EDIT: Updated version of this is kept here: http://planethead.info/classes/light-assault-guide#shadowflight This is gonna be a bit of a ramble, I guess I got infected by CuteBeaver's habits. Recently I was playing a bit of Stalker Infiltrator to fish for melee kills, and it has dawned upon me. I always enjoyed stealthy gameplay in a shooter. I've enjoyed all Deus Exes for the perfect mix of stealth and shooter they are. Project I.G.I., Skyrim and Fallout 4. Stealthy gameplay wasn't viable in Oblivion and Morrowind, unfortunately. I'm sure there are other games that I just can't remember currently. The point is, stealthy gameplay is extremely rewarding and enjoyable in PlanetSide 2, because it's basically a free shooter with never ending supply of living, breathing opponents to outsmart and play mind games with. The most fun I had with Light Assault was when I was using Shadowflight loadout, and today I'm gonna explain exactly how and why you should use it. While some people see Light Assault as a CQC aggressive skirmisher, I don't really agree with it. LA just doesn't have the staying power to dive in danger and reliably come out alive in the end, and I don't condone suicide missions. Nor can LA reliably effect escape when things get too hot - jet packs are too slow for that. LA also can't reliably get good close range ambushes - not stealthy enough. But LA has mobility between engagements, and it's perfect for leading a series of mid range engagments on LAs terms. The general playstyle is very simple in theory, but it's all about execution. First, LA moves to the general area of the enemy and peeks from cover, looking for potential engagements. Then different things can happen: LA sees an enemy in a vulnerable position, and he can easily take him out. LA gets shot or spotted from his position, and then he has the option of retreating back into cover. Things can always go wrong. As LA, you don't get the luxury of knowing what you're getting into once you peek from that cover. That's why it's important to be able to engage straight away, without having to close the distance first. You need a fitting primary weapon for that, and this immediately rules out SMGs and shotguns, and for the most part - CQC carbines. We're gonna return to the weapon choice later. So you either peek from cover and get some kills, or you get shot. Either way, you wanna retreat back into cover and regain stealth, to later try to get another engagement from a different position. Regaining stealth here means disappearing without a trace for the enemy to follow. The enemy knows you're out there, or might be out there, but they got no idea where to look. It's like being cloaked, but without the cloak, so you can't just hide out in the open. Fortunately, you have a jet pack to take you to wonderful places. Be creative. Comparatively long TTK of PlanetSide 2 means that you're probably not gonna killed if you just take a quick peek to see if it's okay to come out and engage. Most players don't even have means to chase an LA, so as long you have that choice of engaging or retreating, you can poke for good engagements for days. A lot of the time, if the enemy knows where you are, it's not even worth starting a firefight. Some players are skilled enough and well equipped enough to just shoot and kill you even in partial cover, and that's why you need to restealth between engagements - you want to catch them off guard every time you shoot at them. So now let's talk about the weapon choice. We already ruled out all strictly CQC options, so this leaves us with with general purpose carbines such as the defaults and S carbines, and precision carbines like T5 AMC / Razor / etc. This is where things are splitting. I recommend using a suppressed carbine with Shadowflight loadout. While suppressor is certainly punishing, and it hurts your killing power a lot, it also has one of the greatest synergies with this Shadowflight playstyle. Suppressor has a twofold effect: makes it easier to restealth between engagements when you engage, it delays the response of the enemy you're shooting at and other enemies in the vicinity Sure, enemy knows that he's getting shot from a certain direction, but it's very different from knowing the exact position from the minimap. Tracers can give away the direction to you, but muzzle flash will give away your exact position. Additionally, at close range of ~20m, tracers don't render to well, especially when they are directed at someone. A lot of the time the enemy might stare you directly in the eye and not realize that you're the one shooting him. And if we are gonna be using a suppressor, we better use it on a weapon where it's gonna be the least punishing. Precision Carbines like Razor and T5 AMC are perfect for this. They got super high starting velocity and a great velocity benefit from HVA, so suppressor not gonna hurt velocity that much. Additionally, HVA's bonus to minimum damage range of 18m almost entirely compensates for suppressor's penalty of 22m to minimum damage range. Combine HVA and Suppressor with Advanced Grip and you get a very versatile weapon with easy recoil, serviceable hip fire, and good damage per mag. Exactly what you want in a mid range ambush weapon. Unfortunately, VS are somewhat shafted, as Pulsar C's velocity and HVA velocity bonus are far from inspiring. NS-11C doesn't help here either. If you don't like Suppressor, or you want a bit more firepower, I recommend the starting carbine with Flash Suppressor and Grip. For the implant slot, I recommend Counter Intelligence - it's great for restealthing. You know when you're spotted, and most of the time you know if you're lit up by motion spotter. This gives you a bit more control over your stealth. Alternatively, you could use Sensor Shield 4, if you have it. After all, motion spotters are probably the hardest counter to Shadowflight. The problem is high upkeep costs, low accessibility and unlike Counter Intelligence it doesn't give you information - you don't know when it's keeping you from appearing on the minimap, and when it doesn't. If you have neither, Regeneration is always a great filler, giving you a bit of sustain out there in the field. In the end, when you peek from cover you either get shot or you don't, and if you don't, you may as well engage, without caring if you're spotted or not. For the suit slot, as always, I recommend Nanoweave by method of exclusion being the most useful, and C4 for the utility to give you that power spike. Sidearm - any. The least important slot, in this case. I recommend sticking with Frag grenades. For all the buff Flash Grenades received, there's one thing Frags can do: clear out Motion Spotters and other deployables: Ideally, you also want a camo fitting for your potential cover. If you're gonna be using suppressor and engaging from a stationary position, good camo can add a lot to response time. But it's hard to get a fitting camo, since sometimes you're gonna be engaging from base walls, and sometimes from terrain, and sometimes be up against sky. Using no camo at all is just fine too. It's more stealthy than most people realize. The good thing about using a precision carbine here is that always gives you an option to engage. It's accurate enough to be competitive at most ranges except very long, it has acceptable hip fire, so even if you lose the positioning game, you always get a chance to outshoot the enemy. Ideally, you wanna stack as many advantages as you can for each engagement, but you're not helpless even when nothing goes in your favor. This is what makes Shadowflight different from shotgun and SMG loadouts. As you can see, there's a bit of wiggle room in primary weapon and implant departments. The main thing here is thought process, playstyle. Endless cycle of: poke for a good engagement -> engage -> restealth -> repeat And trying to keep the enemy at mid range. You never want a CQC fight with HA or MAX, and you always want to have an option of running away from a bad engagement. Naturally, you don't want to come indoors unless it's to contest an objective. I do believe that Shadowflight LA is the strongest and most versatile LA. It benefits from stealth greatly, but it's not an absolute crutch that he's helpless without. My old video, LA Basic Strategy Guide, explains a lot of what I said above: As demonstration, I can present few of my last carbine videos. None of them are actually with suppressor, and there's some risk taking, but the core idea remains.