1. You're going to be in the range where you don't want to be slowly moving and hipfire (even without laser) is going to be accurate. 2. You're missing the point. You're describing a situation where you know there is an infil in the immediate area, are safe enough to not only pull out a pistol but also search for them with the darklight. If the infil decided to shoot you before you can flush them out, or before you can swap, or before you can turn on your attachment, it's useless. 3. I mean, we can compare stats and playtime, argue over how good our eyesight is, or even about which graphics settings makes which situations easier/harder to spot infils all day. 4. See pt 2. And ESFs show on the minimap, and are loud as hell. You can stay in doors. You can look up for them when running between cover. They're still busted. Recon darts can be shot from far away, stakers don't have to de-cloak, and an infil can kill you before their de-cloak renders on your screen or even hear their sounds/shots. I mean, if you don't think even being chunked for half your health during a fight (ads makes you slow), even by garbage infils, idk what to say. Stalkers really aren't a big deal because they lack the ammo and sustain to do real damage in anything that isn't a small fight. It is still bad gameplay. Simple movement doesn't negate it. Complex movement -can-. You don't have to hit all body or all HS. You can get hit by 2-3 of each. I agree, stealth is a tool that excels at both defensive and offensive play. They're pretty synonymous, but even if you argue that, I would hardly call using an incredibly strong tool that denies one of the most important senses 'out-played'. No class ever wants to 1v2+, you don't even want to 1v1. Heavy isn't designed to take on more than 1 player at a time. It's designed to take on multiple 1v1s in succession.