[Suggestion] Remove AP rounds ability to OHK infantry

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LibertyRevolution, Oct 9, 2014.

  1. QuantumSerpent

    What the ****?

    No! **** no!

    It's a ******* armor piercing tank round! Why the **** would it not OHK infantry?

    (And, no, I'm not a tanker--I almost exclusively play infantry)
    • Up x 2
  2. vanu123

    And? Infantry can still instagib with tank mines and c4, they can effectively take them out with any one of the many RL in the game, they have AV turrets that can hit you out of render range, they have base turrets that rip apart tanks and sundies. The problem is that infantry are better at killing tanks than tanks are. Infantry don't fear tanks, they willingly charge without a second thought.
    • Up x 1
  3. Flag

    I'd say it's like saying 1+1 = banana.
    • Up x 2
  4. FBVanu

    You want to make it even easier for infantry to kill tanks??? While making it ridiculously difficult for tanks to fight back?
    And then remove the OHK from AP?
    Do you hear yourself saying these things in the name of 'balance' ??

    IMHO, HE splash should shred a MAX unit, with one near miss anywhere within 3 meters.
    HEAT should have a splash that tumbles a Sunderer on its side and leave it there
    One AP round should go straight through a Galaxy and kill everyone aboard, instantly, plus the ESF escort flying behind it.
    Then again, tank rounds should go 1.000 meters per second, fly straight for 3.000 meters before any gravity grabs hold of the shell, and they should knock anyone to their knees that stands too close the tank when firing those bad boys.. .. but I digress.

    since we are obviously not getting that, let's just stick with what we got for now, since it is the most balanced it has ever been.

    And when you eat an AP round with your face or your belly - you die - instantly - as you should.

    Can we stop the insanity of this thread already?
  5. Dethfield

    OP just needs to learn to bunnyhop more.
  6. Revanmug

    2013-14 HE wasn't released HE. Your lack of knowledge disturbs me.
  7. [HH]Mered4

    Speaking of something else that defies logic, let alone reality and common sense.....

    The burn is real. >:D

    ----------------------------

    I don't understand infantryside players. I use every vehicle and class in the game fairly often, except for the MAX. Why must you remain so irrational? Grow up.
  8. Hatesphere

    you do realize you are being just as silly but on the opposite side of the spectrum?


    also someone doesn't know how gravity and ballistics work.... gravity is always in effect, it doesn't need to "grab hold" A tank shell or a bullet: they all start falling the moment they leave the barrel since they are not self propelled like rockets, and they have very little if any lift.
  9. Dethfield


    Not saying its logical. But i bet OP only made this post because he is constantly getting nailed by tankers with decent aim and would rather complain here then learn how to deal with it ingame (something many have already done).
    • Up x 1
  10. f0d

    i come back to ps2 after almost a year break and find out that they nerfed just about everything about vehicles
    and people want them nerfed even more?!?!?!!??

    some people really want to turn this game into infantryside dont they

    if you want infantry only gameplay there are loads and loads of games out there for you, dont go wrecking pretty much the only combined arms game out there.!
    • Up x 1
  11. Flag

    I'd assume that was the whole point.

    Edit:
    A like LibRev? You confuse me...
  12. QuantumSerpent


    I believe the intended point is that a tank projectile travels fast enough that drop is virtually nonexistent for a while, before air resistance starts slowing it down.

    By the way, while at 1000m/s the drop over 3000m would be noteworthy, the drop at 300m at 1000m/s is less than 1 cm.

    Math:
    int(int(9.8x^2)) = total drop at a given time due to gravity.
    = 0.817 * x^4
    At 1000m/s, for 300m, time is 0.3s.

    0.817*.3^4 = 0.006617699999999999

    So essentially, a tanker should never have to compensate for drop. Even at a huge range like 1000m, the drop is less than 1m, which is nothing when you're shooting at a tank.
  13. EmeraldShadow

    "nerf vanuueeeeee" "beamer oppp pls nerfff" "omg i dunt nuderstande how shields werk make dem not clear so dey can b camped esssiieerrrrrrrrrrrrr" "nerf beeammmerrr morrre" "make armor peircing tank cannons not kill infantry" "beamer cheaaatttingg bettr den aimbot pls nerrff" "make it so you die after 20 seconds automatically" "game sux y ccant i pley on 'ultra' wit meh integrated grafix (This one was actually answered with destroying the games visuals)"

    ANY LEGITIMATE SUGGESTION GETS BURIED BY THIS TRASH!

    Hell I still see people calling for the nerf of ZOE or PPA even after they have been nerfed into total uselessness!!

    I have legitimate suggestions, which can never be read by the devs. Hell if I could get 2 ideas of mine done the game would literally make this game go from a 5/10 to a 10/10, and these suggestions could be done in under a week!

    Nearly every change is a negative one, even if it's small (Like making vehicle damage no longer account for assist points if it's repaired, basically what that does is make doing say sustained damage to a sunderer keeping it at 50% health wont give any XP, and doesn't help anything) Just tiny changes like these all add up making the game worse. And then there's huge changes such as making the shields opaque, which if anything made the shields MORE confusing (which they never were in the first place) and making them so they would ENCOURAGE camping... or maybe when they added cells camo so now everyone looks like a f*cking power ranger.


    I've invested 1,000 hours and 200$~ into this game, and all it's bringing me is frustration now.


    I'm going to post my suggestions, might get 1 or 2 replies, then they'll get burried by trash, even if I make them have perfect grammar and be straight to the point...
  14. Titan6

    Hard counters in an FPS are boring and lazy. They work well in RTS's because of grand strategy and the use of many different units all under the command of one person.

    It's like if the Skyguard was a hard counter to air units. Like in the beta. Soft counters or niche counters are much more flexible and fun for both the receiver and the giver.
    • Up x 1
  15. Kulso

    LOL! Look at all these Vehicleside players and their russled jimmies! :D
    • Up x 1
  16. LibertyRevolution

    [IMG]
  17. Kulso


    [IMG]
    • Up x 1
  18. Flag

    While the math checks out (quick glance), the guy you quoted isn't exactly wrong.

    I mean, it's really just a function of time with gravity as a constant.
    Aside from somehow diverting the angle of momentum downwards, air and air resistance can't really impact how fast a tank shell will drop.



    The colour 9 hereby smells like bananas.
    Edit: Wait, did there suddenly appear to be an extra 6 or so posts here? Eh?
    • Up x 3
  19. Posse

    If you were talking about a competitive match or playing against top players then maybe, but on live? Where everyone is either crouching, or standing still?
  20. Verviedi

    WHO DARES
    You replying to thoughtful posts with your braindead infantryside bad memes is highly illogical. Grow up. Get good.
    • Up x 1