BigIronRangerBattle Rank: 25 Currently Online: NoServer: BriggsOutfit: Not a member of an outfitExperience Points: 477302Experience per Minute: 80.52Certification Points: 2579Percent to next Cert: 2%Kills: 2514Assists: 875Deaths: 1063K/D Ratio: 2.37K+Assists/D Ratio: 3.19Headshots: 710Revenge Count: 86Vehicles Killed: 82Damage Given: 1774573Damage Taken: 1533314Most Played: Light AssaultMedals: 22Facilities Defended: 197Facilities Captured: 16(I am to believe when you sprouted those lies you were unaware that anyone can access your stats, mr. 2000 headshots.
Not really, since the guy obviously attempted to start a flame war, which I ain't inclined to take part of. Not to mention he (mostly LA) claims that he's the king of infiltrators and we suck at our roles. While his motive is unclear, he certainly has something against our class receiving absolutely anything. Hence, I decided to decapitate the mans argument right there, and the only way to do that effectively is by facts.
As an observation, the PSU data for Briggs hasn't been updated for almost a month now, which is a little less than half of the non-(official)beta phase. It's useless.
Wait for SMGs - if you want a CQC weapon they're likely (not guaranteed) to be better than scout rifles. Scout rifles seem to be this odd hybrid of close/mid-range weapon. The automatic works better than a sniper rifle in CQC but is worse than every automatic thanks to its short mag, poor ammo pool, and requirement for attachments - needs a laser dot for good hipfire, needs a forward grip for good aimed fire. I find the uncerted LA/engy carbine better at everything than the auto-scout. Might be different for TR/NC. The semi-auto is nice for landing mid-range shots and can do some nice damage in CQ. But it's a little awkward to use in CQ compared to an automatic, and at medium range I prefer a bolt-action with 4x optics, sometimes 2x.
Hack the terminals, hack the turrets, overload the gens, mine the main paths, resupply and do it again, take out AA MAXes and defenders at key locations etc.... Infiltration is about causing mayhem for the defenders, not about hacking terminals and ****.
One of Higby's recent streams. Wish I had it saved somewhere, it was mentioning along other ways of buffing the infiltrator, and upcoming changes to spotting mechanics. Will post it if I find it.
Watch that video on the front page if you haven't I'd like some medium range capability as well as CQC ability. Solely being a short range weapon, the SMG will have a tough time in this game in most scenarios. It may end up being completely neglected. A scout rifle (Full auto Artemis VR) with laser attachment and suppressor seems kind of ideal. Not really my playstyle (nor the infils) to get in lots of fights (we'd lose). Any primary non-sniper weapon for us is more a ****/Evade option with a few LOL's thrown in for good measure. I wish the Scout rifle had a bigger clip...... We'll all be getting the default SMG's soon, for all the classes (like the pistol) so I'm sure we'll be certing them up anyways.
Haha yeah i jumped onto the tracks, what are they going to do spam my inbox to death oh wait type me to death hahahahaha man you are the best troller ever.
LOL i did not intend to start a flame war secondly i am all for infiltrators like making them less visible when cloaked on high setting and more visible on low settings and you did not decapitate me the stats haven't updated for Planetside Universe. my motive: CQC weapons on Infiltrator are pointless they have 100 less health. and not to brag but i probably am one of the best infils and light assaults well better than you atleast.
So what? You're still acting like you're king of the universe. This makes us automatically not care what you think.