**This is not my idea, I read this idea from "cutebeaver", but I'm making a thread about it.** - In its current state, the shade feels like I'm juggling a couple of mechanics at once to set off a Charged shot. The combined mechanics makes for a weapon that is NOT fun to use. You will have to coordinate breath hold + Charge shot + aim, at the same time. Breath hold Pop out of cloak Charge shot Hit target So I hold my breath, pop out of cloak, charge my shot, and aim for my target. Other BAR users will eat you up while you charge your shot. It may not seem like much on paper but that is a lot to coordinate since they are all time based mechanics and your opponent won't always stay still and wait for your bullet. The worse part for me is that I will still give up my position if I change my mind about the shot. I would than have to juggle either my cloak or switching to another weapon so I do not pop off a round. How it should work The shade should have the selector switch to choose between a bolt action or semi auto shot. The mechanics will work just like how other sniper rifles for the VS works but there is the heat factor and no bullet drop. When you shoot a bolt action shot, The heat generated will not allow you to shoot for X amount of time (lets say 6 seconds). This factor will make the other bolt action rifles, better. If you miss with the other BA rifles, you can do a follow up shot. If you miss with the shade, you have to wait. You also can't do successive kills bc of this cooldown. So for the reason stated above. The shade is not as good as the other bolt action rifles. To compensate for the timer between shots, the shade has no bullet drop. However there is a OHK distance to consider and in most cases for the BAR, you either put the reticule on their head or one mil-dot down. Switching between the BAR and semi auto fire will be like switching from auto to semi-auto on other weapons. One button press to change the firing mode. If the shade had bullet drop It would be an atrocious weapon to use, since the huge penalty of missing a shot would be ludicrous. Current BARs would have you miss a shot or two to find the mildot necessary to headshot. If you have to wait for 4-6s The enemy will probably not be there anymore when you figure out the mildot necessary to kill him. It would be a frustrating weapon. The differences between the Shade Vs. Parallax (and other BARs) BARs can deliver successive shots BARs will have higher projectile velocity, which means there is less time for the enemy to move and is easier to hit moving targets BARs are less punishing for missed headshots Shade has no bullet drop Shade has no ammo Shade has semi-auto fire but the semi-auto fire is weaker than current semi-autos. The niche for the shade is for it to be the child of a BAR and Semi-auto w/o being better than either of them.