Resources allow you to pull force multipliers like tanks and MAXs. If used by the smaller force these force multipliers offer an exiting chance to fight effectively against a large force. If used by the larger force then they just turn into the unstoppable steamroller which is no fun for anyone. This has always been a problem in Planetside 2. The faction with most pop often has most territory and therefore most resource income. They also used to have the possibility of 10% bonuses from the continents. This is why the update I most look forward to has been the "resource revamp" . With the introduction of the 50% bonuses for continent caps the feedback cycle of loosing has just gotten much worse. The fact that the overpop faction can not only have more resources coming in per tick but also 50% percent off MAXs is simply ridiculous. Ideally the resource revamp should be shunted to the top of the list and come out as soon as possible come out. Otherwise continent bonuses need to be changed so that they offer exp boosts (like Hossin) or other non-game balance benefits like temporary titles or camos. While in real life the side with the most territory has the most resources and the side that is winning just beats the looser ever harder, its bad game design. At the moment Planetside essentially has a reverse handicap system which harms everyone's fun.