I don't know, the damage buff is pretty damn large, and it was high damage to begin with Maybe any individual reaver might be slightly worse, but in packs they'll probably just chew through everything
Possibly. The question is, did the other two rotaries get nerfed to a larger extent than the Vortek? I'm going to give it a few days of in-game experience, but the raw numbers SoE has given us don't look promising.
The Reaver has quite a few Cons in the Sense that other ESFs can do some things better, which is fine for me. Just the Hitboxes arent balanced. I cant really explain the Maneuver any better. Flying with Hover all the Time in my Scythe. Just think of a reverse Maneuver that wont make you a huge Target because of almost no Belly showing up while doing it. Every time you reload, you save 0.25 or 0.5 Sec. Its not huge and situational, but its a nice addition to the Velocity. Yes, everyone can keep Distance, bur because of the Shape, the Scythe profits the most while doing it. For the A2A Perk, i think the Shape of the Scythe is just that. If you look up Hitbox Comparisons, you will see a few Numbers on that. A Reaver with Hover Mode Wings will end up at about 14k, a Mosquito in Hover Mode at about 12k and a Scythe ends up at 9k, if its not 100% leveled. So the Scythe has a huge Advantage there, which can be very effective in the Hands of a good Pilot.
Forgot something and cant edit. I think the the VThrust of the Scythe is not in between "enough". Reaver has 115 and Mosquito is at 90. The 95 of the Scythe is a bit too much on the lower End.
mossy is at 82. So there is a disparity of mossy/scythe = 13 kph and reaver/scythe = 20kph For the scythe to get v-thrust buffed. The mossy needs it's v-thrust buffed as well.
That maneuver is easier to do bc you have hover. Try to do the maneuver with a different airframe. You may think that it's the brakes that help you out but it's actually the v-thrust that is taking over from your horizontal velocity. Agreed, scythe benefits from distance, purely bc hitbox. Now it's a toss up if we should keep our distance from reavers, we may not do the most damage but the 50m/s velocity buff will supposedly help us hit our mark easier. Agreed, reload speed is situational. If other ESFs can't do some things better than the reaver, than SoE would be in big trouble. I'm trying to point out two things. 1) some of those cons can be overcome with different flying or timely use of AB 2) some of those cons are NOT important in A2A combat where the reaver has all the correct pros to be great A2A platform. I can also argue that the hitbox is also a situational issue. I don't bc we don't have eyes in the back of our heads but I can state that if you get someone on your tail, it's bc of pilot error. If you get engaged in a hover battle, it's bc of pilot error or you didn't get enough alpha strike on the bandit to where even if you engage in a hover battle, he is as good as dead. But, I don't like to make that arguement too much. But riddle me this, do you as least think the scythe should get roll rate as a perk instead of hover?
Long story short: NC gets a tiny TTK advantage (over other ESFs) in return for having to be 75% accurate with a fully upgraded magazine to one clip an enemy ESF.
I'm not fond of the new changes on the Reaver. Maybe it was just me, but I felt like I had to keep getting too close to ESF I was chasing to land shots in a consistent manner. I know the Reaver has more damage at distance, but I felt like almost nothing was landing at that distance. My aim did suck, and it showed because I dropped a % point in my overall stats in accuracy. But, last night as a bit chaotic with tons of ESFs (I was actually experienced render pop-on on ESFs), and I don't think I once got into a 1 vs 1 dogfight against another. It was a Reaver chasing a Mossy that was chasing a Reaver that was chasing a Mossy and etc.
exactly why i stated out of the air bc I figured that would happen. At any rate, I'd have to say missing your shots is all on you because they didn't change your proj. velocity. All TTKs were made worse across the board, so it's going to take longer to kill your target.
Thats weird. I checked about two Month ago. The Mosquito had a VThrust of 90/91 without Hover and 121 with Hover. Now its 82 without Hover, but still 121 with Hover. Gaining 40kph. The Scythe had 95 without Hover and 125 with Hover. Now its 90 without Hover, but still 125 with Hover. Gaining 35kph. The Reaver still has 115 without Hover and 145 with Hover. Gaining 30kph. When did they change this? Also, VThrust between Mosquito and Scythe is almost identical with Hover 3 and only a 8kph Difference without Hover Frame, so theres still room for improvement there. For me, Hitbox always matters if the Enemy ESF is not all over your Screen. About the Roll.. i dont think the Scythe needs that. Giving it a few more kph VThrust and Cruise Speed should be enough. I really like the Front Hitbox as a Perk and i think paired with more VThrust and Cruise Speed its enough.
I doubt they'll do the added cruise / vthrust since it's sorta inbetween with the v-thrust and the gain would be marginal at best. Same with cruising speed, since again. its not all that vital in A2A combat. Dropping hover power will get us to lose those disadvantages and gaining roll rate would be more beneficial in A2A combat over marginal improvement of v-thrust (we'd prolly get like 6-7 kph more) and cruising speed (10+ kph cruising speed)
Point is, i dont think we need the Roll Rate, the little improvement in VThrust and Cruise Speed should be enough in addition to our front hitbox. But i would like to drop the Hover, because thats benefical in itself. Overall, i think the Balance could be very good, if SOE would decrease the Reavers Size and adds a bit VThrust and Cruise Speed to the Scythe.