Server Downtime for PU02 December 17, 2013 9:30 AM PT (6:30 PM CET)

Discussion in 'Official News and Announcements' started by Luperza, Dec 16, 2013.

  1. Alizona

    Now THAT is CAMO! lol
  2. nordx

    Got the #666 posting
    • Up x 1
  3. Akuzimo


    Nope. I think they're cheap and should go to hell. I absolutely refuse to use them.
    • Up x 1
  4. pavelman

    server is unavailable:mad:
  5. Alizona

    So an engineer walks into an Amp Station...
  6. Alizona

    It's not that I hate em. It's just that my play style always leads me to the much cheaper Flash.

    I ***LOVE*** the sound of the Harrasser. Best vehicle sound in the game, so throaty and it roars.
  7. CaptainBryan

    • Up x 1
  8. Divinorium

    -25 of Max damage
    -28 of Max range
    -45 of min damage
    -60 of min range (it means you reach the minimun damage faster)
    Bonus of 1,5 in HS and NERF of 90% of damage in legshot.
    Don't damage Armour anymore.
    Kinect AND nanoweave reduce the damage.

    But hey we added 4 pellets!

    [IMG]

    Can SOE AT VERY FREAKING LEAST give refund for who bought this ****? You gave refund for who had OP ZOE and we need to stick with this piece of **** forever?
    • Up x 3
  9. Luperza Community Manager

    We're aware that some players are unable to get into the game. This is due to a server crash issue that we are working on as quickly as possible!

    Thank you for your patience.
    • Up x 4
  10. CaptainTripp

    Lemgarr!!!! RELEASE THE NANITES!
  11. ABVJoGo

    HeHe - it's always the same story in comunities after balancing patches "Oh my goodnes - my rofl-***** was nerfed! Good bye" (replace ***** with gun, tank, tank weapon, armor, shield or other stuff)
  12. Alizona

    And THANK YOU for the update Luperza!!
    • Up x 2
  13. Akuzimo

    Aye, it sounds but it is WAY too powerful for what it is. If I hit a Harasser, which is nothing more than a fast attack vehicle which CAN'T be that armored due to how fast it is, with a HEAT round, it literally should vaporize. There's enough force behind one of those HEAT rounds to dismantle a house and you're going to tell me that they can withstand rounds meant to take out tanks? Nope. Cheap.

    Even when my team is using them, it's nothing I'm proud of. Are they effective? Don't get me wrong, yes. Do I like them? Not in the least. At least Flashes are cool.
    • Up x 1
  14. davoll

    Quit trolling >.>
    • Up x 2
  15. Tunapiano

    Waterson is down. it was up and now it's down again
  16. Pikachu

    Reminds of something my class mates talked about. In some RTS LOTR game the developers added a 0 too much so a unit dealt 100 damage instead of 10, something like that. It was a hilarious mistake. I think it was a dwarf axe thrower unit.
    • Up x 2
  17. SniperCzar

  18. Nerkun

    My cooldown was intentionally that long for two reasons. There are far too many players who can pull a tank, and 2, to prevent two guys from pulling their tanks in rows. If it were 30 minutes, one tank needed to survive 15 minutes, they get destroyed, the gunner pulls his tank and they could still continue the cycle. The majority of players these days are veterans, people above BR50. They have almost everything unlocked. They are the real danger. Sure, make tanks a game changer, but as long as it's a constant of almost all battles, it's simply an annoyance (at least for me). If they implement that shared pool idea, then the cooldown I suggested would be overkill, but until that happened, I would love some control the number of vehicles. Also, this is asking for too much, but I would really appreciate some base redesigns. I hate those point rooms at smaller outposts (think: the A point building at the Crown) It's almost impossible to cover all 6 entrances from which you can be flanked. Even with 12 people, if spread out evenly, one rush on one entrance would break the whole defensive wall. I digress. Yeah, here's to hoping that the shared resource pool idea gets somewhere.
  19. Kociboss



    Yes?
  20. Takoita

    You wouldn't believe the amount of nerdrage I've heard today on our Teamspeak server when the people got to read the patch notes.

    Main points that got people riled up the most:

    - Prowler Lockdown projectile speed bonus reduction and Fracture accuracy decrease. Opinions voiced included 'global reduction of efficiency at range for all units across the board because of perfomance issues', 'hardcapping how much a player's personal input can affect their perfomance to make the game more new player friendly overall; Tribes would not approve' and 'Higby's Liberator got shot down, further explanation not needed'.

    - "Whiskey Tango Foxtrot ZOE gets a cert refund while everybody else does not?"

    - With Vuclan range hit so ******* hard and Halberd getting variable projectile speed + less splash range, what Prowlers are supposed to run now? Marauder change sounds interesting, but what about enemy tanks?
    • Up x 2