When it comes down to it, the pilot counts more than the machine, but the Scythe has a definite edge over the others. I've got the most time in the Mosquito, then Scythe, with the Reaver being my least played but favorite. I've really tried to be unbiased with this and I'd like to know what you guys think who better know the game. Guns: The Reaver has the highest burst damage, but lowest damage per magazine, missed shots are highly punished. The Mosquito has the lowest burst damage but highest mag damage and round count. Missed shots aren't that big a deal, you do have enough bullets to see misses and correct your aim, but you really need to paint your target to do damage, I think they're the weakest and hardest to do well with. The Scythe is middle of the road with dps, has enough shots in the mag to miss many shots and still be alright, and the higher velocity makes landing those shots that much easier. I do think the the best pilots could kill the fastest with the NC guns, but like NC infantry weapons, 90% of people would be better off with an easier to use weapon. Reverse Maneuver: It's pretty much reverse maneuver or go home in this game, and vertical speed is what this is all about. Hover is the go-to frame for this, so these numbers represent that. While I feel the Reaver does have better acceleration, which helps for control/space dodging, that leaves you a sitting target in a dogfight, and the best pilots I've seen are able to constantly fly backwards, nailing a target, while not becoming one themselves. So look at these vertical speed values without boost and take from it what you will. Reaver: 96 kph. Mosquito: 122 kph. Scythe: 138 kph. Handling: They all maneuver great in the air, but the Scythe is the only one that really turns when the plane turns, the others just float around a little. While this floatyness does make getting in to a reverse maneuver a little easier, it also makes your flight path much more predictable and easier to lead. Hornets: These are one of the most powerful weapons in the game and need their own category. They can kill any tank in 3 seconds with two salvos, 1 salvo a Max, 1 missile any infantry, wreck hives, wreck Libs, Wreck Gals, wreck head on ESFs, can be laser guided or dumb fired, and carry an obscene amount of ammunition, enough to kill a dozen MBTs. They work on the Scythe, but just don't track correctly on the other two. They launch from underneath the Scythe instead of from the side, letting them fly right next to each other, striking the same place, while the other faction's shots are spread out, often with one missing. That also makes it near impossible to land both on another ESF if you're not in the Scythe. Front Profile: "But they're a pancake from the top!" Whatever. Big air battles are few and far between in this game, you're most likely going to be shooting at your opponent while he's shooting at you, and the Scythe is the hardest to hit. The other guy will probably have a wingman, but if you don't hover and control/space, he won't be able to nail you from ideal angles. And not to mention, you're more of a flying doughnut than a pancake. Like I said, most of it comes down to the pilot, but when equal skill is concerned, the Scythe wins.