Since SOE broke the faction benefits with the Striker (DPS for TR) i would love to see some rework for the following weapons: Marauder: Its just a bad version of the Fury only accessible for lower cert points. Its rly the same weapon only with 2 less bullets and no heavy armor dmg. 2 Direct hits for infantry and 3 indirect... all the same compared to the fury. Everyone would choose heavy armor dmg over 2 bullets. Btw how can you let the vanu have a weapons that has TWICE THE MAGAZINE AND SAME INFATRY KILL DMG (20mag / 2 direct hits 3 indirect) and not bullet drop?!?! TR DPS faction?!? The marauder is a grenade launcher and the vanu has still the same AOE like we have. Even the NC with their shotgun has not bullet drop and deals dmg equal to the distance it is used because of the pellet hits but ofc noone uses that **** because they have the enforcer with 500 dmg, 8 bullets like the fury and no bullet drop like Vanu and still kills infantry with 2 bullets since its a AV weapon?. Vulcan: The worst AV weapon for killing infantry... sounds strange but if you look at the other factions AV-weapon its more than unbalanced what they can do to infantry beyond the chainbalde range the vulcan needs to hit a target with its ridiculous spread fire/bullet drop and charging mechainc for RPM. Especially for a Prowler.... A PROWLER that is the only known only artillery ingame that loses every 1v1 t2 tank fight on purpose. So why do second gunners in a Prowler get a weapon that is ineffective beyond 30m!?! *Pointing at LOCKDOWN* Ability; Lockdown(MAX/Prowler): I know, its no weapon but we all know that noone is using the MAX lockdown and if they used it they could have done the jobe without. Rly, what is the MAX´s worst enemy? C4 and a Launcher rockets..... and what is easier to hit a MAX that cant move? The RPM improvement is beyond good if you have a crossair with AI weapons. Versus tanks AV movement is more important because you are NO VEHICLE, YOU ARE A MAX THAT MOVES for 450 resources, same vs AA if you have only a 180° view. Rly, every player with the urge of self preservation wont pick a lockdown MAX. Prowler lockdown: We have 2 types of bullet velocity with lockdown for all 3 types of bullets = 6 unique types of aiming. ********. Prowler is the best tank for range engagements? Everys t2 tank AP bullet velocity is that low that you dont have any difficulties shooting them at range if you are BR 100 and know how to aim. So bullet velocity skill dies with aim skill and is worthless in higher BR battles.Abilities and mechanic wins. If you get first hit ,locked down, on a Vanguard and the fight continues with 100% accuary on both sides the Vanguard will win with shield.... Shield=3 seconds immortality in 1v1. If you imagine that the prowler needs time to deploy AND undeploy its just ridiculous. VS Magrider its the same problem. You cant deliver your on paper dps because the magrider moves with their steady aiming non-stop, so you will miss a few bullets becaue you are no psychic where he will AD-shift and lose in the end with lockdown. Pls change those things. The prowler case is the worst. If i want an answer for a roaming t2 tank i have nothing to give as TR since the footchain is Vangaurd>Magrider>Prowler>other vehicles. If i want to destroy a specific t2 tank as TR i can pull no vehicle but a mossi with the hope i dont get AA in enemy bases. I can destroy every vehicle even against the other factons except the t2 tanks that stay on top of the foot chain, so why you give me other vehicles with the same destroyability but less surviveability vs t2 tanks? Just makes the prowler equal to mid or close combat t2 tank fights.