personally I dunno but it sounds neat so I'll list it as well. Any thoughts?