This game has become more of a dumb session game, which is full on the market. The only difference is the number of people playing in one place. Yes, there are big battles, but where do they take place 90% of the time? In the same bases, in the same premises, often according to the same scenario. Is it good? Is this how Planetside 2 was planned? I remember how in 2014 people got on foot or by transport in convoys to the next hex, without redeployment and join combat. And it was fun and epic. What DEVELOPERS are required of you to do is to remove all spawn rooms on all hexes. Leave only Warpgates. What will it give? Remember that you have such a thing as the Construction System. Yes, that very useless system without a purpose for existence. So. Leave all NCZ as is. Have the builders provide those spawn rooms. This is a very diverse logistical component of the game that now exists aimlessly. This will also give an incentive to defend the given base or fortify it, due to the lack of other sources of respawn and transport terminals. I understand that you seem to have decided that quickly getting emotions in the form of fast fleeting battles will make online more, and so it happened in the princep. But because of this, you lesh this game of the part in which there was strategy and tactics. Yes, it will be the same as now to have the advantage of zerging. But I think that pPlanetside 2 has lost the right path it started on. Another plus is that the Developer will no longer have to suffer with the revival system, because it will not be. In general, I think this is what PLANETSIDE 2 needed. It was part of its feature.