Look we all know that the SkyGuard is below par, spawning it feels like a absolute choir and has no fun factor what so ever. I've been thinking about a few changes that could be made. 1: Give it a Engagement Radar similar to the ESF, it can go in the first slot the same as ESF. Make it certable up to 700 meters. 2: Tighten the CoF slightly and it's Velocity. 3: Slightly up the damage vs armour and infantry so it can at least defend it's self to a moderate degree. 4: Revert the Dalton nerf it received in the balance patch. Make it pacific to the SkyGuard turret. I think these changes would help a lot. Thanks for reading. Oh and one last thing, buff the xp rewards for it, being a team player and watching the sky's pays peanuts, you also miss out on a lot of capping certs due to the fact ur sat on a hill being the dumb *** in the SkyGuard.
I disagree with all of it . Make Top armor reduce dmg from all airborne guns by a large percentage 60%-70% and the skygaurd would be fine.
What if the skyguard flak increased the targets COF by 400%. That would mean if there is a sky guard, air cannot effectively shoot ground units requiring them to call for ground support. the other changes u suggest look good.
I like the engagement radar idea to help new players. As far as defending itself, I really wish it had a co-axial Kobalt used on alt-fire.
I fly a rather good amount, and whenever there's a skyguard, I KNOW IMMEDIATELY. Then I tuck my tail between my legs and try to run away as fast as possible, like every other pilot I've been with. One skyguard is a really good deterent, two will kill. They could use a buff, but not a huge one. A good skyguard'er will almost never be killed by a lib if he has good situational awareness.