Rotary TTK Comparison

Discussion in 'Test Server: Discussion' started by Spadar, Jul 15, 2013.

  1. Spadar

    Yet what are the odds of landing one shot at a slow RPM vs landing multiple shots at high RPM. You're putting more bullets down range, with more chances to hit.
  2. Spadar


    I'll run the test again and see if anything changes from my last attempt.
  3. Insolence


    It has already been established that the intent of the devs is to give Reavers the fastest TTK. They have a small clip size, and reload faster than mossies. Let's translate this into a typical dogfight.

    Mossie and Reaver face-off, exchange shots. Assuming equal skill, Reaver pulls ahead in damage until he loses his clip.

    Once the Reaver's clip is gone, yes he has to reload. What does this matter? All he has to do is pull evasive moves until he is done reloading. Does the mossie have the ability to keep shooting? Yes, but that will not do him any good if the Reaver is being evasive as he should be.

    The most likely next step is another head to head bullet exchange. The only problem is that now either the Mossie has not reloaded, so he has less bullets than he did in round 1 (where he was already at a disadvantage), or he has reloaded but slower than the Reaver so the Reaver has already opened fire and the cycle continues with the Mossie at a disadvantage.
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  4. Spadar

    It assumes the Reaver actually has the faster TTK however, and the Dev's intentions have been foggy at best. One line they say they're bring the TTK's more into line, the next they say they're giving the Reaver a TTK advantage.

    This is on a different tangent as well from what we were talking about in the post before this. Damage/Shot != TTK, but I'm just stating the obvious.

    There are other things that play into a fight as well. How much of a difference does hitbox play? Can we quantify that? And in what situations, since the wings of the Reaver rotate downwards when hovering, presenting a larger target to a frontal opponent.

    And what about other opponents? The Live Reaver is currently blessed with the lowest TTK as well as highest damage/magazine. This makes killing targets like Liberators easier since you can put more sustained DPS out. Not that that matters in a dogfight, but it's there.


    And it's not like the mossy isn't capable of evading fire just like the Reaver can, short evasive bursts with the afterburner are certainly possible with all ESFs.
  5. Insolence


    I never said it's not, but no matter how you spin it the Reaver having the best TTK means that the Mossie will not win a face-off with a Reaver. Whether the Mossie is being evasive or not, they will slow down at some point (out of AB, trying to aim, etc). When they do, the Reaver can do the same and come out ahead in every case.
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  6. Spadar

    I redid this test. I'm not sure why the last video came out with equal values, but here's the new ones. I did download a patch just before running this test so that could have something to do with it.



    2.4 NC
    2.66 VS
    2.56 TR
  7. Spadar


    It still assumes one situation, up close and personal where the Reaver may have an advantage. In a raw DPS fight the Reaver would have the fastest TTK and would probably win assuming each player was accurate and neither pulled any maneuvering advantage. Range, hitbox, and other situational factors can blur the lines of who has an advantage.
  8. Insolence


    I don't see where you're going with this, as Reavers do more damage at range than both Scythe/Mossies.

    Also, something that we haven't even talked about in this thread is that there is a huge issue with the ganking potential of a Reaver. Given the faster TTK, it is much easier to get a huge burst on someone you jump & basically win the fight right then and there. You don't even need to 1 clip them; just having so much front loaded damage gives your opponent less time to react before getting to the point of no return. Even if you ignore the fact that a Reaver can out damage any other ESF in a face-off, this alone is a flaw in the way weapons in this game work.
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  9. Spadar


    Honestly with how aircraft are in this game no one should be getting the jump on anyone, you can hear any aircrafts screaming engines long before they're within ganking range. The only time I find myself ever being jumped by someone is when I'm either not paying attention, or TS is being so loud that it washes out all the noise in the game. I either fully deserve it, or can rely on teammates to bail me out.

    The pilots that I get the jump on are the ones that wouldn't stand the slightest chance in the dogfight to come regardless of what they do, the pilots that react before I'm within gun range are the ones that will put up the better fight.

    It's still putting the best case scenario forward and ignoring the others. As a Reaver pilot I can say the hardest opponents to kill are the ones that use their vertical thrust to keep their distance, and use their aircraft's smaller hitbox to their advantage. A Scythe up close for example is usually an easy kill, just manipulate them to get them to pancake to you and tear them to shreds. At distance? Their frontal hitbox makes them very difficult to land hits on.
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  10. Garakan

    0.16 Sec TTK Advantage doesnt seem to good against the Mosquitos huge Magazine and Hitbox Advantage and the Scythes 800m/s Hailstorm and faster Reload Speed.
    Guess we will have to wait what the next Build will change.
  11. DashRendar

    Yeah, have to see how this launches before we judge.
  12. Rak

    But with the Reaver having the baseline advantage in every area that counts for dogfighting, the Reaver will always win(assuming equal pilot skill)
  13. Spadar

    Really? Care to point out exactly what these advantages are, and how they are the only advantages that count for dogfighting? Do you understand how feeble the position you've just taken is?
  14. Delta102

    The only thing that matters to me is having a similar dps, ttk, and damage per clip. At that point everything else is just semantics and whats better will just become a matter of opinion.
  15. KanoHe

    Reaver have best AB Vthrust. So you are basically a 140km/h strafing Magrider most of the time...
    I.e. Always facing your enemy while dodging and outmanuevering...
    Need to say more ? Now couple that with Reaver having more weight (momentum) wich makes him less predictable ...
    I sometimes thing Reaver should have twice larger hitbox as a drawback to all this mess...
  16. Spadar

    You say this as if the other ESFs are incapable of these maneuvers. Whether or not Reavers have the best Afterburner Vertical Thrust is entirely debatable, the top speeds you reach are no different as far as I'm aware. Acceleration values may differ, but I've never seen data one way or the other in regards to AB strength when hovering. Reavers certainly have better Non-Afterburner Vertical Thrust characteristics, but not to such a large margin that the maneuvers they are able to perform cannot be reproduced with either of the other ESFs.

    Momentum is a double edged sword. It makes the Reaver require (marginally) less precision when maneuvering in a non-forwards direction. It also means it takes more to get them out of it, and that they bleed speed rapidly when maneuvering. Of course you, and all the others like you see one facet of combat, exaggerate it, and project it onto everything else.
  17. KanoHe

    1) You can search for detailed ESF stat comparison from ingame files on that forum.
    2) Sounds more like L2P issue than constructive drawback.
  18. Spadar

    You've addressed nothing in this reply, just fallen back on two empty statements. Hell, I put together one of the in-game file stat comparisons that you see floating around. Crawl back under your bridge.
  19. DashRendar

    Spadar is one of the best Reaver dogfighting pilots I've seen, I highly doubt this is the case.
  20. PewPewMcGruff

    I would hope a skilled pilot knows that there are more options in the tactical wheel than to keep shooting while the reaver dodges/reloads.

    As a mossy pilot I was a bit worried about the gank-ability of the reaver as people have brought up, then I realized that the TTK is going up from its current state, meaning that the reaver will have less gank potential than it does now. It will still have more than the other ESFs, but its actually going to be slightly easier to avoid the ganks than in the current state. Which actually worries me since it will be harder for all ESFs to kill enemy ESFs that are solely rocketpodding over flak/G2A, making it harder for the ESF to fulfill its A2A role.

    People on both sides are making such a big deal when skill and situation play more into the outcome than the minor differences btwn the ESFs.