Hi all, I want to thank DBG for keeping PS2 going and continuing to improve the game. There are a lot of people who really like the game and if it wasn't for my outfit returning to play it I would not have reinstalled and bought a subscription. When I play solo and attack an outpost with other random players we are able to contest the base half way. After that though, it seems like the entire enemy faction suddenly appears and we get pushed out. It's a quiet, enjoyable, manageably paced 5v5 for an outpost and then suddenly it turns into an 16v32 right when you think you can win it. Then after that it goes back to 5v5... then suddenly back to 16v32. The pattern just goes on and on. If they had to use transportation in order to get there and get to other places I feel like it would make the ramp up from 5v5 to 16v32 more manageable. It would make winning an outpost feel possible. When I play cooperatively with the objective of capturing a continent or winning victory points I hardly ever have to get into a bus or a dropship in order to defend a base. We all just redeploy to the area, retake the point in a minute and redeploy back to the base on the other side of the map that we were just at. If it wasn't so convenient to redeploy to a base and walk 50-100m or so and recap a point, it would have the potential of being interesting, unexpected, fun. Unfortunately as it is, defending just feels like a grind. Removing redeploy would add the potential for combat over currently irrelevant spaces. It would encourage cohesion and teamplay by rewarding players for transportation. While it would foster lots of engaging and fun emergent gameplay scenarios that I think would be beneficial for the game, theres one special reason I would love for it to be gone. This special reason is often controversial and discounted but it's the biggest one for me: it gives the game a tempo. It gives it much needed lulls, and I mean that in both literal and figurative ways simultaneously. I really appreciate your taking the time to read my suggestion. Thank you for your consideration.