Server Maintenace Game Update 07

Discussion in 'Official News and Announcements' started by RadarX, Apr 17, 2013.

  1. RadarX

    All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) to patch Game Update 07. Downtime is anticipated to be less than 2 hours. Players may note the following changes:

    New in the Depot
    • NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!
    • NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?
    • Both of these new pistols have statistically identical black and gold tinted versions available in the Depot.
    • New Helmets for Heavy Assault and MAX:
      • New Conglomerate: GD Titan 113 Helmet
      • Terran Republic: Bravo MHS Helmet
      • Vanu Sovereignty: Protos Helmet
    New Features:
    • New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.
    • Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!
    Infantry Updates
    • Active Heavy Assault Shields and flak armor will no longer stack.
    • Jump Jet audio has been increased in volume.
    • Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.
    • Tanks mines have been increased in size.
    • Removed the forced weapon swap after deploying an object.
    • Lock-on rocket launchers can no longer lock on to turrets.
    • The repair tool targeting now functions similar to the heal tool.
    • All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.
      • VS Semi-automatic sniper rifles are an exception to the above. The details for these weapons are listed below
    • Healing an ally damaged by friendly fire will no longer grant XP
    Weapon Specific Changes:

    • Battle rifles will now more consistently recoil to the right.
    • Added the High Velocity Ammunition attachment.
    • TR M3 Pounder HEG
      • Magazine Size: 2 changed to 4
      • Projectile Speed: 70 m/s changed to 100 m/s
      • Projectile Gravity: 2 changed to 10
      • Direct Damage: 375 changed to 325
      • Short Reload: 1.25 seconds changed to 1.75 seconds
      • Long Reload: 1.5 seconds changed to 2 seconds
    • TR MRC3 Mercy
      • Projectile Velocity: 450 m/s changed to 550 m/s
      • Max Damage: 143 changed to 125
      • Short Reload Time: 2.4 seconds changed to 2.6 Seconds
    • TR M6 Onslaught
      • Rounds Per Minute: 475 changed to 490
      • Short Reload Time: 2.4 seconds changed to 2.2 Seconds
      • Long Reload Time: 3.0 seconds changed to 2.8 Seconds
      • Minimum Damage: 112 changed to 100
      • Minimum Damage Range: 65 meters changed to 50 meters
      • Projectile Velocity: 450 m/s changed to 440 m/s
    • VS Beamer VS3
      • Short Reload: 1.7 seconds changed to 1.45 seconds
      • Long Reload: 2.0 seconds changed to 1.75 seconds
      • Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
    • VS Manticore SX40
      • Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
    • NC Warden, TR AMR-66, Eidolon VE33
      • Vertical Recoil: 1.0 changed to 0.6
      • Horizontal Recoil: 0.25 min, 0.35 max changed to 0.18 min, 0.22 max
      • Recoil Recovery: 5 degrees per second changed to 15 degrees per second
      • Aimed accuracy loss per shot: 0.125 changed to 0.1
      • Hip accuracy loss per shot: 0.25 changed to 0.2
      • Equip Time: 0.5 seconds changed to 0.85 seconds
      • Short Reload: 2.3 seconds changed to 2.5 seconds
      • Long Reload: 3.4 seconds changed to 3.5 seconds
      • Damage scale start: 10 meters changed to 8 meters
      • Damage scale end: 85 meters changed to 65 meters
    • NC AF-18 Stalker, TR SOAS-20, VS Artemis
      • Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
      • First Shot Recoil: 2.5 changed to 1.5
      • Recoil Recovery: 15 degrees per second changed to 18 degrees per second
      • Magazine size: 20 changed to 24
      • Total Ammunition: 120 changed to 240
      • Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
      • Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
      • Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
      • Equip Time: 0.5 seconds changed to 0.75 seconds
    • NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
      • Rounds Per Minute: 260 changed to 255
      • Vertical Recoil: 1.5 changed to 1.0
      • Recoil Recovery: 6 degrees per second changed to 8 degrees per second
      • Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds)
      • Damage Scale Start: 10 meters changed to 15 meters
      • Damage Scale End: 85 meters changed to 65 meters
      • Aimed accuracy loss per shot: 0.125 changed to 0.3
      • Hip accuracy loss per shot: 0.25 changed to 0.6
      • Equip Time: 0.5 seconds changed to 0.85 seconds
      • Magazine size: 10 changed to 12
      • Total Ammunition: 70 changed to 72
    • NC NCM2 Falcon
      • Reload: 2.5 seconds changed to 2.4 seconds
      • Max Projectile Velocity: 80 changed to 100
      • Projectile Gravity: 1.5 changed to 0.5
      • Direct Damage: 750 changed to 675
    • VS Comet VM2
      • Projectile Velocity: 60 changed to 90
      • Magazine Size: 1 changed to 2
      • Direct Damage: 550 changed to 350
      • Short Reload: 1.5 seconds (Short reload previously didn't exist. Long reload remains the same at 1.7 seconds)
    • M2 Mutilator
      • Projectile Velocity: 400 m/s changed to 500 m/s
      • Long Reload: 3.5 Seconds changed to 3.4 Seconds
      • Short Reload: 2.975 Seconds changed to 2.8 Seconds
    • All VS MAX Anti-Infantry weapons except for the Nebula VM20
      • Increased starting accuracy by 0.1 degrees in all movement states.
    • VS Blueshift VM5
      • Rounds Per Minute: 350 changed to 365
      • Projectile Velocity: 400 m/s changed to 500 m/s
      • Now does 143 maximum and minimum damage.
    • VS Nebula VM20
      • Rounds Per Minute: 400 changed to 425
      • Accuracy loss per shot: 0.06 changed to 0.05
      • Short Reload Time: 2.1 seconds changed to 2.15 Seconds
      • Long Reload Time: 2.8 seconds changed to 2.6 Seconds
      • Minimum Damage @ 50 meters: 112
      • Projectile Velocity: 450 m/s changed to 430 m/s
    • VS Cosmos VM3
      • Projectile Velocity: 400 m/s changed to 500 m/s
      • Long Reload: 3.3 Seconds changed to 3.2 Seconds
      • Short Reload: 2.475 Seconds changed to 2.4 Seconds
    • VS Lasher X2
      • New model with new firing and reload animations.
    • TR T7 Mini-Chaingun
      • Aimed Accuracy: 0.3375 crouch moving, 0.9 stand moving changed to 0.2 crouch moving, 0.35 stand moving
      • Hip accuracy: Reduced by 0.5 in all movement states.
      • Short Reload: 3.4 seconds changed to 4.15 seconds
      • Long Reload: 4.0 seconds changed to 5.0 seconds
    • VS VA39 Spectre
      • Projectile Velocity: 500 m/s changed to 570 m/s
      • Damage scale start: 10 meters changed to 8 meters
      • Minimum Damage: 250 to 260
    • VS VA23 Phantome
      • Projectile Velocity: 500 m/s changed to 525 m/s
      • Damage scale start: 10 meters changed to 8 meters
      • Minimum Damage: 250 to 260
    Bug Fixes
    • Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.
    • Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.
    • Fixed 3rd Person animation issues with the Phobos VX86
    • Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditions
    • Fixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 Armistice
    • Fixed visual firing inconsistencies in 3rd person for the Lancer
    • Purchasing the TMS 4x Scope will no grant access to the correct scope
    • Fixed 1st person reload animation issue for NS-11 C
    • Fix for flickering OG-4 scope cross hairs
    • Healing an ally damaged by friendly fire will no longer grant XP
    • Addressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret’s cool down cert was purchased
    Vehicle Updates
    • Increased Magrider base strafe acceleration rate.
      • Increases top speed to 20 KPH (up from 15)
      • Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)
      • This should also cause the Magrider to not slow down as drastically when strafing over small inclines.
    • Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
    • Added option to toggle off inverting steering controls when a tank goes into reverse.
    • Improved Flash Handling
      • Should be easier to control while in reverse
      • Traction should be improved at higher speeds
    • Bug Fixes
      • Fixed issue that would not allow the S12 Renegade to be equipped while being trialed
      • Proximity Repair system should now properly award support XP to the owner if they are not in the driver seat
    UI Updates
    • Strategic Communication Improvements
      • Removed blinking map regions
      • Capture progress is now displayed on the map
      • Ally activity displayed on the map
      • Influence pie charts have been replaced with population percentages
      • Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
      • Disabled generator/spawn display for facilities
      • Secondary objective timer display added to HUD indicators
      • Facility icons now visible at all zoom levels on the map
      • Map legend added
    • Service Ribbons can now be earned for capturing and defending bases
    • Improved Item Preview
      • Preview is now full screen
      • Items can now be previewed on multiple classes
    • Loadout Screen Improvements
      • Locked gear and weapons can now be viewed and unlocked from the loadout screen
      • Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
      • Removed the old class and vehicle landing pages
      • The currently equipped consumable can now be resupplied directly from the main Class screen
      • Medals are now displayed in the loadout from the main Class screen
      • Added a class/vehicle cert button to main Class screen
      • Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
      • Item descriptions added to the weapon selection screen
    • Better Weapon Stats shown on weapon selection screen
    • Replaced stat bars with numbers
    • Added damage-range degradation graph
    • More weapon stats displayed
      • Muzzle velocity
      • Ammunition
      • Hip Accuracy
      • Aim Accuracy
      • Iron Sight Zoom
      • Indirect Damage
    • New HUD indicator for Ammo Packs
    • Added a Bundles category to the Depot
    • Added invert reverse steering option for track vehicles
    • Bug Fixes
      • Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
      • The Squad listing in the social window should now display additional squads when scrolling down
      • Spawn beacon timers should display correctly on the deploy UI
      • Spawn beacon timer no longer tied to facility spawn timers
      • Spawn beacon should not get into a state where it constantly resets
    Facilities Updates
    • Increased facility secondary objective (generators and SCUs) XP rewards:
      • Overload: Raised from 100xp to 250xp
      • Stabilization: Raised from 100xp to 250xp
      • Objective Kill: Raised from 100xp to 500xp
    • Bug Fixes
      • Turret shadows should rotate with the turret appropriately
      • Vehicles in VR should now respawn more reliably
    • Up x 146