When most people speak of, or think of sandboxes, online open world video games that are sandboxes as opposed to theme parks, they think of "being able to do whatever you want to do". Having that freedom, for most people, is what defines the sandbox category because it is opposed to the them park where everything is on rails, like when you're on a ride in a theme park; you sit back, relax, enjoy the ride. Traditionally, sandbox games are associated with Role Playing Games. The reason why is obvious right? ok. So one of the ways many players describe this game, Planet Side 2, is by calling it a sandbox. And the reason for that is you're not walking down a path that you can only follow. You can can turn around, you can leave the path and go somewhere else, it's not like Call of Duty or Battle Field single player campaigns where you're basically sitting on a train and shooting at stuff as it comes to you (except that instead of being in a train, you're actively walking forward, but that's really the only difference isn't it?). One of the fundamental attributes that illustrates the difference between sandboxes and theme park games is whether things happen over and over again. You play the CoD single player campaign more than once, and the same things happen every time. Every time. There will be small differences, but as a general thing, if you play it 10 times over, it will always be the same experience. That's not the case for sandboxes. Of course, in a sandbox, many things very often happen over and over, but if you look more closely, there's a type of event that doesn't. The reason why these types of events don't happen over and over, every time, is because, in a sandbox, players do what they want, and players have free will, so players do not repeat the same behaviours over and over. That's one of the things that makes sandboxes more fun, they are less predictable, because instead of following a given path the devs prepared for their players, like a train in a theme park, they do and go and act and behave however they want, however they like, and THAT doesn't usually repeat itself over and over. __________ Exhibit 1 ; The Esamir continent (if you are not new to the game, you already know where this is going right?) On Esamir, most of the time, I don't have the numbers, but to take an educated guess, 90% of the time, the same thing happens. Over and over. Every time Esamir opens, same thing happens. Every time. Every single time. Esamir is a them park. Esamir is on rails. Either that, or players don't have any free will. This has been the case on Esamir for a very long time already. I've played as a solo player for years, but before that, I was a member of lots of different outfits, across all factions, and I remember how everyone in those outfits kept complaining, from the grunts to the leadership, everyone was really frustrated with Esamir, beacause it was a biased continent. The reason for that was that the two northern waprgates would naturally, almost "automatically" focus on each other, it wasn't just Mani Biolab at the time, it was also the Tech Plant, and the Southern warpgate would always win. Enter the most ******** incompetent senseless and clueless Dev (and his team) online gaming has maybe ever seen, and the introduction of spawns in those biolabs made that problem ten times worse. This problem existed on all continents. Every continent had bias (they still do, for most of them, it's worse now than before); Indar -> North wins Amreish -> North West wins Hossin -> that one is maybe the most balanced of them all, at it stands today, it mostly depends on what biolab fights are open. Acan Biolab is the most "accessible", so that usually means that North West and North East fight over it and southern wins. So this problem exists already for many years, but it was made worse by the spawns in biolab which created a big fight that never ever ends and acts as huge population sink for the 2 factions envolved. (as a side note, this also went a really long way in promoting the "who cares about objectives" gameplay as more and more players spend all their time in a biolab and couldn't care less about what is happening outside of it). ________________________________ So as I was saying, On Esamir, which is the most biased of all the continents, because all 3 biolabs are available as soon as it opens and Mani is "physically" close to both northern waprgates on top of that, the same thing happens every time. The same thing happens every single time. Every single time the same thing happens. Every time, the same thing happens over and over. (Am I repeating myself? Cause that is what is happening on Esamir, that is what has been happening for years now). North west warpgate fights North East warpgate in Mani Biolab while Southern warpgate takes all the map. It happens EVERY TIME. I'm insisting on this, IT HAPPENS EVERY ******* TIME. So where is the sandbox ? Where is the free will? That's not a sandbox, I'm sorry, it's not, you've turned Esamir (and some of the other continents) into ******* Disney Land.