RIP PPA

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Caoo, Oct 30, 2014.

  1. Pfundi

    A good thaught. Would explain nearly anything. But then again. A energy source propelling the plasma would have drop, wouldn't it?
    But why do I even care, Im talking about a game where a sabot has 200m/s
    • Up x 1
  2. z1967

    Needs a nerf. ROF is too fast and should be reduced. Either accuracy or magazine size should be slightly buffed to compensate (NOT BOTH) for the lower DPS.

    Alternatively, buff MAX resistances to the weapon. That seems to be the biggest of the weapon's balance problems. Next is the instakill on infantry, which is frustrating as hell and needs to be addressed.
  3. vanu123

    LMAO VS have been in a state of nerf since release. Everything that has been useful in the VS arsenal has been nerfed.
  4. RoyalHUnter

    well I've played PPa for a while on top of a harasser with a friend... Most of the time we've been killed by prowlers and/or any kind of anti tank cannons.

    At the moment we are unable to kill anybody. I can agree that the magrider was op with the ppa but the harasser one used to be weaker.so at this point I dont really understand why we needed this nerf.

    Now we should whine for a chanister shell nerf because it can kill a harasser from 7 rounds or a prowler nerf because it can have overall 3 anti tank cannon.

    I've almost spent 3k certs for the harasser and now i can showe it into my ....