It got 50% more duration and -5% less damage resistance. Guys....... this isn't a "nerf" Going from 45% to 40% is BARELY NOTICEABLE. Increasing duration by 50% is a BUFF ON A SHIELD TYPE THAT HAS NEVER STRUGGLED WITH ENERGY/DURATION. Resist is already the most used/fielded shield type in the game, what do you think these changes is going to do to that? NOTHING. Look, I just got a bad gut feeling about this and I can't shake this. Every single HA you are going to run into is going to be a Resist HA, which isn't even weaker(and might be potentially longer lasting) compared to the Resist HA you used to run into. You guys thought the HA shield was the "I-WIN Shield"?(when NMG & Adrenaline shield were barely used compared to resist shield) Well guess what guys?....... Resist Shield is the "I KNOW I AM GOING TO-WIN Shield". For the people that hate HA's out there, you guys are really going to hate ResistSide 2.
not sure if that was changed but if i remember correct then the resist shield doesn't stack with infantry weapon resist slot so it always was the weakest option and didn't require a nerf iteself. The magical i win button were the adrenalin shield for good players and the nanite mesh gen. That said heavies still have a HUGE advantage when it comes to the effective hp pool ... but well for whatever reason this is intended ... at least now you the extra hp are a bit less ... on the other hand of the argument is that the extended duration makes surprising a heavy and getting a headshot trough before he pops his shield almost impossible. Tough to say how this will play out tbh.
I disagree, resist had no issues before with duration, so why buff the duration? nerfing the resistance reduces the effectiveness of the shield in encounters. people who are good at using the adren shield won't notice a difference really using resist, they are already good enough that 5% dmg resistance loss won't make a big difference.
You didn't see this?: https://forums.daybreakgames.com/ps2/index.php?threads/game-update-1-14.237234/#post-3341561
yes. doesn't mean it's a buff: the duration was increased sure but as you say it was never a struggle with duration for resist shield, it's still a nerf. they increased duration when duration wasn't even an issue before because they couldn't do anything else that would convince some that it wasn't nerfed. they would say 're-balanced' and not nerf.
45% equals 1818 effective health 40% equals 1600 effective health Surely there is difference Don't forget that the shield is preemptive one
So a superfluous buff to shield duration outweighs a 5% reduction in damage resistance, and that somehow means resist shield is buffed. Okay. Also, I'm going to love having hordes of RS heavies to kill. Resist's effectiveness is severely reduced when you turn it on after you've already been hit, where NMG was a free buffer of HP to save your ***. If you think this wont be an overall positive to culling some of the HA spam (it may not lessen the population, but HA survivability will drop), you even dumber than literally everyone on reddit thinks.
If it never had a problem with shield duration, then how does increasing that outweigh the far more important damage resistance nerf? You've basically said that the duration increase will have a negligible effect. Oh, and 5% DR when you go from 45% to 40% is more than 5% EHP. Also remember the EHP from resist shield are only under ideal circumstances (the shield is turned on before the attacker fires a shot). The main complaint about heavy assaults was that NMG and AS were a skill-less way to neutralise the first shot advantage of positioning (class skills of the LA and inf being about positioning). If the attacker fires before the shield is on, the full EHP benefit is not realised. Why not wait and see the effect on live?
Newsflash, if it didn't struggle with the duration it doesn't need the buff. In fact you'll be hard-pressed to make use of that extra 50% duration, and if you can hardly make use of the extra duration you'll hardly ever feel this "buff" So what are we left with? a 5% nerf of the shield ability. And that's a good thing, as with 45% damage reduction it translates to 450 extra health. The other two shields start with 450 health after the nerf, but they also have energy drain which means that unless you get your shield one-shot away from you the effective shield against other players will be around 400. So you are left with a choice of advantage and disadvantage: The overshields give you a direct health buff and are effective if you get ambushed. The resist shield is only effective if you use it with full health, so if you activate it after you've already been hit you have less effective health gain from the resist shield. This means resist shield is a tactical weapon that you use before an attack and the overshields are useful as panic tools. If this were true then I would have a lot easier time completely obliterating people. I ambush Heavies a lot, and it's easy to separate resist-shield from overshields when ambushing since the resist shield types die quickly after you've ripped more than 50% of their health off before they could react. everything, the choices for shield type suddenly are far more interesting! Although I think that adrenalin and resist will both take the top and leave the standard shield behind. Because once again you use your gut rather than facts and arguments? Again, only in a fight where the HA can activate it before-hand. Problem is that the shield also slows you down... So for breaching the normal overshields are better since you can take a few hits running into the room before activating your shield without consequences, while the resist shield would be hideously bad if you activated it afterwards and slow your entrance down if you activate it beforehand. No it won't. See my arguments above. Nope, I would love if more people use it as it makes my job as a flanker so much easier.
I personally used NMG because it was the option directly given to me, and I honestly think 300 less HP is basically saying that NMG GOT CRAPPED ON.All I have to say.
The duration buff was probably to give it something since the other two got buffs in regen The extra duration isnt needed and can almost be ignored The DR debuff is small and almost unnoticeable The shield is ok where it is because if you get the jump on the HA hes not going to be able to shield win like the older shields