Serious Question to all (Including SOE)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SacredRay, Aug 3, 2014.

  1. Pacster3


    Oh really? Where is that mentioned? I don't find that anywhere in the game description, rules etc..
    Hell, which army on this planet is having 1/3 of each(and yes, I hate real world arguements but somewhere you need to have gotten that idea from and I just don't know where)?
    If you would want 1/3 of each then you would have to make tanks and aircrafts EXACTLY as weak as infantry(that means 1 shot by a shotgun and your tank goes *boooom*)...or infantry would be gone from the game(NOBODY wants to get farmed nonstop) and your numbers would be messed up again.
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  2. iRhuel

    Because it is laughably easy to dominate "pure infantry players" as someone who plays the other two aspects. This should not be the case.

    Early in PS2's life, both tanks and aircraft were much, much better than they are now both against each other and against infantry. If you stepped outside of the spawn room, you had to contend with endless HE spam, endless lolpodding, endless lib farming. Not even the insides of buildings were safe. The result was an end user experience so unrewarding and so frustrating as an infantry player that it forever crippled the game's population. We're only now seeing some growth, after almost two whole years of sporadic decline. It's why Biolabs became (and remain) so popular - it's a place where infantry players (the majority of players) can go to fight and not have to worry about being slaughtered wholesale by splash damage.

    This game is, at its core, an infantry combat game. The devs have made that expressly clear with the direction of balancing and design. Vehicles and MAXes have always been and will continue to be exponential force multipliers that allow a player to have a more meaningful impact on a battle than if they were to play strictly Infantry. The ONLY thing these changes will do is lessen the impact of skilless sources of damage (splash damage farming), promote greater diversity in tank loadouts (goodbye APside), and nerf/buff AI options that desperately needed it (tank ESAI). Most of these changes have been requested by the community for months. It will attract and help retain more players, who - let's face it - will be spending the majority of their early PS2 career as infantry.

    It's worth noting that some dev (can't remember source) mentioned that along with the vehicle nerfs against infantry, they intend to nerf Infantry AV options in future, to promote better defined spheres of influence for the different aspects.
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  3. Scr1nRusher




    I hate how HE rounds ruined the game.


    and created peoples thinking like this.
  4. Pacster3


    It was the biggest mistake of SOE to allow tanks and aircrafts to farm infantry and affect infantry gameplay the way it did(and still does...although it is getting better DUE to NERFS). That drove so many infantry players away from the game and the number of drivers and pilots is just not making up for it. Tanks and aircrafts should have been fun toys instead of ruling the gameplay right from the start(compareable to lashers or lancers...fun to use but only really useful when used in coordinated attacks and very situational)....with prime focus on each other instead of on killing infantry. Today tank drivers and pilots are crying cause they think they got a right to be one man armies again...instead of actually taking a look at what their playstyle does to the fun of others and the game as a whole. I mean all those "mimimi...I got a right to OHK you from 300m away...but you should not be able to do the same to me cause...ehm...well....it's a tank. That's reason enough..."-whine-arguements just don't really cut it, right?
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  5. Scr1nRusher



    HE rounds should be removed.........

    the game would be massively better and Tanks & vehicles could be improved.
  6. FateJH

    It's also worth noting that a lot of people mention this but, whenever it comes up, the person citing it doesn't remember who the developer was. Can someone fill in that blank so we can ask confirmation from the correct person in charge?
  7. Nexus545

    As I said in my post. Air and Ground vehicles DO NOT make up 2/3 of the game. That's why there are timers and resources.
  8. Scr1nRusher


    dcarey.


    https://forums.station.sony.com/ps2/index.php?threads/test-server-update-notes-7-1.192092/


    But he edited that part out ON THE SAME DAY. (scroll down to the bottom near the "Reply").


    https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/


    mentions it in this line:




    but then NEVER FOLLOWS THREW about them.



    What they should do........ is Change the max range of all infantry AV weapons(G2G lcok ons, Lancer, Engineer AV turret, Max AV weapons) to 300 meters.


    300 meters IS INFANTRY RENDER DISTANCE.


    Vehicles render at 700 to 1000 meters.
  9. Scr1nRusher



    They do make up a good part of the game.


    Infantry are not the only things that win the battles or fight there own fights against eachother.
  10. Pacster3


    But do they make up a good part of the game cause it's so much fun fighting each other? Or are they making up a good part of the game cause it's easy farming infantry(up your K/D) in them?
    I at least don't know many that say "wow....the greatest fight I have ever been in on planetside 2 was when we had both 30 tanks shelling each other from the other end of the screen"(if tank battles would look like 30 tanks driving at each other and circling each other...like you see in infantry or air fights...yeah...but that's just not how tanking is in planetside2. And in air fights the skill ceiling is just darn high and if you ain't a dedicated pilot you won't have much fun there either...you'll just be toast at first impact.).
  11. Scr1nRusher


    BIG BATTLES.


    isn't just infantry......... its infantry AND vehicles & aircraft.



    All 3 play a big part.


    also infantry drive the vehicles..... so if you want to go deep..... they are part of the infantry game
  12. Gorganov

    Epic fights, require epic amounts of space. And we all know this. Spawn camping is a necessary evil because of this key issue. Most fights are independent of each other, so you have majority of the populations just "hopping" from one fight to the next. And it often time just fizzles out.

    What needs to happen? Fights should be focused from one large base to the next. Armies should clash on the way, over large areas. Taking smaller bases on the way become strategic objectives (Cover for infantry and sunderers, or elevated positions) . Vehicles would flow from major facilities, and would be essential for controlling land and pushing the front line.
  13. Halo572

    Typical tanker/pilot whining.

    If this was more realistic aircraft would be shot down with 1 missile and tanks wouldn't be able to run behind a rock, self repair and come out brand new time after time.

    Instead aircraft fly lazily over major battles farming infantry with weapons more accurate than a sniper rifle until a couple of us actually manage to hit it with lock ons that fly into the ground or buildings - 5 out of 6 for one launcher last night - and tanks sit on hills 700m away not even visible or in range to hit with AT spamming bases with LMB held down.

    That is the bit players like you don't highlight when they want more tanks and more aircraft with bigger better 1HK weapons and harder to kill, just so you can fly more lazily and farm and maybe sit 500m away instead of 700m+.

    It doesn't even particularly apply simply to this title it is all online games, players that 'call' for this are just entitled and want to pwn with no 5k1llz needed at all and zero chance anyone can counter them, anything else to them is just not fair.
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  14. Kunavi

    Seriously? Referencing WW2 and nukes unable to damage the Japanese to make a point? I'm not too sensitive on such matters but... Srsly...
  15. Crashsplash

    What does this mean?

    Are you simply quoting 3 arms and saying they each represent a third? How? Why? Yes each is one word within a triplet, mmmm.

    Are you referring to real life? Well, no. Not even close. Besides, real life shouldn't be followed too closely the aim is to make an enjoyable game for everyone. I'm not sure that everyone enjoyed real life battles.

    My personal opinion is that there must be a role for each arm. The roles on armour and air are to win the battle upto the bases in order to allow the infantry to capture it. The problem is the bases are too close together meaning the battlefield for armour is too small and base designs themselves are far far to open making the infantry phase poor too.

    Now it seems that the game designers are trying to compensate for poor base design by nerfing vehicles. Vehicles are fine the bases are not.
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  16. RobotNinja


    Wow, if you hadn't posted this I never would have realized that all buffs and nerfs were solely based off of people complaining on the forums and nothing else.

    How does it work exactly though? Does the devteam meticulously comb through every thread on the forum, noting each poster's complaint, then tally together all those for or against a certain weapon/vehicle/item/etc. and buff or nerf it based on that?
    • Up x 2
  17. SacredRay


    If we're shoe-horning gameplay into what happens strictly in a base, then we are grossly underestimating the impact that both ground and air have on the gameplay. Its then nothing but TDM with a few choice killstreaks in the form of Bulldog Galxies and HE lightenings. Less than 50% of the total map composition is actual base - what happens outside of it? Surely infantry don't just walk from base to base looking for a fight... Oh but then we're all redeploying anyway so we skip that discussion just by that technicality alone.

    ^ Its a big frikken problem when the POORLY designed infantry gameplay dictates the rest of the game (70% of it). Not going to go into how bad the actual FPS mechanics are (hipfire >>> ADS, kill trading, 10 m render distance, no damage..), infantry players in principle skip (due to redeploy mechanics) combined arms fights where they matter, choosing to engage in bases where they apparently don't have to deal with what they purposefully ignored. But combined arms naturally spills into bases (as is expected), and a combination of being pampered by the redeploy mechanics and general player mentality of trying to solo everything means infantry players end up getting 'farmed'.

    What.. you mean the same amount of players who apparently left the game after the Liberator buffs? Come on, lets not be pedantic here when bigger things are at stake. Vehicles do not rule when infantry outnumber them by at least 5 to 1. It takes several bad players and an opportunist to turn a HE Lightening into a spawn camping farming tool. I'll repeat that if the message is lost yet again:

    "IT TAKES SEVERAL BAD PLAYERS AND AN OPPORTUNIST TO TURN A STANDARD VEHICLE INTO A FARMING TOOL"

    If you want to '1on1', then by all means that is your prerogative. But don't feel so entitled when you realize that your free infantry character suddenly doesn't match the salt of a certed, resource committed vehicle on an equal number.

    A LARGE minority are here to play Call of Duty... not to play the game for what it is - Combined Arms. I believe that 'Farming' is a physical consequence of a players inability to be versatile, adaptable and play the game objectively as a team. 4 players are playing Call of Duty at Snake Ravine and 1 pilot ACE comes along. If not a single rocket was shot that day, when will the pilot be coming home to pick up his paycheck? Ooooops...



    What? What do you think AP shells are for? I thought the standard Vanguard Meta was AP + Halberd/Enforcer. Or has that gone the way of the Dodo in favour of farming infantry? Come on.. its more lucrative to kill a vehicle than infantry. That's why smart players when they see a Sunderer or a Lightening, they run after it because they know they'll get a good chunk of assist exp or a nice juicy kill. Tanks kill tanks, aircraft kill aircraft. But everyone wants to ignore these figures because its easier to whine as an infantry only player.

    There is a small outpost (that can't even be captured) situated between Quartz Ridge and Indar Excavation. Players fight over it because it is a launch pad to either attack Indar Excavation or Quartz Ridge. Outside of this small outpost is no mans land. The deserts and dunes east of Dahaka pump? Whoever controls that region gets a free push straight into J098 Job Site/Impact Crater. That bridge between Snake Ravine and the Crown? Whoever takes the bridge has the best chance to take the Crown without getting shredded by AP turrets. The flow of battle has the potential to be dynamic, but players just don't want to work for it.


    I highly disagree with this statement. MattiAce did not get his thousands of certs on EVERY account he has by farming infantry.
    • Up x 1
  18. Pacster3

    My free infantry is heavily certed and I get my grenades, mines and c4 for resources(no idea how you manage to get them for free. I don't and nobody else does). Who the hell gives you the god damn right to be able to solo me easily but call an infantry player an idiot that expects to be able to do the same with you? You complain if you can't 1on2 infantry(which you still can)...but if the other side can't even 1on1 you then that's all fine? You little egoistic elitist snob.


    Farming is a physical consequence of people always taking the easy way. Big reward, small risk. Why do the 4 players have to adapt and play as a team while the one player in the aircraft or tank does not(at least not untill he hits on a real team)? You expect one side the play as a team while the other can farm away solo.
    That kind of stuff NEVER works. You can even do a World of Warcraft comparison there. You got a battleground where both sides can go for the objectives instead of fighting each other....only one side(alliance) will always win that way while the other(horde) needs o pick a fight and defend(which obviously involves more coordination) to have a chance of winning. What hapens with random players? Right, the alliance almost always wins(cause some horde players believe that they can take the easy way too instead of fighting...so the horde-players that pick a fight are being outnumbered and squashed).
    If one team has to work together coordinated right from the start to keep the other from taking an easy win and make them use some coordination too, then that team already has a huge disadvantage when it comes to a game that puts random players together. That counts for Planetside 2 as well as for World of Warcraft.




    That thing was recently introduced and didn't change the way people play in that area at all. They just got one more obstacle to hide behind. The decrease in range for MANA-turrets had more impact on the fight there(which is still mostly tanks being used as artillery) than this building.




    No, he shot down all aircrafts ever to be seen in this game...just by himself. Whatever, dude...whatever....
  19. uhlan

    The problem with PS2 is that it is a game designed around a map packed with bases stacked along a flow chart.

    Add vehicular combat to this with their huge range, massive damage, massive amounts of collateral damage, the ability to loiter on target forever, a broken resource system and you get our present state of affairs.

    It's a game of siege machines and battle taxis.

    What is needed is a map change reducing the amount of bases and an increased focus on logistics (transportation of nanites) to make the space between bases important. Less focus on the individual and their statistics and greater emphasis on depth. More faction differentials and reasons for being could go far in player retention.
  20. SacredRay

    I don't even know what you're saying right now or why you are getting increasingly salty with every post. You get all 5 infantry classes for free - there are no resource costs. That's what I meant. And do you think I'm some sort of vehicle farmer? I'm really not. But I appreciate the dedication that people have when they specialize in a vehicle or aircraft. I myself have a highly certed liberator on Miller with lower certed libs on Emerald and Cobalt. I have a highly certed Prowler on Emerald. I also have some certs into all my faction ESFs. To get those certs, you spend more time as infantry than actually in the vehicle that you're certing. All these horror stories of lone guys sitting in tanks racking in hundreds of certs an hour in a barely upgraded tank are way exaggerated and false.

    These players have all shown dedication to the game and they have made huge cert commitments. To have that all destroyed at the whim of a bunch of infantry players who refuse to consider their tactical options is an utter disgrace. How are people supposed to remain committed to this game and buy things with money if its going to get nerfed at the next cycle?

    Yeah I get that, that's a big issue with player mentality in this game. Players wanting to take the path of least resistance. But players wouldn't get farmed if they played smart. Players wouldn't get farmed if they stopped trying to play the John Rambo planetside 2 mode. Do you know why we hate playing vs Vanu on Emerald? Because they are sweaty as hell and they ALWAYS roll deep. You can't even break wind in a contested base without several Goku's swarming all over you on prime time. They are so organized and team orientated that it hurts. Vanu on Emerald simply don't get farmed. Ask yourself why? And if you even mention PPA I'll put you on ignore list.

    As for the 4 players. Do you seriously expect me to answer that? I play with 2 real life friends and we do almost everything together. There's never a time when one of us dies and the other 2 doesn't get revenge. Come on, get clued up on the options that the game provides.

    Yes it really did. That outpost is a contested region. If attacking from the south, the northerner have about 100m of ground with which to pressure the outpost or take it back, before they have to fall bag to Indar Excavation and set up a defense. From when the last time I was there, they sent flanking lightnings to try and pry us from dunes just yonder the outpost, you know that an outpost like that has a purpose.

    Maybe you should watch his videos rather than let your hatred of anything non-infantry blind you.