1) Hardlight Barrier - Make the sidewalls higher to cover the head, make the center niche much lower so you can shoot from a seated position and jump over, or lower your shield down so you can shoot from a seated position. Either lower the shield down so you can shoot from a sitting position, or make a loophole in the shield 2) Auto-turret Spitfire - add to utility 3) add a special weapon for the engineer - a flamethrower 4) add faction turrets 5) add a stationary mortar according to the principle of action from BF3 6) add a rc car with weapons
1) Eh. 2) Huh? 3) Alternatively, remove Heavy Assault (renaming LA to simply Assault) and give the launchers to Engineers, complimenting our AV capacity while removing easymode. 4) Eh. 5) Consider 3), if you’re wanting a BF3 Engineer. 6) Eh.
Engineer really need some more combat viability to deal with this current meta. It's been the same stale meta for 7+ years. Medic at least has some great effective-HP choices while still bringing that support viability to the game. My suggestions: - Buff Spitfire turret when using Robotics Technician implant (ie, fast aim acquisition or damage or both) - Improve hardlight barrier as suggested. Needs to be able to protect top of head when placed on level ground. - Hardlight barrier would be great if you could shoot through it, ala Titanfall 2 style for improved damage in exchange for blocking bullets. - Rework Fortify and make it an engineer-only implant The movement meta is very popular because all the implants support it. Need to make some good stationary/defensive implants to improve that meta and I think engineer is in a good spot to fill that niche. MANA turret is great, but I don't think anyone playing planetside in the long term is an aspiring MANA turret main. Not to mention battle rifles completely negate a fully kitted MANA build. There's just a lot of room for improvement for the class from an infantry standpoint in a game where mobility is so important (because that's the meta). Need more tools for the engineer that improve stationary tactics, give more effective HP, and protect from getting headshot by snipers all the time. Because we all know CQC sniping is super easy and cancerous and shuts down most engineer choke lockdown tactics.
I'm not sure what you mean by point 2, I agree with 1, 3, 4, 5, I really don't like 6. I don't like players being able to do damage without putting themselves at risk. Karlooo I won't contradict what you said, but that doesn't help the conversation. Lausk, unfortunately the movement meta will always be favored by this dev team, this lead dev is shameless about buffing his personally preferred play styles.
I think what could help engineers being more relevant would be a direct support ability, similar to the Medic's Nano-Regen-Device. Shield Dampener Active ability that requires management, runs out and has a cooldown, is affected by Assimilate. Could do something like: Reduce the damage the shields take for as long as the dampener is running (similar runtime to the medics nano-regen-device) Add an HP buff to allies shields that does not stack and has to run out before it refreshes Regen allies shields even when under fire (probably too similar to the medics abilities) Structural Integrity Field Deployable ability, runs for a certain amount of time, can be redeployed. Could do something like: Provide a damage reduction buff to nearby vehicles - does not stack Provide a HP buff to nearby vehicles - does not stack I would second the suggestion to include the Thumper for the Engineer, I don't really see that weapon in the hands of the HA anyway considering their position on the frontline, I main HA and I rarely if ever use that weapon. If the Engineer gets the weapon, it might need a little bit more range though (like +2-5 meters?).