Deep Operative - Bugs: 1. This implant needs to have a HUD icon to denote when it is in effect. Given that being uncloaked is very time-sensitive for stalkers in particular, it is a matter of game balance that they know when DO is active and they should then activate cloak. 2. Tooltip needs to be edited as follows on account of how non-enemy damage does NOT end the DO effect: ... twelve seconds outside of cloak without taking ENEMY damage ... 3. Tooltip needs to reflect that resupplying (even to same spec) DOES break DO effect and requires it to be renewed. 4. Tooltip needs to reflect that Deep Operative does not apply to Minor Cloak (as some hunter infiltrators do use this). Deep Operative - Balance issues - Rank 5 benefit: Any stalker or hunter using Deep Operative is going to "charge" it directly after they spawn in 90% of situations (the last 10% being "hot" (under fire) spawns that are a terrible idea for an infiltrator in general). This means the Rank 5 benefit as it now is will only be of use AFTER you take enemy damage. In many cases, if an infiltrator takes enemy damage, they're dead, so they'll just charge it back up after they respawn where twelve seconds is fine. As such, the current Rank 5 benefit is too weak to be worth even considering. A good alterative would be to change the Rank 5 benefit to a static 37.5% passive cloak improvement, which is a bit of an improvement over the current 30% (which has been stated to be too weak to matter). This is exactly half the "charged" bonus of 75% and would NOT stack with it. I have noticed quite a few people asking for the current bonus to be preserved in some form, so this would work for them, and I personally would spend iso on this benefit. This way, if I either "hot" spawned or somehow survived enemy fire, I might have something to help get me to where I could charge the implant properly.