So I've noticed a trend of a lot of people claiming that SMG's are OP and would like to give my thoughts on the subject. The SMG itself is not OP, and the people claiming it are are missing the big picture here, the SMG problem is more of a universal thing, and the reason they are so good is because of Base design and terrain design. The way the maps are designed in Planetside 2 means that around 80% of all fighting is infantry based in close quarters or indoors. The reason this has been done is to try and seperate infantry and vehicle fighting, but it has caused more problems than it has solved. Open field infantry battles are rare, what will happen is that vehicles will push into a base, and then infantry will take it from there, meaning that infantry will spend almost their entire playtime fighting in close to medium range, and you know what weapon is perfect for close to medium range? the SMG. If you don't think this is true then look at the trend in weapons here http://www.ps2-stats.com/weapon/infantry/ You may a see a trend in the top weapons for Assault rifles, LMGs and Carbines, the top KPH for each of these categories belong to guns with a .75 ADS movement speed, these guns in general are designed for close quarters combat, most of them boasting high fire rates and, more importantly, versatility, each of the top guns comes with great CQC killing power but also had potential for medium range combat, and these are the weapons that most useful for infantry in Planetside 2. If you still need some proof then ask yourself why you don't see weapons such as scout rifles, long range ARs and carbines, and long range LMGs more often compared to automatic Close Quaters guns, the simple answer is there is little reason to use them, these guns are rarely useful as fights within the range that they are supposed to function in rarely take place. This is why SMGs are so good, especially with infiltrators, in a game where you want to be as good in Close Quaters as possible with some versatility, the SMG is the perfect choice. So how do we Fix the Problem? well the problem is base and terrain design, the current direction of the game is moving away from combined arms and moving more into Infantry vs Infantry, Aircraft vs Aircraft and Tank vs Tank, just look at Eisa tech plant, separating infantry and vehicles. Planetside 2 needs to see more Open Terrain infantry combat, it needs to be less indoors and more outdoors, we need to make long range combat viable and if we do that then we make long range combat more viable. We also need more combined arms combat, where infantry vehicles and aircraft work together as a unit, rather than separately, to properly win the fight. We need less enclosed indoor capture points and more outdoor capture points, this problem has been slowly getting worse for a long time, especially with the changes made after Lattice, and it seem that it will continue going down this path unless something is done about it. Planetside 2 is a game of armies and big epic battles, it should not be an indoor close quaters capture point infantry only fest. TL-DR Version: Close Quaters base design means that SMG's are the perfect weapons for general use (which is why many claim they are OP), and we need more open terrain long range combat to fix this.