Rotaries get balanced, but hitbox sizes are fine?

Discussion in 'Test Server: Discussion' started by Travesty, Jul 17, 2013.

  1. Travesty

    Why would you balance the nose cannons against one another and not take the respective sizes of the aircraft into consideration? This is like having a marksmanship competition with three different pistols, making sure the pistols have equivalent characteristics and then giving each marksman different sized bullseyes. "I'll take the 8 inch bullseye, you get the 5.5 inch bullseye."

    In the hover battles of PS2, size matters. With fighters whirling around each other in three dimensions (breaking physics), the balance of the weapon characteristics against the size and shape of the target aircraft is critical.

    If you don't think it is, then agree to have your main empire's infantry be 5-10% larger in size.
    • Up x 5
  2. LivesInNameOnly

    its the same deal with the VS max having a way smaller hitbox than the nc or tr max
  3. Garakan

    Agreed.
    If the Rotaries stay the Way they are atm on the Test Server, the Reavers Size should be decreased to match that of the Mosquito.
    • Up x 2
  4. Puppy

    Can't turn in open air in a scythe or your a huge target. Can't go straight ir your an easy target. So do a barrel roll.
  5. MGP

    Reduce Reavers v-thrusters and afterburners to Mosquito, and you got yourself a deal.
    • Up x 4
  6. Maverick556

    Reduce the Reaver hitbox, change design or simply let it have the wings always in the same position with thrusters pointing back so we have less hittable area while dogfighting.
  7. Kulantan

    Only if we get your cruise speed...
  8. tbot

    which matters when you cruise from point A to point B but not in a combat situation.
    • Up x 2
  9. MGP

    Cruise speed means nothing in combat and/or chasing other aircraft. So you can have it.

    Reaver still got:
    Best V-Thrust
    Best afterburners
    Highest DPS gun
    Lowest damage degradation with distance

    But that's not enough, is it? You just want a Reaver to be best at EVERYTHING.
    • Up x 6
  10. Travesty

    So, you mention the Reaver's strengths (and only the Reaver's strengths) and that makes my argument about the gun characteristics vs. the hitbox invalid?

    I want each side to have different but equivalent qualities. I don't want the NC to dominate dogfighting. My issue is that they are simply balancing this based on a weapon system vs. weapon system basis. They won't adjust the hitbox size or shape, that is too much work. All I am asking for is them to take the opposing aircraft fully into consideration.
  11. S0LAR15

    Jesus 7 kph less, and the same speed without abusing space bar.
  12. Garakan

    And the Mosquito gets the same Speed as the Reaver?
    Same Stats for all ESFs and Weapons?
    Deal!
  13. Tekuila

    Reavers are fine.
  14. Kulantan

    No. But when someone asks for the Reaver's special flight characteristics to be normalized in return for a hitbox normalization they are asking for the Reaver to be worst at everything. If you want the respective flight traits changed because you think they are unbalanced then that should be a separate thing.
  15. Travesty

    The patch is simply about balancing gun vs. gun, that is the problem. If they were looking as the full package of positives and negatives, we would see that reflected in tweeks all around. But, we don't. To me, that is a mistake.

    If one of the new secondary weapons is more powerful than the others, people will scream bloody murder without looking at it in the context of the characteristics of the vehicle or its target aircraft.

    I really want balance, but not the one dimensional way it seems to be done: Weapon A vs. Weapon B vs. Weapon C.
  16. Master

    It is going to balance gun for gun, changing models are not as easy as one may perceive.

    Not only that, if someone is behind you.......and your the reaver. Nothing has changed. Actually in terms of pure TTK, it's even better for you bc everyone's TTK has gotten worse. Aircraft will (for the most part) last longer in fights. So you should be even happier now than you were before.

    The only time you can safely make the arguement of "ERMAHGERD HITBOX" is when there is a hover battle, bc that is the only time it will truly matter between nosegun power and hitboxes. The rest is positioning...

    What do I mean by positioning?
    If your hitbox is your problem, do your bet to not make it ur problem. Of course this is "easier said than done" but do your best and improve.
  17. HellasVagabond

    Please do explain to everyone here how acceleration and top speed does NOT apply in a combat situation if you for example have no ammo and/or are low on health ?
  18. Garakan

    If SOE, for some Reason, doesnt want to change the Hitbox Size, they could at least change the Rotaries a bit.
    750m/s is plenty, compared with the faster Reload.
    Same goes for the Mosquitos Magazine Size. 5 Bullets less and id say its balanced.
    But really, a better change would be, to bring all the Hitboxes in Line with each other.
  19. DeadmonTellEm

    1: Anyone stuck in a "hover battle" is stupid. Air combat has evolved past that for some time now. Learn to fly your aircraft and not simply hover / wait to get shot.

    2: the Reaver rotary will be 500 damage PER SHOT. Thats ******* -brutal-. Compared to Mosquito(308) and Scythe(380) it hits like a ******* truck. Currently on live servers the Vortek already is a 1 mag kill and its damage is somewhere in the 300s. 500? Thats going to MORE than compensate for larger hitbox.
    • Up x 1
  20. Travesty

    Master, if the hitbox size means nothing then will you accept a 10% hitbox increase for VS infantry?

    I didn't ask for the hitbox to be changed, I am asking for them to be included in the formula.