According to the PTS Patch Notes here, Shotguns have been "Adjusted" to lean more towards skillful aim, but to also increase their max range. In exchange, the player must be more accurate, as more pellets must land on target to secure a kill. Unfortunately, these changes are nothing but a swift, vengeful kick to the balls of every shotgun in the game, and have done jack **** to address the issues surrounding shotguns on either the giving or receiving end. In exchange for an enormous amount of damage, shotguns are getting pathetic pellet spread buffs(in the realm of .25, less then even the smart choke provides) and completely pointless ADS recoil buffs. They are no less burst-y in optimal circumstances, they are no better ranged, they are just as random and they are just as spray-able as before. The only difference now, is that they will require 1-2 more shots per target on average, amplifying the already existing problem of how Shotgun's TTK is massively penalized whenever you require another shot. I honestly don't have a lot more to say here. I spent a long time trying to understand Shotguns in PS2, and it's clear that my suggestions have been completely ignored and people who have no idea what they are doing have made these balance changes. Normally, I'm fairly level headed and logical, but right now I'm just pissed off. Thoughts?