Resource changes - Nanite costs from test

Discussion in 'Test Server: Discussion' started by Zamfwo, Jul 13, 2014.

  1. Nitrobudyn

    The reason, why i think the cost should vary is that HE is a farmer thing - players who complain on vehicle drivers, complain mostly on vehicle infantry farming. AP cannon will most times give U less kills, but as the name says, it is good against vehicles. HEAT is an allrounder which is less effective than specialised cannons in their niche, so the cost can be low.
    I'd like vehicle vs vehicle combat to be encouraged over vehicle vs infantry combat. Idk if this is a good way, but hey, why not to try? ;)

    This of course is only my personal opinion on the case, so You always have a right to disagree.
    • Up x 1
  2. Danath

    Blockade Sunderer with 2 AA guns= cheaper (HALF!), more durable and at least as effective as a Skyguard, while still keeping its ability as spawn point/resupply and transport. Yay for especialized G2A ¬_¬
    • Up x 1
  3. Valadain

    Can a MAX take three direct rocket hits or one C4? Can a MAX pop on a HE weapon and lay waste to infantry? Can a MAX quickly travel to the next base that isn't one hex over?

    Everything has strengths and weaknesses, but you aren't getting what I'm trying to say here. Yes a MAX is more effective than infantry, which is why it costs resources at all. Other than that though, there are a lot of limitations to a MAX that other resource units don't have. Limitations that pretty well require you to dump and regain the MAX more often than you'd need to on a tank.
  4. FateJH

    Unless there is now a timer for it, the price for C4 compared to everything it can hard counter is almost offensive.
    • Up x 3
  5. JibbaJabba

    Why would a conc grenade cost 3x as much as a flash grenade when they are generally more effective? That's probably my only complaint.


    As a side note: I was always pretty ticked off and bitter that I pumped some 2400? certs into max respawn timers then had them suddenly render it useless with the MAX cost increase. REeeeally ticked off actually.

    Now I get all those certs back :) Actually considering the amount I've pumped into respawn timers of all sorts I'm gonna be rich!!!
  6. JibbaJabba

    Not so. Members long ago used their XP bonus to purchase respawn timers. This will strip that advantage away. You'll be left with the resource boost that exists for members today. It will simply exist in a different form. There wasn't a complaint about this before. Why now?
  7. Axehilt


    Costs have never and will never balance MAXes.

    The thing that's imbalanced with MAXes is their raw capability. Unless you address that imbalance, you're simply dancing around the problem without solving anything.

    So MAXes are still going to curbstomp you and others and be uncounterable in indoor fights, until the time when the devs actually implement real counters to them or balance their capabilities. (At which point MAXes could be entirely free, and still be balanced, because cost just doesn't factor into it.)
  8. JibbaJabba

    Isn't there a 10k limit on certs?

    If they refund respawn timers on everything I've purchased I'll be well over that limit.
    • Up x 1
  9. JibbaJabba

    There is NOTHING imbalanced about MAXs. Know what makes them universally equal? EVERYONE gets to buy one.

    I think what you may find imbalanced about them is the fact you never pull one. If you did you might experience the horrible frustration of losing your certs when you don't get adequate repairs, being unable to reload your tiny ammo pool without help, not being able to drive without giving up the certs, having to pay for every gun you want twice, every extended mag twice, not having any health when revived, taking twice as long to revive and only having a 15 second window to make it happen, being helplessly slow as you see that C4 dropped, being completely useless in smoke without any IRNV, being unable to redeploy into a sundy or Gal or use a spawn beacon as the platoon moves off, etc.

    MAXs have limitations and they have strengths. Strenghts outweigh the limitations but are then placed into check by the costs of acquiring one.

    When all is said and done all players have access to them. If you can't beat one, spawn one.
    • Up x 1
  10. Pinkamena Diane

    IF they refund it, yes. I am sure they will though.
  11. Dornez


    Because even with cert gain bonuses, you still had to work for those timer reductions. Members had to work for them a bit less than non members. With the new changed members don't have to "work" for anything, it is just handed to them on a silver platter.

    Members = little to no cooldown regardless of skill
    Non-member = full cooldown

    If anything this change will hurt SOEs revenue in the long run. A ton of people may sub just so they can negate cooldowns on vehicles, but as they get better and play the game better, they will realize that they no longer need the crutch of 0 cooldowns. They play well enough to keep that vehicle alive for 5-10 min, in which case the resourse boost is useless, and they unsub.

    Just another move that SOE is taking that will ultimately be another bullet in their already lead filled foot
  12. JibbaJabba

    I work at my job to pay for the membership. Try that.
    • Up x 3
  13. cruczi

    Maybe they looked at some stats and found that on average, a double C4 attack will succeed versus an MBT about 1/3 of the time.
  14. JibbaJabba

    Hm. Good theory but I believe you get to keep the C4 if you die trying to place it. You only lose it if you place it but can't detonate (which happens of course but not that much of the time).
    • Up x 1
  15. Lamat

    Concussion grenades the same price as C4? WTF

    Might need to re-evaluate some of the listed costs, other than that, this should cut down on a lot of the SPAM out there, might be nice.
    • Up x 2
  16. FateJH

    Separate statistics for "C4 thrown" versus "C4 detonated" and especially one for "C4 destroying an MBT" make sense but ones for "C4 landing on an MBT" and "C4 not thrown because killed enroute to the MBT" sound dubious.

    I also question as to whether the cost of C4 did factor perfectly the same as the statistic for MBTs when also considering C4 against: Lightnings, MAXes, Liberators, and as forth. Most certainly, if you factored in an Infantry variant of that statistic, C4 must be decently more significant than 1/1.
    • Up x 1
  17. Boildown

    C4 / Prox Mine / Tank mine / Conc Grenade are too expensive.

    Sunderer too cheap, should be on the MAX / Lightning / ESF level.

    Disappointed to see that they're nerfing my 5 minute ESF pulls to 7 minutes, but if I run membership and resource boost, it would be down to 3.5 minutes. Meaning that I'd practically never have to do anything else. At the very least, a dedicated player of one vehicle type shouldn't be nerfed.

    Right now if I see a Sundy unguarded, I pull a flash and drive up to it, lay 2 tank mines, throw a sticky grenade, and lay a third tank mine to be safe, then step away and watch it go boom (this does not get myself killed). This costs me 100 vehicle resources and 300 infantry resources, to kill a Sunderer worth 400 vehicle resources. This seems like a fair trade. In the future this would cost me 450 nanites to kill a 240 nanite vehicle. This is not a fair trade. The sunderer is way too cheap at these prices, and is out of balance with the cost of C4 and tank mines.

    Basically what they're saying is that they want sunderers everywhere, and zerg forces to never run out of spawns. The side with more numbers will never lose in this system. I imagine sunderers will stack up at battles until they are like a plague of locusts that can't effectively be killed fast enough, as people drive them instead of super vulnerable flashes to get places, considering flashes will cost half, not just a quarter, of the price of a sundy.

    There can be no justification for a flash to cost 120 and a sunderer to cost only 240.
    • Up x 1
  18. cruczi

    Why would you need that statistic? C4 landing on an MBT is irrelevant if it doesn't also end up in killing the MBT, and if it does end up killing it, it will show up in the "C4 destroying an MBT" statistic. Secondly, not all C4 kills on MBT's involve landing the C4 on the vehicle. I've killed lots of MBT's by placing the bricks on the ground and waiting the tank to drive over them.
  19. FateJH

    [IMG]
    • Up x 5
  20. gnometheft

    The prices seem okay. I'm a bit surprised the ESF is so high, but it might not be so bad.