Should flashbangs go off on impact?

Discussion in 'Light Assault' started by Leivve, Sep 1, 2014.

  1. Nehlis

    1 to 1.5 second fuse would be best, since tactically they're meant for close range room clearing. The 5 second fuse makes it a bit of a chore to actually make good use of the damn thing.
  2. DFDelta

    1.5 seconds after throwing them or on second bounce.

    That would be awesome I think.
  3. Iridar51

    What about mah mega knick-knack paddy whack tittie twister double bounce throws? Can't not have 'em doodz.
  4. Sandpants

    And the amount of devs that read this thread?

    Probably zero.
  5. Iridar51

    Isn't it always the case? Like... everywhere? In every other game? We can't really expect actual game developers monitoring every thread on the forum.
  6. Sandpants

    They were planning a revamp for LA.
    I figured they might actually check the subforum to see what we think of it.

    I don't expect them to monitor. Just not to avoid.
  7. TheMercator

    That implant really should be removed. It is just cheap nd unfair against people that try to use Flashbangs.
  8. Pineapple Pizza!

    Concussion grenades should replace Flash grenades.

    +1 for the cooking suggestion, although they'd probably need to up the cost on grenades to compensate for the extra effectiveness.